Max Hilbrunner
d6161b948c
Merge pull request #76604 from MewPurPur/sylveon-moment-UwU
2023-05-05 14:21:07 +02:00
Max Hilbrunner
5e9b7c3452
Merge pull request #75055 from JohanAR/light_specular
2023-05-05 13:53:02 +02:00
Max Hilbrunner
03dfae4208
Merge pull request #76004 from mashumafi/wait-nav-region-thread
2023-05-05 13:50:09 +02:00
Max Hilbrunner
a7fe5b098a
Merge pull request #76739 from spanzeri/fix-long-path-windows
2023-05-05 13:45:04 +02:00
RedworkDE
1a4eccf7e7
Prevent infinite loop when signal disconnection fails during object deletion.
2023-05-05 13:34:25 +02:00
Max Hilbrunner
9502f4c1f3
Merge pull request #58518 from Jayman2000/bug-reporting-guidelines
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Streamline and centralize bug reporting guides
2023-05-05 12:34:37 +02:00
Samuele Panzeri
59f04e16b8
Support long path in file access on windows
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Changed windows file access file to check for path length and use the \\?\ long format when needed
2023-05-05 10:04:39 +02:00
Manik Sharma
3ce0ebb242
Make environment energy adjustable as a float in 3D editor's preview environment
2023-05-05 09:01:46 +05:30
Clay John
d023e51363
Merge pull request #76722 from HotHead007/master
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Make sun energy adjustable as a float in the 3D editor's preview sun
2023-05-04 13:29:31 -07:00
Johan Aires Rastén
8452e6cdb3
Add SPECULAR_AMOUNT spatial light shader built-in
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Light3D has a light_specular property which is used to set the
intensity of specular contributed by this light source, but it was
previously only used by the default material light shader, and not
possible to use in a custom light() shader.
2023-05-04 09:15:12 +02:00
Manik Sharma
5e1cb39101
Make sun energy adjustable as a float in the 3D editor's preview sun
2023-05-04 10:34:07 +05:30
Aaron Franke
740b0713a2
Fix small mistake in docs, "antecedents" -> "ancestors"
2023-05-03 21:23:28 -05:00
SilicDev
6fa4f71ca6
Reimplement String.erase
2023-05-04 00:52:35 +02:00
VolTer
c8e06fe838
Document TextServerDummy
2023-05-03 21:23:03 +02:00
Jason Yundt
a6dc35e5cf
Streamline and centralize bug reporting guides
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Before this change, there was three different bug reporting guides:
- [“Filing an issue on GitHub”][1]
- [“Reporting bugs”][2]
- [The issue template][3]
This commit:
1. makes sure that [the issue template][3] contains all of the same
information that [“Filing an issue on GitHub”][1] and
[“Reporting bugs”][2] did and
2. makes [“Reporting bugs”][2] simply tell users to fill out the
template.
The goal of this change is to make reporting bugs easier. This change
accomplishes that goal by presenting bug reporters with all of the
information they need to know on the bug reporting page itself.
This commit partially implements this proposal:
<https://github.com/godotengine/godot-proposals/discussions/4083 >
[1]: https://docs.godotengine.org/en/stable/community/contributing/ways_to_contribute.html#filing-an-issue-on-github
[2]: ./CONTRIBUTING.md#reporting-bugs
[3]: ./.github/ISSUE_TEMPLATE/bug_report.yml
2023-05-03 14:53:49 -04:00
Max Hilbrunner
8c729f0f34
Merge pull request #76646 from KoBeWi/acoording_to_screen
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Some clarifications on screen-space coordinates
2023-05-03 20:45:40 +02:00
Max Hilbrunner
ba32279cd0
Merge pull request #76550 from RandomShaper/vk_gi_take_2
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Fix voxel GI issues (2)
2023-05-03 20:24:05 +02:00
Max Hilbrunner
c14f8701a7
Merge pull request #76557 from clayjohn/NoiseTexture3D
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Fix compatibility breakage from adding NoiseTexture3D
2023-05-03 20:17:03 +02:00
kobewi
33b9be27d3
Some clarifications on screen-space coordinates
2023-05-03 20:15:49 +02:00
Max Hilbrunner
dbd615a28e
Merge pull request #76692 from clayjohn/Mobile-sky-dark
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Use proper UV in cubemap downsampler raster (Fixes reflections in mobile renderer)
2023-05-03 20:15:41 +02:00
Max Hilbrunner
1f104b4a60
Merge pull request #76669 from smix8/fix_create_from_blend_shape_4.x
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Fix SurfaceTool::create_from_blend_shape()
2023-05-03 20:11:08 +02:00
Max Hilbrunner
2816825e44
Merge pull request #76555 from Tetane/master
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Fix 2D shader preview draws over uniform
2023-05-03 20:07:00 +02:00
Patrick
e35bbd76a3
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
2023-05-03 19:59:43 +02:00
Clay John
f0080279d3
Merge pull request #76609 from HolonProduction/save-branch-as-scene-unique-name
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Preserve scene unique names when saving branch as scene.
2023-05-03 10:40:30 -07:00
David Snopek
61f03daeeb
Explicitly mark inherited export mode when making a dedicated server export
2023-05-03 09:47:33 -05:00
QbieShay
cbc99ee460
Merge pull request #76683 from brno32/fastnoise-lite-frequency-hint
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adjusting step size for fastnoise frequency hint
2023-05-03 13:55:07 +02:00
Pedro J. Estébanez
c58e50adcc
Fix additional cases of breakage of rendering effects
2023-05-03 11:57:54 +02:00
clayjohn
fb77021559
Use proper UV in cubemap downsampler raster
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This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
2023-05-03 01:06:34 -07:00
Ricardo Buring
3f17a81f87
Add debug collision shape to CSG with collision
2023-05-03 08:41:37 +02:00
VolTer
9c7673b2ab
Add documentation for TubeTrailMesh and RibbonTrailMesh
2023-05-03 06:21:20 +02:00
mashumafi
a93a2e519d
Wait for navigation baking to finish before destruction
2023-05-02 21:05:47 -04:00
UltraBIF
8106d33d0f
Fixed various typos across the docs
2023-05-02 18:24:32 -04:00
Alex Drozd
2b053e4e4c
adjusting step size for fastnoise frequency hint
2023-05-02 23:25:36 +02:00
Clay John
2a0aef5f09
Merge pull request #68033 from MewPurPur/auto-light3d-warning-updates
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Show Light3D's scale warning immediately when a user edits the property.
2023-05-02 14:08:08 -07:00
Clay John
68724aa6ed
Merge pull request #76598 from Calinou/doc-particleprocessmaterial-turbulence-cost
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Document high performance cost of turbulence in ParticleProcessMaterial
2023-05-02 13:40:25 -07:00
Clay John
4a208699e8
Merge pull request #76597 from Tefatika/fix/tefatika/76578-tab-container-all_tab_in_front-error
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Fixed error messages when setting all_tab_in_front of TabContainer
2023-05-02 12:28:53 -07:00
smix8
2dbc5d95eb
Fix SurfaceTool::create_from_blend_shape()
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Fixes SurfaceTool::create_from_blend_shape().
2023-05-02 08:48:48 +02:00
Chase Warrington
46e06ee1e6
Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-01 18:26:55 -04:00
kobewi
24224381ec
Add proper snapping to tile polygon editor
2023-05-01 21:36:33 +02:00
Fredia Huya-Kouadio
ee86505136
Merge pull request #76640 from shendo/android_plugin_crash_on_emit_signal
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[Android] Fix dynamic Variant params stack constructions in JNI callbacks
2023-05-01 11:11:43 -07:00
Florian Kothmeier
68b9fa71a0
Implement vertical icon alignment for buttons
2023-05-01 19:51:47 +02:00
Koyper
bcce315a9a
Update @GDScript.xml range docs to iterate backwards.
2023-05-01 11:03:48 -05:00
shendo
92ade92fce
[Android] Fix dynamic Variant params stack constructions in JNI callbacks
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Emitting signals with params from Android plugins could crash due to
object assignment with uninitialised mem. Instead, use 'memnew_placement'
to construct into stack addresses. Make similar JNI callbacks consistent.
Fixes #75754 .
2023-05-01 16:31:23 +10:00
VolTer
818d57b5b4
Light3D show scaling warning immediately
2023-05-01 02:55:17 +02:00
VolTer
6b84e258d2
Use String.repeat() in more places
2023-05-01 02:27:46 +02:00
VolTer
9d77caaf95
Add an example for how to use AudioStreamGenerator
2023-04-30 20:18:49 +02:00
Juan Linietsky
1c93606e47
Add ValidatedCall to MethodBind
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* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.
NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
HolonProduction
7814dedc91
Preserve scene unique names when saving branch as scene.
2023-04-30 13:33:43 +02:00
Tefatika
abd894daf7
Fixed error messages when setting all_tab_in_front of TabContainer
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Some signal handlers weren't unregistered when removing the wrapped
child TabBar, which resulted in errors printed when the TabBar was
removed and added again when the flag was updated
2023-04-30 08:17:21 +02:00
Hugo Locurcio
f10759489d
Document high performance cost of turbulence in ParticleProcessMaterial
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- Mention that GPUParticlesAttractorVectorField3D can be used as an
alternative to turbulence in 3D.
2023-04-30 00:38:26 +02:00