Dario
ee2d8f68ba
Merge execute and present commands for RenderingDeviceDriver.
2024-02-19 13:09:03 -03:00
Dario
24fcee6d67
Handle VK_SUBOPTIMAL_KHR as a valid error code to fix Android performance.
2024-02-15 10:59:36 -03:00
Dario
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
Dario
39f279710c
Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues.
2024-01-26 10:12:54 -03:00
Rémi Verschelde
1248fb9c18
Merge pull request #86855 from RandomShaper/fix_vk_get_image
...
Fix determination of copyable layout for compressed textures in Vulkan
2024-01-15 13:25:24 +01:00
Dario
cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
...
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
Pedro J. Estébanez
e1c7c18ead
Fix determination of copyable layout for compressed textures in Vulkan
2024-01-06 00:06:28 +01:00
warriormaster12
e729d511df
Fix wrong error message when graphics pipeline creation fails
2023-12-21 22:32:58 +02:00
Pedro J. Estébanez
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
...
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00