Fabio Alessandrelli
f8d7067bf7
[HTML5] Builtin HTTP server disable browsers cache
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We don't want browsers to cache our temporary exports (since they will
always differ).
2021-01-25 20:16:44 +01:00
Fabio Alessandrelli
276b831c45
[HTML5] Better editor HTML, small refactor.
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Side and GDNative libraries are now added by engine.js , the dynlink pre
js had been deleted.
2021-01-25 20:16:44 +01:00
Rémi Verschelde
6d5daac3e4
Merge pull request #45312 from qarmin/remove_thread_lightmapper
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Remove thread after use to prevent memory leak
2021-01-20 10:43:03 +01:00
Rémi Verschelde
bcbbb6a30c
Merge pull request #45319 from nekomatata/bvh-create-aabb-3.2
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BVH broadphase creates objects with updated AABB to avoid extra checks
2021-01-20 10:37:36 +01:00
Rémi Verschelde
da909e70fc
Merge pull request #45311 from lawnjelly/bvh_fixed_updates
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BVH render tree new updating scheme
2021-01-20 10:26:51 +01:00
Rémi Verschelde
89cc558c48
Merge pull request #45242 from Calinou/doc-poolrealarray-64-bit
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Document workaround for storing 64-bit floats in PoolRealArray
2021-01-20 10:24:43 +01:00
Rafał Mikrut
d025194602
Remove thread after use to prevent memory leak
2021-01-20 09:37:25 +01:00
PouleyKetchoupp
10868e76e6
BVH broadphase creates objects with updated AABB to avoid extra checks
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When set_static is called on a newly added object, the forced collision
check in BVH set_pairable was using an empty AABB, which caused
unnecessary collision checks at the origin, then a call to move was
checking again at the right position.
These changes ensure broadphase objects are added to the BVH tree with
proper AABB so collision checks are correctly done right away.
Octree & Basic broadphase trees are not affected by these changes.
2021-01-19 12:22:33 -07:00
lawnjelly
4954a869bb
BVH render tree new updating scheme
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Change render BVH update scheme from once per update_dirty_instances to a new update_scenarios function called once per draw.
Fix lights not being properly unpaired.
Fixed bug in add_changed_item where AABBs were not being updated due to more than one update per tick.
2021-01-19 14:24:32 +00:00
Rémi Verschelde
2fa93d8514
Merge pull request #45279 from magian1127/3.2
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[3.2] Mono: Fix support for Unicode identifiers
2021-01-19 15:15:02 +01:00
Rémi Verschelde
544f0bfff1
Merge pull request #45291 from RandomShaper/fix_lightmapper_mingw_3.2
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Fix crash in lightmapper under MinGW-GCC Windows (3.2)
2021-01-18 19:40:20 +01:00
Pedro J. Estébanez
89237c8952
Fix crash in lightmapper under MinGW-GCC Windows
2021-01-18 18:28:11 +01:00
Rémi Verschelde
40b35469ab
Merge pull request #45286 from lyuma/renamepatches
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3.2 embree: Rename patches folder
2021-01-18 17:09:10 +01:00
Rémi Verschelde
3dcb0409f7
Merge pull request #45285 from lyuma/lightmapper_cross_compile_fixes
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[3.2.4] Fix lightmapper build on llvm-mingw on Linux
2021-01-18 16:32:02 +01:00
Lyuma
a0c8f45095
Rename patches folder
2021-01-18 06:52:58 -08:00
Lyuma
2c2f70c444
embree: cross compile fixes.
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Fix typos in #if; add missing _MSC_VER; avoid warning in random generator.
2021-01-18 06:20:24 -08:00
Rémi Verschelde
0b3540a03c
Merge pull request #45079 from Faless/js/3.x_gamepads
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[3.2] [HTML5] Use internal implementation of the Gamepad API.
2021-01-18 13:55:39 +01:00
Fabio Alessandrelli
31b5c5ee03
[HTML5] Custom Gamepad library to allow remapping.
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No longer use emscripten functions for gamepads, implement them as
library functions in library_godot_display.js instead.
This allows us to do a better job at "guessing" vendorId, productId, OS,
etc. thus allowing us to better find the remapping for the controller.
2021-01-18 13:07:37 +01:00
Fabio Alessandrelli
ea89e73a88
Better gamepad axis event injection.
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In the core input handling code we have checks to make sure that if axis
rapidly change sign we inject mid-points to release any pending inputmap
action.
The function though, did not correctly insert the mid-point causing
dpads mapped to an axis that behaves like tri-state buttons (-1,0,1) to
not be released correctly.
This commit fixes that by including in the check the case where the axis
swtiches from abs(1) to 0.
2021-01-18 13:07:37 +01:00
Rémi Verschelde
bc47a8ae00
Merge pull request #39533 from hilfazer/editable-children-bugfixes
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Fix Editable Children issues with node renaming, moving, duplicating and instancing.
2021-01-18 12:31:12 +01:00
magian1127
cb679dc434
C # mono supports Unicode code
2021-01-18 16:34:10 +08:00
Rémi Verschelde
e25984a745
Merge pull request #45255 from qarmin/fix_leak_dynamic_font
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[3.2] Fix memory when loading dynamic font
2021-01-17 20:27:53 +01:00
Rémi Verschelde
694e51d210
Merge pull request #45251 from lawnjelly/bvh_fix_pairing
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Fix BVH set_pairable and masks.
2021-01-17 20:24:48 +01:00
Rafał Mikrut
f92ad30dfd
Fix memory leak dynamic font
2021-01-17 17:53:13 +01:00
lawnjelly
a241aeb289
Fix BVH set_pairable and masks.
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Calling set_pairable now will update collisions (rather than waiting for the next item_move).
Mask behaviour used for pairing now (hopefully) matches octree.
2021-01-17 15:00:49 +00:00
Hugo Locurcio
9dbdec7e33
Document workaround for storing 64-bit floats in PoolRealArray
2021-01-16 21:46:01 +01:00
Rémi Verschelde
99fdf25613
Merge pull request #45231 from Calinou/doc-poolrealarray-32-bit
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Document that PoolRealArray stores 32-bit floats
2021-01-16 21:22:42 +01:00
Hugo Locurcio
e2c13c00f7
Document that PoolRealArray stores 32-bit floats
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This closes #45230 .
2021-01-16 16:48:09 +01:00
Rémi Verschelde
51bcc875ea
Merge pull request #45214 from arrowinaknee/3.2-fix-new-scene-save
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[3.2] Remove unnecessary file existence check when saving scene
2021-01-16 12:45:16 +01:00
Rémi Verschelde
16825b5df9
Merge pull request #45228 from qarmin/fix_missing_area_in_out
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[3.2] Remove usage of deleted element in Area::_area_inout
2021-01-16 10:47:54 +01:00
Rafał Mikrut
b213c441e4
Fix usage of deleted element in Area::_area_inout
2021-01-16 09:54:55 +01:00
ArrowInAKnee
5d8a24d1a5
Remove unnecessary file existence check when saving scene
2021-01-15 20:33:12 +03:00
Rémi Verschelde
029d2568c3
Merge pull request #45211 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.4) - 17th batch
2021-01-15 17:09:32 +01:00
Rémi Verschelde
57e0ef7b95
Merge pull request #45198 from nekomatata/improved-raycast-node-render-debug-3.2
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[3.2] Improve Raycast render debug
2021-01-15 16:51:04 +01:00
Rémi Verschelde
7e207cfd48
i18n: Sync translations with Weblate
2021-01-15 16:49:47 +01:00
Phischermen
708f690b50
Add info about how gizmos affect transform notifications
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(cherry picked from commit 72d1d7e948
)
2021-01-15 16:49:46 +01:00
Hugo Locurcio
dc2e568352
Mention that NetworkedMultiplayerENet uses UDP only
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This is important to clarify for those doing port forwarding.
(cherry picked from commit 7b33498995
)
2021-01-15 16:49:46 +01:00
Hugo Locurcio
ba04de6893
Draw a "background" line behind the dashed line in TextureRegion editor
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This makes the dashed line visible on any background.
(cherry picked from commit 656aba1273
)
2021-01-15 16:49:46 +01:00
Andrii Doroshenko (Xrayez)
b124c0c466
Expose Resource.emit_changed()
to script
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Also known as `emit_signal("changed")`.
(cherry picked from commit e94f46dcdb
)
2021-01-15 16:49:46 +01:00
Filip
37096cff86
Fix file name comparison when new file is added to file system
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(cherry picked from commit b05ff60f6e
)
2021-01-15 16:49:46 +01:00
Alexander Pech
d73281a350
Keep RichTextLabel visible character properties in sync
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The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.
To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.
Docs updated for member set_visible_characters on RichTextLabel class.
(cherry picked from commit 463e2002ab
)
2021-01-15 16:49:46 +01:00
dankan1890
32a0a50fcf
Create spritesheet for SpriteFrames by drag and dropping.
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Close godotengine/godot-proposals#378
(cherry picked from commit 390ff22a8c
)
2021-01-15 16:49:45 +01:00
Rémi Verschelde
c47ad12e80
Merge pull request #43557 from naithar/feature/pluggable_app_delegates_3.2
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[3.2] [iOS] Pluggable application delegate
2021-01-15 16:14:21 +01:00
Rémi Verschelde
0f5d475100
Merge pull request #41340 from naithar/feature/pluggable-ios-modules-3.2
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[iOS] [3.2] iOS Plugins
2021-01-15 16:13:45 +01:00
Rémi Verschelde
497653ab53
Merge pull request #44628 from JFonS/new_cpu_lightmapper_3.2
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[3.2] New CPU lightmapper
2021-01-15 13:25:46 +01:00
Rémi Verschelde
066716a46d
Merge pull request #42715 from madmiraal/fix-42614-3.2
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[3.2] Update area-body_shape_entered-exited signal documentation.
2021-01-15 13:00:52 +01:00
Rémi Verschelde
258f41c024
Merge pull request #45150 from pycbouh/ge-disconnect-crash-3.2
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[3.2] Prevent signal disconnection attempts on invalid references
2021-01-15 12:49:17 +01:00
JFonS
b1ca82c43a
CPU lightmapper fixes.
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- Fix Embree runtime when using MinGW (patch by @RandomShaper).
- Fix baking of lightmaps on GridMaps.
- Fix some GLSL errors.
- Fix overflow in the number of shader variants (GLES2).
2021-01-15 12:32:54 +01:00
JFonS
d909592fc5
Add documentation for new CPU lightmapper.
2021-01-15 12:31:46 +01:00
Marcel Admiraal
253b1c22da
Rename the final parameter of area_shape_entered-exited local_shape.
2021-01-15 09:46:19 +00:00