Commit Graph

93 Commits

Author SHA1 Message Date
Juan Linietsky
567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
volzhs
b172cb524d Allow any directory for custom character set and gradient image file when import font
fix #4486
2016-05-01 16:59:46 +09:00
Juan Linietsky
0fa588a830 move Font to BitmapFont
so we can add DynamicFont later..
2016-04-28 22:21:36 -03:00
volzhs
86c6326057 correct typo "overwrite" 2016-04-14 20:52:30 +09:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Juan Linietsky
6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Juan Linietsky
e46ffe5c66 -fixed more issues resampling sounds 2016-02-11 11:29:29 -03:00
Juan Linietsky
db43e94175 -Made some icon data types smaller so they take up less space
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
2016-02-11 00:01:35 -03:00
Juan Linietsky
cd3dfdaf18 Support BMFont in font editor plugin, closes #2204 2016-01-02 14:53:48 -03:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky
81f62fb78c -Fix to progress dialog, speding it up
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Juan Linietsky
95a469ad28 added binary API to StreamPeer, fixes #2863 2015-12-13 12:53:29 -03:00
Julian Murgia - StraToN
6ffe1fff2d Set default destination filename of imported font to be input font filename
if destination filename was ".fnt" (ie. no filename set by user)
2015-12-04 19:29:27 +01:00
Juan Linietsky
da113fe40d -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-04 10:18:28 -03:00
Franklin Sobrinho
adf082a006 Better import mesh warnings 2015-11-25 10:28:46 -03:00
Juan Linietsky
d3eb9e8c54 -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
Juan Linietsky
0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky
1d7e9c4ba5 -fixes to animatedsprite used with atlas 2015-11-11 17:39:06 -03:00
Juan Linietsky
61c4c5795f -support for stereo ima-adpcm sample compression & playback
-support for converting samples to ima-adpcm upon export
2015-11-09 00:49:18 -03:00
Rémi Verschelde
399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky
b5011d9bf1 -Fixes on atlas import to save memory if mipmaps are not used
-Make the video memory visible to improve debugging
2015-10-20 19:19:19 -03:00
Juan Linietsky
b217e1417a Merge pull request #2479 from firefly2442/cppcheck-unusedvars
ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
Juan Linietsky
e055247b17 -Added ability to use cubic interpolation on image resize (little more quality on non-po2 resizing)
-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
2015-10-01 16:25:36 -03:00
firefly2442
afbb6c064c ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
Juan Linietsky
b0aa49accb merged some stuff for okam 2015-09-03 23:24:55 -03:00
Juan Linietsky
e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Juan Linietsky
b524b40fdc -fixed many memory initialization issues
-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky
6974823288 Merge remote-tracking branch 'origin/master'
Conflicts:
	tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06 10:12:09 -03:00
Juan Linietsky
9acab32daa new file dialog!
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
Juan Linietsky
ab99671bb8 -fixes to navigation, so edge-merging is more flexible on conflict
-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
Juan Linietsky
1e50677594 fixes on sample importing 2015-05-19 23:37:04 -03:00
Juan Linietsky
f220183e40 fix a crash situation when starting a thread and other small fixes 2015-05-18 12:45:53 -03:00
ehriche
897a1aade5 optional formal changes 2015-05-06 01:22:31 +02:00
Juan Linietsky
2a02d3f96f fix font import path on windows, closes #1675 2015-05-04 15:06:41 -03:00
Juan Linietsky
4804462ee0 -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
Juan Linietsky
4fb905ed29 Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-24 15:09:47 -03:00
Juan Linietsky
115f55e972 local changes 2015-04-24 15:09:35 -03:00
Juan Linietsky
b09a8bd32f fix to collada import crash 2015-04-23 22:42:52 -03:00
Juan Linietsky
c43dfddb65 Changed collada importer to properly handle ALL blend shape arrays, fixes problems with animated normals, uvs, etc. 2015-04-22 23:29:03 -03:00
Juan Linietsky
59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
1de1a04b78 -fix local and global usage for DirAccess, fixes #791
please test anyway..
2015-04-18 20:11:33 -03:00
Juan Linietsky
b66b86b05e -Fixed post-import script-reload buf, fixes #1683 2015-04-18 19:06:58 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky
2998515442 -Fix issue of scene import script path being broken on reimport, fixes #1668 2015-04-13 09:21:34 -03:00
Juan Linietsky
2dfa1279ea improved save path error messages for scene, textures and audio, fixes #1514 2015-04-12 16:45:59 -03:00
Juan Linietsky
e18c6ef63b -Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly. 2015-04-08 01:46:55 -03:00
Juan Linietsky
b016f3898b fixed re-import of scene when new nodes are added, fixes #1620 2015-04-08 01:11:50 -03:00
Carl Olsson
b9bd83e178 Merge branch 'master' of https://github.com/not-surt/godot into snapping2 2015-03-23 08:31:54 +10:00
Carl Olsson
817f9debe7 Add iostream include to collada plugin and change to light occluder to use canvas item snap function. 2015-03-23 08:24:52 +10:00
Juan Linietsky
23e13ce3c2 fixes to new window management API
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00