Hugo Locurcio
f4fd6d0d99
Clarify difference between surface material and surface override material
2023-09-28 23:18:26 +02:00
Yuri Sizov
fbe611e45e
Merge pull request #82482 from Rindbee/fix-bugs-in-bvh
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Fix not refitting upward from leaf nodes
2023-09-28 20:04:40 +02:00
Yuri Sizov
b25f1f9c79
Merge pull request #82477 from dalexeev/gds-covariance-and-contravariance
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GDScript: Add return type covariance and parameter type contravariance
2023-09-28 20:04:37 +02:00
Yuri Sizov
0b7ff759f9
Merge pull request #82465 from smix8/tilemap_navmesh_bake_4.x
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Update TileMap to use new navigation polygon baking
2023-09-28 20:04:33 +02:00
Yuri Sizov
7c23d4082b
Merge pull request #82391 from warriormaster12/improve-skeleton_ik3D
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Fix `SkeletonIK3D` editor preview when changing active node
2023-09-28 20:04:30 +02:00
Yuri Sizov
4c95ebddd6
Merge pull request #82291 from bitsawer/fix_occlusion_culling_leak
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Fix RaycastOcclusionCull World3D scenario memory leak
2023-09-28 20:04:25 +02:00
Yuri Sizov
2a31f2deac
Merge pull request #82226 from YeldhamDev/tooltips_doesnt_grow_on_trees
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Fix tooltips behaving incorrectly on `Tree` nodes
2023-09-28 20:04:22 +02:00
Yuri Sizov
78483a1df2
Merge pull request #82186 from dalexeev/gds-fix-property-duplication
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GDScript: Fix duplication of inherited script properties
2023-09-28 20:04:18 +02:00
Yuri Sizov
73252669b1
Merge pull request #82030 from dalexeev/gds-make-for-loop-array-literal-typed
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GDScript: Make array literal typed if `for` loop variable type is specified
2023-09-28 20:04:12 +02:00
Yuri Sizov
f2ab40cd4d
Merge pull request #81708 from JoNax97/drop-resource-with-variable
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Create a field when Ctrl-dropping a resource into the code editor
2023-09-28 20:04:07 +02:00
Yuri Sizov
4f0e2ea86e
Merge pull request #80699 from aXu-AP/spin-box-comma-decimals
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Allow comma as a decimal separator for SpinBox
2023-09-28 20:04:02 +02:00
Yuri Sizov
813cd1dfc8
Merge pull request #80085 from vnen/gdscript-pattern-guards
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GDScript: Implement pattern guards for match statement
2023-09-28 20:03:57 +02:00
Yuri Sizov
7ae0fa1083
Merge pull request #77496 from clayjohn/GLES3-shadows
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Implement 3D shadows in the GL Compatibility renderer
2023-09-28 20:03:53 +02:00
Michael Alexsander
9ee82ebe1d
Fix tooltips behaving incorrectly on `Tree` nodes
2023-09-28 11:18:15 -03:00
风青山
e705aa4550
Fix not refitting upward from leaf nodes.
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Previously, the wrong node id (root node id) was used. Dirty leaf nodes
do not actually recalculate aabb.
Additionally, when requesting a new leaf, mark `dirty` as `false` in `clear()`.
Make sure to only mark the leaf as **dirty** when shrinking the border of
the leaf when removing items.
In other cases, the leaf node's aabb will get the correct result immediately.
1. When adding an item, the leaf nodes will be calculated immediately.
2. Removing the item within the border of the leaf node has no effect on the
original aabb.
2023-09-28 20:27:51 +08:00
Danil Alexeev
cb8b89fd95
GDScript: Add return type covariance and parameter type contravariance
2023-09-28 12:27:36 +03:00
smix8
27267b62cb
Update TileMap to use new navigation polygon baking
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Updates TileMap to use new navigation polygon baking.
2023-09-28 10:35:47 +02:00
clayjohn
cb7200b028
Implement 3D shadows in the GL Compatibility renderer
2023-09-28 09:39:26 +02:00
warriormaster12
ddf93f3f59
Make SkeletonIk3D node usable
2023-09-28 07:38:50 +03:00
Joaquin Muñiz
a93c19f373
create a constant when dropping a resource into the code editor while CRTL is held, and fix some inconsistencies
2023-09-27 14:37:00 -03:00
Yuri Sizov
4c3dc26367
Merge pull request #82450 from SlugFiller/fix-msvc-2017-gles-namespace
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Fix build on MSVC 2017
2023-09-27 19:10:44 +02:00
Yuri Sizov
3c8465c240
Merge pull request #82445 from RandomShaper/fix_fsr2_little_thing
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Avoid trying to free null RIDs in FSR2 teardown
2023-09-27 19:08:08 +02:00
Yuri Sizov
46e48c5a3d
Merge pull request #82442 from YuriSizov/theme-editor-release-me-from-this-nightmare-where-i-try-to-escape-the-editor-but-it-doesnt-let-me-go-and-i-keep-running-and-running-and-eventually-a-little-leak-comes-out
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Fix leak when closing theme editor preview tabs
2023-09-27 19:08:04 +02:00
Yuri Sizov
aa82cccc41
Merge pull request #81659 from DarioSamo/nlm-denoiser
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Replace OIDN denoiser in Lightmapper with a JNLM denoiser compute shader.
2023-09-27 19:08:01 +02:00
Yuri Sizov
54c7a26a3b
Merge pull request #81356 from pkdawson/rd-compat
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Add compatibility methods for RenderingDevice BarrierMask
2023-09-27 19:07:55 +02:00
Yuri Sizov
5f53ec9129
Merge pull request #78995 from Gallilus/master
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Allow implementing `get_class_category` in GDExtension
2023-09-27 19:07:50 +02:00
Yuri Sizov
aa474c9feb
Merge pull request #75988 from dalexeev/gds-unsafe-call-argument
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GDScript: Improve call analysis
2023-09-27 19:07:46 +02:00
SlugFiller
d468582ef8
Fix build on MSVC 2017
2023-09-27 19:49:59 +03:00
David Cambré
531f56e830
add GDExtensionScriptInstanceGetClassCategory
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Change GetClassCategory so it is handled in native directly
2023-09-27 17:45:48 +02:00
George Marques
54a1414500
GDScript: Implement pattern guards for match statement
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Within a match statement, it is now possible to add guards in each
branch:
var a = 0
match a:
0 when false: print("does not run")
0 when true: print("but this does")
This allows more complex logic for deciding which branch to take.
2023-09-27 11:25:25 -03:00
Patrick Dawson
d80dc0ff58
Add compatibility methods for RenderingDevice BarrierMask
2023-09-27 10:22:03 -04:00
Pedro J. Estébanez
f84c3d4477
Avoid trying to free null RIDs in FSR2 teardown
2023-09-27 16:07:41 +02:00
Yuri Sizov
5e3229b7ed
Fix leak when closing theme editor preview tabs
2023-09-27 15:29:20 +02:00
Rémi Verschelde
ec62b8a3ee
Merge pull request #82436 from Rindbee/fix-axis-being-mixed-up
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Fix axis getting mixed up when split leaf
2023-09-27 14:03:51 +02:00
Rémi Verschelde
d616c3ecd0
Merge pull request #82408 from hpvb/fix-import-crash
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Fix Image import crash
2023-09-27 14:03:47 +02:00
Rémi Verschelde
048abcb2bb
Merge pull request #82384 from YeldhamDev/corner_cases_man_i_swear
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Make hovered tabs be drawn with the unselected's width at minimum
2023-09-27 14:03:43 +02:00
Rémi Verschelde
214c978f4b
Merge pull request #81862 from akien-mga/thorvg-0.10.6
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thorvg: Update to 0.10.7
2023-09-27 14:03:38 +02:00
Rémi Verschelde
737c308dcc
Merge pull request #74588 from puchik/float-variant-nan-inequality
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Support numeric/binary hash comparison for floats derived from Variants (as well as existing semantic comparison)
2023-09-27 14:03:34 +02:00
Rémi Verschelde
19057c07bc
Merge pull request #67080 from Mickeon/resource-virtual-local-to-scene-setup
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Reimplement Resource.`_setup_local_to_scene` & deprecate signal
2023-09-27 14:03:28 +02:00
风青山
0156860ad5
Fix axis getting mixed up when split leaf
2023-09-27 17:56:12 +08:00
Rémi Verschelde
545d1c0adb
Merge pull request #82416 from Calinou/decal-fix-clamp-extents
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Fix Decal clamping to positive values not being applied to RenderingServer
2023-09-27 09:21:58 +02:00
Rémi Verschelde
3228f73127
Merge pull request #82413 from Calinou/3d-editor-gizmos-ignore-fog
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Make 3D editor gizmos and debug shapes ignore fog
2023-09-27 09:21:35 +02:00
Rémi Verschelde
7da8f08ff1
Merge pull request #82411 from Calinou/editor-audiostreamrandomizer-tweak-property-order
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Tweak property order in the inspector for AudioStreamRandomizer
2023-09-27 09:21:11 +02:00
Rémi Verschelde
27f86d9985
Merge pull request #82403 from mihe/ray-result-reordering
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Moved `face_index` field in 3D `RayResult` to end of struct
2023-09-27 09:20:47 +02:00
Rémi Verschelde
c7a5a284d3
Merge pull request #80260 from raulsntos/dotnet/msbuild-panel
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C#: Redesign MSBuild panel
2023-09-27 09:20:19 +02:00
Raul Santos
f19694a8d6
C#: Redesign MSBuild panel
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- Redesign panel to look closer to the look of other Godot panels such as Output and Debugger.
- Moved list of problems and output log to separate tabs instead of using a HSplit.
- Added Tree/List layouts to the problems tab.
- Added search box to filter problems tab.
- Added `FileTree` icon, made from `FileList`. Both are used for the button that toggles the Tree/List layouts.
2023-09-27 02:53:27 +02:00
Hugo Locurcio
a052d34129
Fix Decal clamping to positive values not being applied to RenderingServer
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This means the Decal editor gizmo could be incorrect compared to the actual
rendering if you enter a negative value in the inspector.
2023-09-27 02:21:07 +02:00
Hugo Locurcio
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
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This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Hugo Locurcio
50f6c578c6
Tweak property order in the inspector for AudioStreamRandomizer
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This puts non-foldable properties above foldable properties, which
matches the usual expectation in the editor inspector.
2023-09-27 00:19:29 +02:00
Hein-Pieter van Braam
b5705958e6
Fix import crash
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I was trying to import a solid colored metal/roughness texture that
worked in Godot 4.1.1 but failed to load on master. I eventually tracked
it down to this: to_x and to_y can be 0, which then leads them to be -1
later, which then causes ofs to overflow.
Some of these cases were hidden because of the use of Vector so we were
just happily scribbling in ram elsewhere.
Switched to LocalVector as it made debugging a bit easier.
2023-09-26 23:50:50 +02:00