Rémi Verschelde
1fa80bf9d6
Merge pull request #67330 from KoBeWi/immortal_scenes
...
Don't free instanced scenes when recreating tiles
2022-11-24 18:54:08 +01:00
Rémi Verschelde
40e4a11b66
Merge pull request #68455 from Calinou/improve-editor-property-capitalization
...
Improve editor property capitalization
2022-11-24 18:53:56 +01:00
souplamp
51cf968e56
History dock singleton, set default editor layout, ready notification
...
- add the history dock to the default editor layout, so when a user does Editor -> Editor Layout -> Default the history dock will no longer disappear
- change the enter tree notification to a ready notification to prevent the history dock from trying to connect 'on_history_changed' signal everytime the dock is moved in the editor layout
2022-11-24 11:45:42 -06:00
VolTer
a18afb9a56
Make it clearer that printraw only prints to terminal
2022-11-24 18:08:02 +01:00
K. S. Ernest (iFire) Lee
baab97302a
Cache materials in gltf as the abstract class of Material
...
Use the abstract material class instead of BaseMaterial3D. This allows inserting ShaderMaterials into gltf. Like in VRM.
2022-11-24 09:00:09 -08:00
Raul Santos
d2f7314716
C#: Implement BezierDerivative
...
Adds `BezierDerivative` method to Mathf, Vector2 and Vector3 (already exposed in Core).
2022-11-24 17:55:07 +01:00
Zae
f6424e68ea
[TileMap] Fix alternative tile issues.
2022-11-25 00:44:02 +08:00
Hugo Locurcio
aafa816946
Improve editor property capitalization
...
- Don't capitalize stop words such as "at", "in" or "to".
- Add more acronyms to capitalize.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 16:37:54 +01:00
Rémi Verschelde
cd3d6e63a6
Merge pull request #69108 from akien-mga/gdscript-ignore-warnings-debug
...
GDScript: Only check if ignoring warnings in debug build
2022-11-24 16:07:16 +01:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-24 14:06:00 +01:00
Rémi Verschelde
f6f8a48459
Merge pull request #69107 from Mickeon/oops
...
Fix warning in Signal Documentation
2022-11-24 13:24:47 +01:00
Rémi Verschelde
4abefc0ede
Merge pull request #69105 from pkowal1982/opacity
...
Fix near one opacity in editor icons
2022-11-24 13:24:42 +01:00
Rémi Verschelde
9d9d8a7c90
Merge pull request #69089 from raulsntos/dotnet/docs-object
...
Fix C# documentation for Godot.Object
2022-11-24 13:24:37 +01:00
Rémi Verschelde
eb8ce8d74e
Merge pull request #68833 from BastiaanOlij/improve_extension_logic
...
Improve logic for detecting and tracking extensions
2022-11-24 13:24:31 +01:00
Rémi Verschelde
53a8903f79
Merge pull request #68283 from zaevi/fix_float_dock_title
...
[Editor] Fix float dock shows incorrect title.
2022-11-24 13:24:14 +01:00
Silc Renew
b217c41d36
Refactor interpolating functions in some classes to use Math class
2022-11-24 20:31:43 +09:00
Zae
4fdfc5176c
[Editor] Fix float dock shows untranslated title.
2022-11-24 18:52:15 +08:00
Rémi Verschelde
910d6d8e62
GDScript: Only check if ignoring warnings in debug build
2022-11-24 11:50:32 +01:00
Bastiaan Olij
a479f5af22
Improve logic for detecting and tracking extensions
2022-11-24 21:48:16 +11:00
Micky
c868c9fc41
Fix warning in Signal Documentation
2022-11-24 11:34:32 +01:00
Rémi Verschelde
f16c5b564b
Merge pull request #69043 from xiongyaohua/path3d_bake_refactor_fix
...
`Curve3D` bake refactor continue
2022-11-24 10:51:07 +01:00
Rémi Verschelde
f319123af9
Merge pull request #69037 from M-O-Marmalade/distortion-fixes
...
AudioEffectDistortion docs & inspector edits
2022-11-24 10:47:27 +01:00
Rémi Verschelde
c639efcbc4
Merge pull request #69086 from Calinou/doc-physicalskymaterial
...
Document PhysicalSkyMaterial's `energy_multiplier` property
2022-11-24 10:47:21 +01:00
Rémi Verschelde
c39c251255
Merge pull request #68023 from rsjtdrjgfuzkfg/pico
...
Partial support for Pico 4
2022-11-24 10:43:15 +01:00
Rémi Verschelde
92f1058311
Merge pull request #69060 from rburing/exclude_typedarray
...
Update remaining physics `exclude` parameters to use `TypedArray`
2022-11-24 10:40:25 +01:00
Paweł
13e54603cc
Fix near one opacity in editor icons
2022-11-24 10:35:50 +01:00
Raul Santos
e27f127a74
Fix C# documentation for Godot.Object
...
- Add and fix a few C# examples
- Add tips about avoiding allocating StringNames
2022-11-24 04:09:14 +01:00
Yaohua Xiong
f9fa182abc
Refactor Curve3D::_bake() method
...
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.
Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
BrunoSXS
a5e9878ef8
Fix for documentation not appearing in preview in editor inspector
2022-11-23 22:12:12 -03:00
Hugo Locurcio
bd457348d0
Document PhysicalSkyMaterial's `energy_multiplier` property
...
This makes the PhysicalSkyMaterial class 100% documented.
2022-11-24 01:38:25 +01:00
Rémi Verschelde
fa270c2456
Merge pull request #69070 from Piralein/bg-color-cell
...
RichTextLabel Cell Option "bg" - add possibility to use only one color
2022-11-23 23:12:22 +01:00
Rémi Verschelde
73dc0fd73e
Merge pull request #69061 from DeeJayLSP/update_cvtt
...
Update cvtt to GIT 2022
2022-11-23 23:11:54 +01:00
Rémi Verschelde
ea2a8bfe41
Merge pull request #69049 from pkowal1982/round
...
Fix roundness of DebugSkipBreakpointsOff icon
2022-11-23 23:11:36 +01:00
Rémi Verschelde
885fc1f3e7
Merge pull request #68568 from Mickeon/node-parent-busy-error
...
Update "Parent node is busy" errors to use `Callable.call_deferred()`
2022-11-23 23:11:06 +01:00
Hana
125d7deaff
add possibility to use only one color
2022-11-23 21:47:22 +01:00
Max Hilbrunner
f05a55ef95
Merge pull request #68217 from Mickeon/doc-stringmngffh
...
Add missing String & StringName operator descriptions
2022-11-23 21:28:17 +01:00
Max Hilbrunner
abdbd45ef9
Merge pull request #68262 from Mickeon/doc-peeves-callcallcallcallable
...
Tweak Callable's documentation
2022-11-23 21:26:29 +01:00
Ricardo Buring
4453d63bb0
Update remaining physics exclude parameters to use TypedArray
...
Also update the documentation to refer to the get_rid() method.
2022-11-23 19:39:04 +01:00
DeeJayLSP
f30219627d
Update cvtt to GIT 2022
2022-11-23 15:15:06 -03:00
Micky
c164f1835c
Add missing String & StringName operator descriptions
2022-11-23 18:56:39 +01:00
Yuri Sizov
5923df9234
Merge pull request #67880 from Mickeon/doc-peeves-objection
...
Overhaul Object's Documentation
2022-11-23 20:45:26 +03:00
Micky
311b29c627
Tweak Callable's documentation
...
- Clarify that Callable is a Variant type, not an Object.
- Add lambda function example
- Update outdated description of `is_custom` and `is_valid`-
2022-11-23 18:39:52 +01:00
Paweł
dc2092e65a
Fix roundness of DebugSkipBreakpointsOff icon
2022-11-23 18:13:36 +01:00
Micky
bee1b52e30
Overhaul Object's Documentation
2022-11-23 18:13:18 +01:00
Micky
c6a355b9e8
Update "Parent node is busy" errors to use `Callable.call_deferred()`
...
Also fixes outdated method names in the messages.
2022-11-23 17:39:34 +01:00
Rémi Verschelde
aad4a9252c
Merge pull request #69056 from fire/skeleton-crash
...
Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor.
2022-11-23 17:23:03 +01:00
Rémi Verschelde
9ddb6a925e
Merge pull request #69052 from Sauermann/fix-viewport-exit-tree-visibility
...
Fix Viewport visibility after entering/leaving scene-tree
2022-11-23 17:22:58 +01:00
Rémi Verschelde
cfb5ce771c
Merge pull request #69048 from akien-mga/thorvg-better-errors
...
ImageLoaderSVG: Improve error reporting
2022-11-23 17:22:16 +01:00
Rémi Verschelde
1b3b208e00
Merge pull request #69054 from adamscott/fix-error-selecting-empty-line
...
Fix error while selecting empty line in the text editor
2022-11-23 17:22:09 +01:00
Rémi Verschelde
1757a60024
Merge pull request #68369 from Chaosus/fix_quick_open
...
Fix Quick Open window to use EDSCALE and save the size between popups
2022-11-23 17:21:51 +01:00