Commit Graph

8353 Commits

Author SHA1 Message Date
Juan Linietsky
8e51c70374 Added missing binding to ImageTexture, closes #8371 2017-08-06 11:38:27 -03:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Closes #7695
2017-08-06 16:26:07 +03:00
Juan Linietsky
475e8b28b2 keep default exported script values unless overriden, closes #8127 2017-08-06 09:33:59 -03:00
Thomas Herzog
a18c8606bb Merge pull request #10121 from endragor/fix-cleanup-typo
Fix is_class check typo in ObjectDB::cleanup
2017-08-06 14:32:14 +02:00
Ruslan Mustakov
789815466a Fix is_class check typo in ObjectDB::cleanup 2017-08-06 16:04:35 +07:00
Ignacio Etcheverry
97e942dd42 Merge pull request #10117 from neikeq/pr-classdb-getpropidx
ClassDB: Adds get_property_index method
2017-08-06 07:26:49 +02:00
Juan Linietsky
37adf936ab few bugs fixed thanks to explicit bool constructor and clang.
explicit bool constructor has thus now been removed, as it served it's mission!
2017-08-05 21:43:10 -03:00
Ignacio Etcheverry
aee99ab59f ClassDB: Adds get_property_index method 2017-08-06 02:04:10 +02:00
Karroffel
76ce18c290 [GDNative] fixed double variant call
This bug got discovered thanks to clang!
2017-08-06 02:04:06 +02:00
Juan Linietsky
a3a7fb83e6 Made bool constructor explicit in Variant to avoid bugs, fixes #7843 2017-08-05 19:50:53 -03:00
Juan Linietsky
435bedd9ef Merge pull request #10116 from neikeq/prop_method_ambiguities
Renames properties and methods to avoid ambiguities
2017-08-05 17:55:43 -03:00
Ignacio Etcheverry
e82270e8d0 Renames properties and methods to avoid ambiguities
- Method Node2D.scale(Vector2) renamed to Node2D.apply_scale(Vector2)
- Property BaseButton.is_pressed renamed to BaseButton.pressed
2017-08-05 22:52:58 +02:00
Juan Linietsky
52649f1038 emit signal properly when frame has changed in autoplay, fixes #7730 2017-08-05 16:32:34 -03:00
Juan Linietsky
e47ecc63ef Properly update frame range after modifying the vframe/hframes, closes #7624 2017-08-05 16:19:36 -03:00
Juan Linietsky
de9fb90dbf Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615 2017-08-05 16:06:15 -03:00
Jakub Grzesik
63ddad98f5 'tab_changed' signal after using 'set_current_tab'
closes #10051
2017-08-05 17:56:00 +02:00
Juan Linietsky
cfe4b30941 renamed node path, closes #5691 2017-08-05 09:13:59 -03:00
L. Krause
4d26b14576 Initialize Particles2D draw order property 2017-08-05 12:46:49 +02:00
BastiaanOlij
18dc9d1d5a Copy point into mouse event as is 2017-08-05 17:31:29 +10:00
L. Krause
bd48f210a1 Improve HTML5 canvas management
- set_window_maximized hides page content
 - Fix sporadic full-screen render-size bug in Chromium
 - Smoother resizing for maximized canvas
2017-08-05 05:27:58 +02:00
toger5
f035e4a24a fixed loading old theme styleboxes 2017-08-05 01:33:46 +02:00
bruvzg
0ed3da8e2a Fix warp_mouse_pos on macOS 2017-08-04 23:43:32 +03:00
Cradmon
b8a31d6563 Fix resource docker thumbnail bug 2017-08-04 20:11:17 +01:00
Thomas Herzog
f79a5c464b Merge pull request #10085 from endragor/no-uninitialized-cb
Dont call nativescript callbacks if lib is not initialized
2017-08-04 16:59:06 +02:00
volzhs
9f6f7e0fcf Fix label align of button in editor
Fix #9927
2017-08-04 23:52:36 +09:00
Ruslan Mustakov
d71171026f Dont call nativescript callbacks if lib is not initialized 2017-08-04 21:17:33 +07:00
Poommetee Ketson
1cc655a40d SpatialEditor: fix "Top", overflow preview button 2017-08-04 20:46:22 +07:00
toger5
3b2a4cc52a editor: update helps and script panel on theme could change. 2017-08-04 14:57:15 +02:00
toger5
2ab512a07b Builtin script template loading improvements 2017-08-04 14:53:07 +02:00
Poommetee Ketson
b8feae4db6 SpatialEditor: uniform min/max of fov,znear,zfar
Clamp FOV to [0.01, 179], Znear and Zfar to [0.01, 10000]
2017-08-04 18:23:10 +07:00
Rémi Verschelde
7ac50b523b Merge pull request #9976 from ISylvox/update-gradle-android-master
[3.0] Update Gradle-Android buildtool
2017-08-04 09:45:19 +02:00
Thomas Herzog
211dfa6602 Merge pull request #10072 from karroffel/gdnative-header-include-paths
[GDNative] fixed a bug with ambiguous include paths
2017-08-04 04:06:54 +02:00
Karroffel
ab3b1e67c7 [GDNative] fixed a bug with ambiguous include paths
fixes #10071. The problem is that the json.h file includes the
local variant.h instead of the "absolute" core/variant.h
2017-08-04 03:26:32 +02:00
Juan Linietsky
26ff90eaed Full GLTF 2.0 Specification support! cheers! 2017-08-03 19:42:32 -03:00
Andreas Haas
95da12212b
TileMap: Fix infinite loop when trying to bucket-delete empty tiles.
Right-clicking when the bucket tool is enabled means "erase all instances of this tile".
So it doesn't make sense to try doing this for empty tiles :P

Fixes #10065
2017-08-03 20:46:13 +02:00
Rémi Verschelde
3ccf0968ff Merge pull request #10066 from marcelofg55/scons_fix3
Fix scons failing when not building sources
2017-08-03 17:12:11 +02:00
Marcelo Fernandez
6adeeeb848 Fix scons failing when not building sources 2017-08-03 11:53:16 -03:00
Thomas Herzog
056b5f9e56 Merge pull request #10060 from endragor/nativescript-frame
Forward frame call to GDNative libraries
2017-08-03 13:52:44 +02:00
Rémi Verschelde
c936e9946e Merge pull request #10046 from Hinsbart/script_open_resource
ScriptEditor: ctrl+click can open scenes & resources.
2017-08-03 13:37:25 +02:00
Rémi Verschelde
c51354f504 Merge pull request #10062 from BastiaanOlij/arvr_add_anchor
Added ARVRAnchor support and a few small enhancements
2017-08-03 13:34:14 +02:00
toger5
2bff914512 border settings doesn't remove necessary borders anymore 2017-08-03 12:10:19 +02:00
BastiaanOlij
e7aed24add Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
Rémi Verschelde
0257ced05b Merge pull request #10040 from Hassan-A/getCells3.0
Added get_used_cells_by_id method 3.0
2017-08-03 10:33:49 +02:00
Ruslan Mustakov
aaf84129db Forward frame call to GDNative libraries 2017-08-03 14:04:04 +07:00
Henrik Andersson
ca497df2d3 Fix rendering of ImmediateGeometry with UVs
When using set_uv or any attrib except vertex, the geometry broke.
2017-08-03 05:06:06 +02:00
Henrik Andersson
fdc421836f Make it possible to render ImmediateGeometry
Geometry for ImmediateGeometry was never added inside _fill_render_list.
2017-08-03 04:04:11 +02:00
Hassan A
74587a4927 Added get_used_cells_by_id method 3.0 2017-08-02 18:02:00 -04:00
Andreas Haas
aef974e7a8
ItemList: Remove redundant Vector2 initializations. 2017-08-02 21:49:06 +02:00
Juan Linietsky
5c361485db -Added GLTF scene support (still missing animations and .glb extension)
-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02 15:43:49 -03:00
Juan Linietsky
b7d98d4d05 Merge pull request #10050 from godotengine/revert-10014-tweak-command-line-arguments
Revert "Tweak command-line arguments to make them more UNIX-like"
2017-08-02 15:41:15 -03:00