Rémi Verschelde
7384a6519f
Merge pull request #6993 from eska014/remove-js-compression
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Remove JavaScript compilation option 'compress'.
2016-10-31 12:43:57 +01:00
George Marques
604ddd691c
Fix extraneous NULL character on HTML export
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Fix #2801
2016-10-20 21:11:13 -02:00
eska
fa219e02d7
Remove JavaScript compilation option `compress`.
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This functionality has been removed from Emscripten in version 1.36.13,
server-side compression is recommended instead.
2016-10-21 00:02:44 +02:00
Rémi Verschelde
fc8ccd5b8c
SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Rémi Verschelde
cbf52606f4
zlib: Split thirdparty files, simplify scons option
2016-10-15 12:20:47 +02:00
Rémi Verschelde
8311a78df5
squish: Move to a module and split thirdparty lib
2016-10-15 12:01:28 +02:00
Rémi Verschelde
5c12c9e69b
mpc: Move to a module and split thirdparty libmpcdec
2016-10-15 11:50:42 +02:00
Rémi Verschelde
cfcc8a20e8
theora: Move to a module and split thirdparty lib
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Same rationale as the previous commits.
2016-10-15 11:50:41 +02:00
Rémi Verschelde
d9a291f641
ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
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Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.
TODO: Fix the platform/ stuff for opus.
2016-10-15 11:50:40 +02:00
Rémi Verschelde
f63bf12193
Drop nedmalloc which is apparently not used anymore
2016-10-14 18:21:23 +02:00
Rémi Verschelde
d3d0507c05
Remove speex support, it is obsoleted by opus
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As mentioned by upstream, Xiph.Org [0]:
> The Speex codec has been obsoleted by Opus. It will continue to be
> available, but since Opus is better than Speex in all aspects,
> users are encouraged to switch.
[0] http://www.speex.org/
2016-10-13 18:58:56 +02:00
Rémi Verschelde
5efe47fb0b
Merge pull request #4376 from eska014/js-eval
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Add JavaScript eval interface to web export
2016-08-30 14:52:35 +02:00
eska
4beeff9433
Pass mouse position to Input singleton in web export
2016-07-08 20:09:25 +02:00
eska
913361928f
Add JavaScript eval interface
2016-06-30 15:45:40 +02:00
Rémi Verschelde
0a72f9ccb8
Merge pull request #5362 from J08nY/png
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libpng: New version 1.6.27
2016-06-23 07:40:03 +02:00
Juan Linietsky
d6225b1e00
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
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Disabled by default.
2016-06-22 23:13:41 -03:00
J08nY
0ab05b09e4
Fixed iCCp chunk in pngs
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neccesary for libpng 1.6.27 to work silently
2016-06-22 21:13:29 +02:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
George Marques
c48ffed87a
Fix javascript build in Windows
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Fix #3438
2016-06-14 11:27:16 -03:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
eska
ab4caa7953
Move export GUI debug toggle to export settings window
2016-04-28 16:13:26 +02:00
eska
45b90f16ca
Add fallback to legacy KeyboardEvent in web export
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Fallback to KeyboardEvent property `charCode` is absence of both `key`
and `char` for retrieval of unicode value.
2016-04-19 17:03:13 +02:00
eska
0e9eefb7d4
Reimplement key input events in Emscripten export
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Scancodes work, but unicode values are now completely broken in some
browser/OS combinations.
2016-04-19 14:02:26 +02:00
Rémi Verschelde
0a5472e697
Remove trailing spaces
2016-04-02 20:26:12 +02:00
hondres
352db6b17e
html5: workaround for echo key events.
2016-03-04 20:26:39 +01:00
hondres
1ad6ca0a81
add mappings and increase max number of buttons
2016-01-22 22:56:05 +01:00
Hinsbart
77858b66d3
html5 gamepad support
2016-01-21 02:30:24 +01:00
hondres
c4578453fa
fix string conversion in javascript export
2016-01-20 08:59:14 +01:00
eska
696643ce18
Revamp web export page
2016-01-20 03:41:39 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Rémi Verschelde
46eebac3ae
Remove bogus argument in sample_get_description
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Copy-paste mistake from the setter most likely.
2015-12-28 01:18:37 +01:00
Ariel Manzur
02d6669a38
threads
2015-12-22 10:08:20 -03:00
Ariel Manzur
8433221629
missing?
2015-12-22 09:26:54 -03:00
est31
15f6d3cebf
Add way to look for templates at system wide level too
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Useful for everybody wanting to package godot.
Fixes #1026 .
-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
George Marques
6e87314d83
Add support for Opus audio format
2015-10-02 14:25:38 -03:00
Rémi Verschelde
092f84642c
Rename voice_set_volume argument to p_volume to avoid confusion
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This argument is indeed expected to be a volume on a linear scale (not dB),
typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-26 22:43:34 +02:00
Juan Linietsky
9962518ffd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
Juan Linietsky
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
Juan Linietsky
83d9a692be
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
Juan Linietsky
a88f67821c
HTML5 exporter seems to be fully functional
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-user:// filesystem implemented
-default template page could look prettier, help appreciated
2015-09-12 10:54:47 -03:00
Juan Linietsky
83b69f8fef
remotion of some c++ includes to avoid dependency on libstdc++
2015-09-10 20:30:46 -03:00
Juan Linietsky
0fb7b5aa0c
HTML5 exporter Improvements
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-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
Juan Linietsky
9d185ccc30
-Merged the file server with the live editing and remote debug
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-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
b135cdbf05
Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
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H5 canvas polygon fix
2015-04-07 20:22:58 -03:00
Juan Linietsky
42d41a3fbc
wrong function, changing..
2015-04-02 15:03:14 -03:00
Juan Linietsky
8ea7e3e2b1
javascript build fix
2015-04-02 14:54:36 -03:00
V.VamsiKrishna
eb3c88b3dd
Revert "Revert "Removing etc1 from build for javascript platform.""
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This reverts commit 9965e93f7e
.
2015-03-20 11:47:56 +05:30
V.VamsiKrishna
9965e93f7e
Revert "Removing etc1 from build for javascript platform."
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This reverts commit 41b729ccff
.
2015-03-20 11:12:13 +05:30
V.VamsiKrishna
41b729ccff
Removing etc1 from build for javascript platform.
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Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
2015-03-20 10:18:13 +05:30
V.VamsiKrishna
72895ddecf
Replacing spaces with tabs
2015-03-20 07:47:06 +05:30
V.VamsiKrishna
1d45cd0ff1
Fix Javascript build.
2015-03-19 10:31:36 +05:30
Juan Linietsky
0fa94a9690
Build System Changes
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-=-=-=-=-=-=-=-=-=-=
Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.
Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Dana Olson
f6c81bbd7b
fix custom export packages for PC
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also allow custom templates to reside outside of res:// for all platforms
2014-08-25 15:13:30 -04:00
Juan Linietsky
9b8696d3dd
Light Baker!
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-=-=-=-=-=-=
-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11 10:41:03 -03:00
Juan Linietsky
6f0b4678e2
More 3D Improvements
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-=-=-=-=-=-=-=-=-=-=
-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
2014-05-29 10:56:39 -03:00
Juan Linietsky
d7d65fa2f2
-improved physics ccd
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-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
Juan Linietsky
58cda02a38
-fixed export templates not loading/exporting on Windows
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-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00