Rémi Verschelde
f67ebdc4a8
Merge pull request #36957 from akien-mga/mbedtls-padlock-unsupported
...
mbedtls: Re-add patch to disable VIA padlock
2020-03-10 09:31:00 +01:00
Rémi Verschelde
8189abd64a
mbedtls: Re-add patch to disable VIA padlock
...
The comment mentioned a conflict with libwebsockets, but we actually
still get this conflict even now that we don't use libwebsockets.
Not sure what component is clashing but we should basically just keep
this patch.
Follow-up to #36823 .
2020-03-10 09:15:00 +01:00
Rémi Verschelde
f70b5fa30c
Revert "Enhanced physical device selection to use device type and available memory in relation to issue #35397 "
...
This reverts commit 4f3006e5ac
.
2020-03-10 08:58:34 +01:00
Rémi Verschelde
17c3c223dc
Merge pull request #36956 from timothyqiu/init
...
Initializes VulkanContext::queue_props to NULL
2020-03-10 08:58:06 +01:00
Haoyu Qiu
46230d253b
Initializes VulkanContext::queue_props to NULL
2020-03-10 14:36:39 +08:00
Rémi Verschelde
5a6f96e01d
Merge pull request #36954 from Faless/debugger/remote_debug_option_fix
...
Fix "deploy with remote debug" editor option.
2020-03-10 07:05:55 +01:00
Fabio Alessandrelli
95c4ba80c5
Fix "deploy with remote debug" editor option.
...
The line to update the option was missing (rendering it useless).
Of course the only one I didn't know how to test was broken.
2020-03-10 04:06:19 +01:00
Rémi Verschelde
478337c412
Merge pull request #36751 from Faless/debugger/threads_and_profilers
...
ScriptDebugger refactor, threading, profilers.
2020-03-09 19:08:07 +01:00
Rémi Verschelde
640169da5b
Merge pull request #36943 from akien-mga/mbedtls-reapply-pr1453
...
mbedtls: Re-apply upstream PR 1453 after #36823
2020-03-09 19:06:57 +01:00
Rémi Verschelde
9a727714ee
mbedtls: Re-apply upstream PR 1453 after #36823
...
For some weird reason 'git apply' does not error out when it does nothing,
so I missed that I did not apply the patch properly in #36823...
This broke the UWP 32-bit x86 build.
2020-03-09 16:03:27 +01:00
Rémi Verschelde
65e0a2fb52
Merge pull request #36941 from akien-mga/vulkan-windows-static
...
vulkan: Re-add option to build Vulkan-Loader statically
2020-03-09 15:51:18 +01:00
Rémi Verschelde
2fb511a4f7
Merge pull request #36938 from pyacier/exclamation-mark-to-dot
...
change an exclamation mark to a dot
2020-03-09 15:27:33 +01:00
Rémi Verschelde
d744d3046e
vulkan: Re-add option to build Vulkan-Loader statically
...
Upstream removed the option in KhronosGroup/Vulkan-Loader#260, which
breaks our current use case.
This commit reverts KhronosGroup/Vulkan-Loader#260 is our vendored
loader.
We may need to re-evaluate how we link the loader, but until then,
reverting this PR fixes Windows support after the upgrade to a recent
SDK version in #36932 .
2020-03-09 15:25:54 +01:00
Rémi Verschelde
709b176db0
Merge pull request #36901 from nekomatata/vulkan-error-messages
...
More explicit error messages when vulkan calls return errors
2020-03-09 14:50:04 +01:00
Pierre Caye
f30f3f3deb
change an exclamation mark to a dot
2020-03-09 14:44:12 +01:00
PouleyKetchoupp
d99bea20dc
More explicit error messages when vulkan calls return errors
2020-03-09 13:25:54 +01:00
Rémi Verschelde
af015f79d3
Merge pull request #36917 from volzhs/cancel-snap-setting
...
Update snap setting only with OK
2020-03-09 12:19:56 +01:00
Rémi Verschelde
1f37c8e048
Merge pull request #36914 from guilhermefelipecgs/fix_check_view_information
...
Fix the VIEW_INFORMATION checkbox not being selected (visually)
2020-03-09 12:17:07 +01:00
Rémi Verschelde
d9524d8890
Merge pull request #36912 from Xrayez/resurrect-module-icons
...
Fix missing module editor icons
2020-03-09 12:15:44 +01:00
Rémi Verschelde
bc9e9f1dfc
Merge pull request #36911 from lupoDharkael/nav-rename
...
Complete NavigationMeshInstance rename
2020-03-09 12:15:02 +01:00
Rémi Verschelde
e162c07af9
Merge pull request #36920 from Faless/debugger/more_instances
...
Move Debug menu logic to DebuggerEditorPlugin, allow 4 debug instances
2020-03-09 12:01:14 +01:00
Rémi Verschelde
a4318281d3
Merge pull request #36929 from timothyqiu/keep-filename
...
Keeps the filename when marking scene as unsaved
2020-03-09 11:43:11 +01:00
Rémi Verschelde
159ed359f0
Merge pull request #36286 from Calinou/doc-sprite3d-performance-caveats
...
Document known performance issues with Sprite3D
2020-03-09 11:42:27 +01:00
Rémi Verschelde
4787da0997
Merge pull request #36934 from akien-mga/variant-defargs
...
DocData: Fix serialization of Variant default values
2020-03-09 11:35:28 +01:00
Rémi Verschelde
ee543253ec
Merge pull request #36933 from m4gr3d/fix_godot_payment_init
...
Fix initialization of the GodotPayment plugin
2020-03-09 11:31:56 +01:00
Rémi Verschelde
788765709d
DocData: Fix serialization of Variant default values
...
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-03-09 10:52:44 +01:00
Rémi Verschelde
da1f80c1f2
Revert "assimp: Sync with upstream 0201fc5"
...
This reverts commit 78b22393a8
.
It caused a regression in FBX import leading to crashes.
Fixes #36908 .
2020-03-09 10:42:18 +01:00
fhuya
7aa1c3e490
Fix initialization of the GodotPayment plugin
...
The `onGLRegisterPluginWithGodotNative()` method is supposed to be invoked only by `Godot`.
2020-03-09 10:32:23 +01:00
Rémi Verschelde
471271b727
doc: Sync classref with current source
2020-03-09 10:13:45 +01:00
Rémi Verschelde
e629b4bc8a
i18n: Sync translations with Weblate
...
(cherry picked from commit 18e021b7cd
)
2020-03-09 10:13:45 +01:00
Rémi Verschelde
18dae8409c
Merge pull request #36932 from akien-mga/vulkan-sdk-1.2.131.2
...
Update Vulkan SDK to 1.2.131.2 and matching glslang version
2020-03-09 10:13:27 +01:00
Hugo Locurcio
92fa3e076f
Document known performance issues with Sprite3D
...
See https://github.com/godotengine/godot/issues/20855 .
2020-03-09 10:13:09 +01:00
Rémi Verschelde
6b3798ecb3
Merge pull request #36924 from JFonS/viewport_rotation_master
...
Add rotation widget to 3D viewport (updated)
2020-03-09 10:09:14 +01:00
Fabio Alessandrelli
bfc1b76803
Allow running/debugging up to 4 instances.
2020-03-09 09:43:54 +01:00
Rémi Verschelde
1231c2ecfc
glslang: Sync with upstream 4fc7a33 for Vulkan SDK 1.2.131
...
Fixes #36888 .
2020-03-09 09:36:38 +01:00
Rémi Verschelde
214bc9e5a1
Update Vulkan loader and headers to sdk-1.2.131.2
...
(Headers are actually sdk-1.2.131.1, they did not get a re-release.)
Also synced VMA 2.3.0 again, fixing unwanted clang-formatting of
thirdparty code.
2020-03-09 09:36:37 +01:00
Haoyu Qiu
9ed61a70cc
Keeps the filename when marking scene as unsaved
2020-03-09 10:26:57 +08:00
jfons
7055a926ff
Add rotation widget to 3D viewport
2020-03-08 23:38:29 +01:00
Fabio Alessandrelli
4d623b70d7
Move Debug menu logic to DebuggerEditorPlugin
2020-03-08 22:57:48 +01:00
volzhs
667a981d4d
Update snap setting only with OK
...
restore previous values with cancel
2020-03-09 04:31:11 +09:00
Guilherme Felipe
126cec41e6
Fix the VIEW_INFORMATION checkbox not being selected
...
Generated id of "Display Advanced..." was in conflict with "View Information"
2020-03-08 15:34:41 -03:00
Andrii Doroshenko (Xrayez)
3acebdeecd
Fix missing module editor icons
...
Module icons need to be renamed to PascalCase as well
for them to be registered in 4.0.
See godotengine/godot#36513 .
2020-03-08 19:32:25 +02:00
lupoDharkael
d63bf6dea5
Complete NavigationMeshInstance rename
2020-03-08 17:33:34 +01:00
Rémi Verschelde
7579a792be
Merge pull request #36683 from rafaeldelboni/master
...
Return only scenes for script owners on LSP completion
2020-03-08 16:19:31 +01:00
Fabio Alessandrelli
3b47eb51e4
Update editor debugger to new remote debugger.
...
Shared RemoteDebuggerPeer code between client and server.
Move editor profilers inside editor/debugger folder.
2020-03-08 12:36:39 +01:00
Fabio Alessandrelli
b8ddaf9c33
Refactor ScriptDebugger.
...
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.
It allows 2 types of interactions:
- Profilers:
A subsystem can register a profiler, assigning it a unique name.
That name can be used to activate the profiler or add data to it.
The registered profiler can be composed of up to 3 functions:
- Toggle: called when the profiler is activated/deactivated.
- Add: called whenever data is added to the debugger
(via `EngineDebugger::profiler_add_frame_data`)
- Tick: called every frame (during idle), receives frame times.
- Captures: (Only relevant in remote debugger for now)
A subsystem can register a capture, assigning it a unique name.
When receiving a message, the remote debugger will check if it starts
with `[prefix]:` and call the associated capture with name `prefix`.
Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.
Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
Fabio Alessandrelli
d0009636df
ScriptDebuggerRemote use threads
2020-03-08 12:16:09 +01:00
Fabio Alessandrelli
540ca05a80
Threaded networking for editor debugger.
2020-03-08 12:16:09 +01:00
Fabio Alessandrelli
74051c77dc
Add TCP poll function (not exposed).
...
Used to know if we can read or write without blocking.
2020-03-08 12:16:09 +01:00
Rémi Verschelde
78adce833b
Merge pull request #36855 from kuruk-mm/signals_fix_sort_crash
...
Signals: filter_changed from ProjectListFilter now is emitted when it's on scene tree...
2020-03-07 23:33:24 +01:00