Rémi Verschelde
f8ab79e68a
Zero initialize all pointer class and struct members
...
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Aaron Franke
918b09cabc
Initialize bools in the headers in editor
2022-03-12 13:34:06 -06:00
reduz
21637dfc25
Remove VARIANT_ARG* macros
...
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
Raul Santos
a95cc4eff3
Sort variables in VisualScriptEditor
...
Sorts the script variables in alphabetical order to display them
in VisualScriptEditor.
2022-02-24 21:18:02 +01:00
megalobyte
4d275c473e
Don't process VisualScriptNodes
2022-02-19 14:33:27 -05:00
Rémi Verschelde
009254d87c
Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
...
Convert _notification methods to switch - Chunk C
2022-02-16 20:58:55 +01:00
Jakob Bouchard
6553f5c242
Convert _notification methods to switch - Chunk C
2022-02-16 13:03:05 -05:00
MisoMosiSpy
fa2026365d
Added icons for missing types in visual script’s icon list.
2022-02-16 20:31:18 +05:30
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
...
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.
Removes unnecessary `editor_node.h` includes in various editor classes.
Renames `dynamicfont` to `dynamic_font` in a couple files.
Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
jmb462
e5657a4fbf
Fix renaming function dialog in VisualScript does not work correctly
2022-02-12 21:28:28 +01:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
...
Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Rémi Verschelde
a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
2022-02-08 11:13:24 +01:00
Rémi Verschelde
6eeeb9a63c
Re-add missing SNAME
macros in get_theme_*
calls
...
They were removed in the previous commit reverting the addition of `SNAME`
to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08 10:31:56 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
...
This reverts commit a988fad9a0
.
As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with cast_to
...
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
jmb462
a988fad9a0
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +01:00
Rémi Verschelde
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
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String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
zwebb
466661c78f
initialized member variables in header
2022-02-03 11:14:42 -05:00
kobewi
98692d68c3
Minor tweaks and fixes to panning
2022-01-23 13:49:53 +01:00
Rémi Verschelde
e363f404a5
Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING
2022-01-23 00:47:52 +01:00
kobewi
74bfe88267
Add ViewPanner to 2D editor
2022-01-21 18:35:06 +01:00
Rémi Verschelde
20dfa0c60b
Merge pull request #56252 from Gallilus/Update-visual-script-property-selector
2022-01-21 10:35:19 +01:00
trollodel
aa1102fc53
Store panels and docks singletons in their own classes
2022-01-20 20:13:26 +01:00
Paulb23
f43f68f605
Convert TextEdit callbacks to Callable
2022-01-19 17:26:22 +00:00
David Cambré
3a82f66974
Improve Visual Script editor to suggest the proper visual script nodes.
2022-01-17 20:22:22 +01:00
Haoyu Qiu
95050ce042
Fix crash when exiting the editor
2022-01-15 11:22:18 +08:00
Rémi Verschelde
3efa6644c4
Merge pull request #55541 from KoBeWi/outcognito_scripts
2022-01-14 21:04:13 +01:00
kobewi
f524ddebd5
Make script type distinguishable by icon
2022-01-13 12:29:05 +01:00
Rémi Verschelde
ac9f303e6d
Merge pull request #56646 from Chaosus/vst_context_menu
2022-01-12 11:39:06 +01:00
kobewi
ba7ed05792
Unify panning in sub-editors and make it configurable
2022-01-11 13:57:19 +01:00
Yuri Roubinsky
e9694a8971
Add context menu to visual script editor
2022-01-09 19:19:39 +03:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Yuri Roubinsky
a2ef2b0be1
Fix incorrect placement of default value editor in visual scripts
2021-12-13 19:32:24 +03:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
jmb462
81efebb3a1
Fix bad popups offset in editor with single window off
...
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
Umang Kalra
387a333b94
Fixes variable/singal nodes not renaming in visualscript editor
2021-11-24 23:56:43 +05:30
Yuri Roubinsky
eabf8f5edf
Added reset_size
method to Control
and Window
classes
2021-11-22 16:55:21 +03:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Aaron Franke
2ad3d1bd7a
Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00