Rémi Verschelde
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ca896ddbf0
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Android: Bump build tools to 29.0.3
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2020-04-14 13:47:13 +02:00 |
Rémi Verschelde
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e0eb9a8ae4
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Merge pull request #37826 from nekomatata/direct-body-state-sleep
Fix set_sleep_state in Bullet body direct state
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2020-04-14 12:53:20 +02:00 |
PouleyKetchoupp
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5c1c03f29a
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Add PhysicalBone rotation, damping, axis lock & can sleep
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2020-04-14 11:55:46 +02:00 |
PouleyKetchoupp
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30b184cb06
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Fix set_sleep_state in Bullet body direct state
It was inverted, it should set the body to be active when sleep is disabled.
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2020-04-14 11:39:34 +02:00 |
Rémi Verschelde
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3afa3db096
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Merge pull request #37858 from m4gr3d/remove_unused_resources
Delete unused drawable resources
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2020-04-14 08:18:47 +02:00 |
Michael Alexsander
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0adbc43ab9
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Add icon for the Decal node
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2020-04-14 01:08:38 -03:00 |
fhuya
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73d4e2eefb
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Delete unused drawable resources.
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2020-04-13 16:15:37 -07:00 |
Hugo Locurcio
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e799dc954e
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Mention `keep_pressed_outside` caveat in the BaseButton documentation
This closes #37790.
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2020-04-13 21:56:47 +02:00 |
Rémi Verschelde
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fa0902a65d
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Merge pull request #37851 from nicomitchell/FixMathRoundTypeReturn
Change visual script round function output type to float
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2020-04-13 21:39:03 +02:00 |
Nico Mitchell
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c2ffaf5b2b
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Change round return type to float
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2020-04-13 13:02:40 -04:00 |
Rémi Verschelde
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d4b211bb3d
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Merge pull request #37295 from SkyLucilfer/AndroidExportValidation
Validate supported architectures when exporting to Android
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2020-04-13 13:56:48 +02:00 |
Rémi Verschelde
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5247fdb3f3
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Merge pull request #37840 from Janglee123/richtext-underline-fix-2
Fixed 0 width issue of rich text label
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2020-04-13 13:55:18 +02:00 |
Rémi Verschelde
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644bc87240
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Merge pull request #37843 from qarmin/unitialized_crash
Fixed crash caused by uninitialised variable
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2020-04-13 13:53:44 +02:00 |
SkyJJ
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7fcd13575e
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Validate supported architectures when exporting to Android
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2020-04-13 12:16:08 +02:00 |
Rémi Verschelde
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e2b01a7cc6
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Merge pull request #37841 from qarmin/leak_copy_shader
Fixes leak with CopyToFbShaderRD
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2020-04-13 12:14:16 +02:00 |
qarmin
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c937fe5237
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Fixed crash caused by unitialized variable
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2020-04-13 12:11:55 +02:00 |
Rémi Verschelde
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1888ab594b
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Merge pull request #37823 from MCrafterzz/relativeSnap
Relative scale snapping 2D
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2020-04-13 12:10:25 +02:00 |
Rémi Verschelde
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cfb00d4ed0
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Merge pull request #37817 from ThakeeNathees/disconnect-autocomplete
autocomplete for disconnect implemented
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2020-04-13 12:07:25 +02:00 |
Rémi Verschelde
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abd85d3dae
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Merge pull request #37820 from Rudigus/master
Improve error explanations related to UPNP and UPNPDevice
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2020-04-13 12:06:09 +02:00 |
Rémi Verschelde
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660868dcc9
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Merge pull request #37834 from nicomitchell/RemoveSeparatorsFromParticlesMenu
Remove button separators from Particles menus
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2020-04-13 12:04:36 +02:00 |
qarmin
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88c0a9e3de
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Fixes leak with CopyToFbShaderRD
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2020-04-13 11:39:44 +02:00 |
janglee
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5e64c146bc
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Fixed 0 width issue of rich text label
Fixes #37746
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2020-04-13 14:59:38 +05:30 |
Marcus Elg
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795cba2d73
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Relative scale snapping 2D
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2020-04-13 10:16:54 +02:00 |
Rémi Verschelde
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6366332949
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Merge pull request #37311 from MickeMakaron/handle-huge-path2d-offset-values
Handle huge path2d offset values
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2020-04-13 09:17:04 +02:00 |
Thakee Nathees
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efe90fce01
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autocomplete for disconnect, is_connected implemented
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2020-04-13 12:35:06 +05:30 |
MickeMakaron
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2edb59ec88
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Handle huge offset values in Path2D and Path3D set_offset
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2020-04-13 07:42:47 +02:00 |
Rudigus
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42434a0384
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Improve error explanations related to UPNP and UPNPDevice
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2020-04-13 02:25:39 -03:00 |
Nico Mitchell
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7211ad73bc
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Remove separators from particles menus
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2020-04-12 22:15:20 -04:00 |
Rémi Verschelde
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06748a2b5f
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Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Add vogel filter and settings to soft shadows
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2020-04-13 00:39:37 +02:00 |
Hugo Locurcio
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88da90f2bf
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Improve the Dictionary class documentation
This closes https://github.com/godotengine/godot-docs/issues/3376.
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2020-04-12 22:48:02 +02:00 |
Juan Linietsky
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451d5bd492
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Merge pull request #37829 from reduz/implement-msaa
Implement MSAA
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2020-04-12 16:42:51 -03:00 |
Juan Linietsky
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a57dc398db
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Implement MSAA
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2020-04-12 15:33:57 -03:00 |
Juan Linietsky
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d160644c88
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Merge pull request #37819 from reduz/implement-fxaa
Add screen space AA option, with FXAA implementation.
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2020-04-12 11:46:14 -03:00 |
Juan Linietsky
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16ae2cc1bf
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Add screen space AA option, with FXAA implementation.
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2020-04-12 10:57:18 -03:00 |
Rémi Verschelde
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1846d33b5f
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Merge pull request #37822 from nekomatata/rigid-body-force-pos
Fix add_force in Godot Physics RigidBody
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2020-04-12 11:46:22 +02:00 |
Rémi Verschelde
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28bd664de5
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Merge pull request #37542 from swarnimarun/patch_vs_02
Update visualscript graph nodes on visual script variable edit
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2020-04-12 11:30:15 +02:00 |
PouleyKetchoupp
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219c5712f0
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More details in Rigid Body add_force documentation
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2020-04-12 11:27:29 +02:00 |
PouleyKetchoupp
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4a0d15f91c
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Fix add_force in Godot Physics RigidBody
Now takes the center of mass into account for calculating the applied
torque, like apply_impulse does.
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2020-04-12 11:20:32 +02:00 |
Juan Linietsky
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9dc19f7619
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Merge pull request #37808 from reduz/port-effects-to-compute
Moved most of the effect code to compute.
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2020-04-11 23:38:05 -03:00 |
Juan Linietsky
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d81911490b
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Moved most of the effect code to compute.
Simplifies it and improves performance.
Improves image barrier handling per mipmap on RenderingDeviceVulkan
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2020-04-11 19:44:07 -03:00 |
Rémi Verschelde
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636d4bad99
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Merge pull request #37794 from clayjohn/VULKAN-SSS-sky
Fix SSS affecting Sky
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2020-04-11 16:30:51 +02:00 |
clayjohn
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e3a9af2db1
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Fix SSS affecting Sky
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2020-04-11 01:20:24 -07:00 |
Rémi Verschelde
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4bb3f9d4b9
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Merge pull request #37303 from zak-grumbles/fix-option-btn-item-selected-docs
Fix OptionButton item_selected docs godotengine#36803
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2020-04-11 08:30:43 +02:00 |
clayjohn
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621f6f09a8
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Add proper quality settings to soft shadows
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2020-04-10 23:09:17 -07:00 |
Zak Grumbles
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a8de034f78
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Fix OptionButton docs godotengine#36803
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.
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2020-04-10 20:35:40 -05:00 |
Rémi Verschelde
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8806e7d5f3
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Merge pull request #37763 from reduz/show-scene-time
Shows proper scene render time in editor info
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2020-04-10 21:15:47 +02:00 |
Juan Linietsky
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d06f8ef75a
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Shows proper scene render time in editor info
Also fixed GPU profiler, which was not working on nvidia hardware.
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2020-04-10 14:19:30 -03:00 |
Rémi Verschelde
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ae42cb7b0a
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Merge pull request #37304 from m4gr3d/implement_plugin_signals
Add signal support to Godot Android plugin
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2020-04-10 18:42:20 +02:00 |
fhuya
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948c3cbb88
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Add signal support to Godot Android plugin:
Supports registering and emitting signal from a Godot Android plugin
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2020-04-10 09:22:21 -07:00 |
Rémi Verschelde
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0826b63c7e
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Merge pull request #37450 from SkyLucilfer/profilerBug
Fix profiler frame number stops updating when window is minimized
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2020-04-10 17:56:28 +02:00 |