Hein-Pieter van Braam
7ec8a6e756
Fix converting a tilset if the existing file is not a tileset
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See ed3b080ca6
2018-04-28 16:40:31 +02:00
Poommetee Ketson
ddb31e9c5a
EditorNode: fix clicking ok keeps trying to save
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(cherry picked from commit e12e6cacdb
)
2018-04-28 16:29:58 +02:00
poke1024
2f53325bed
Fix round preview getting square on "run scene" (issue 16734)
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(cherry picked from commit 899f7b125e
)
2018-04-14 20:37:54 +02:00
Hein-Pieter van Braam
53693e393d
Revert "Make KEY_ESCAPE close all output/debugger docks on bottom"
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This reverts commit c04d868476
.
This caused a regression when trying to close the typing suggestion.
Reverting this for now until a better implementation for this behavior
gets made.
2018-03-01 23:06:26 +01:00
luz.paz
751806b5c7
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
(cherry picked from commit 612ab4bbc6
)
2018-02-22 12:17:06 +01:00
Nathan Warden
83b76a8171
Added an auto quit and auto build flag to the command line options.
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(cherry picked from commit 4bfb504c2f
)
2018-02-21 21:56:37 +01:00
Bernhard Liebl
c04d868476
Make KEY_ESCAPE close all output/debugger docks on bottom
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(cherry picked from commit 2ae2735a7a
)
2018-02-19 21:01:41 +01:00
Juan Linietsky
c77047d6a3
Ability to import .escn files, which is just a .tscn but with forced import.
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This works together with the new Blender to Godot exporter.
(cherry picked from commit 1322ca6fb2
)
2018-01-31 01:15:00 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Juan Linietsky
702e28f265
Properly save the new save safe setting, avoid crash.
2018-01-12 17:18:40 -03:00
Juan Linietsky
e56b3439a5
Attempt renaming multiple times on safe file save, and make the behavior optional. Fixes #14339 .
2018-01-12 17:03:52 -03:00
Blazej Floch
9d3eb3d2b0
Fixes #15416 - "The deleted nodes are hanging in the inspector."
2018-01-08 03:12:41 -05:00
Rémi Verschelde
25e942d64f
Merge pull request #15438 from endragor/export-after-import
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Perform export after import is fully complete
2018-01-07 14:27:03 +01:00
Juan Linietsky
50b975548d
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
2018-01-06 16:38:36 -03:00
Juan Linietsky
061db1ca95
Avoid crashing when dependencies on inherited/instanced scenes cant be satisfied, fixes #15298
2018-01-05 19:02:54 -03:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
d65ac7378c
Fix crash in OS::execute on FreeBSD
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As spotted by @robfram, closes #15288 .
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-04 01:20:20 +01:00
Rémi Verschelde
5cbbf87e60
Merge pull request #15226 from volzhs/copy-resource
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Copy resource with specific extension
2018-01-03 11:56:08 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
volzhs
4d0097e8ae
Copy resource with specific extension
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Fix #15169
2018-01-01 02:35:46 +09:00
Ruslan Mustakov
ab12a5cf8e
Perform export after import is fully complete
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Previously command line export would go simultaneously with reimport,
which caused final package to either miss something or contain
outdated assets or perhaps even broken ones.
2017-12-30 16:39:09 +07:00
Michael Alexsander Silva Dias
68a6edfd1b
Fixed right dock dragger not disappearing when there is no docks there.
2017-12-22 17:12:13 -02:00
Rémi Verschelde
03823f12c5
EditorSettings: Move scene tab options to their dedicated category
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Fixes #14870 .
2017-12-20 19:41:02 +01:00
Juan Linietsky
bf47b15e2c
Good while it lasted, restored full 3D for 2D viewport, as required for Canvas BG mode. Fixes #14540
2017-12-19 15:59:32 -03:00
Rémi Verschelde
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
Juan Linietsky
251433847f
-Added new scene conversion to binary on export (disabled by default, please test)
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-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
Juan Linietsky
93a63a5e1a
GDScript files are converted to binary on export now.
2017-12-14 15:34:47 -03:00
Juan Linietsky
f3ad14224e
-Add lightmapper
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Paulb23
bdde82169d
Fixed close current scene closing the wrong scene, issue 13844
2017-12-10 12:48:03 +00:00
Rémi Verschelde
a845411454
Style: Re-apply clang-format over recent invalid additions
2017-12-10 01:27:02 +01:00
Juan Linietsky
209cb3830c
Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.
2017-12-07 15:44:20 -03:00
George Marques
cac5aa498f
Merge pull request #14348 from waldson/feature-set-main-screen-plugin-icon
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Add method on EditorPlugin to set main screen plugins icons
2017-12-07 13:16:47 -02:00
Juan Linietsky
b38378dd6c
Reduce some graphics memory usage by disabling unnecesary modes, closes #12831
2017-12-06 20:49:54 -03:00
Waldson Patrício
c6f28925e2
Add method to set main screen plugin icon
2017-12-06 19:31:25 -03:00
Juan Linietsky
86fcc39fa9
Fix and rewrite folding logic, closes #14005 , closes #13421
2017-12-06 19:07:17 -03:00
Juan Linietsky
1587f45c25
Make sure the scene warning of changes may be lost is only for scenes, fixes #13970
2017-12-05 13:26:45 -03:00
Andreas Haas
74969b4535
Merge pull request #13977 from waldson/fix-stop-scene-always-active
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Fix stop button always enabled
2017-12-05 07:59:52 +00:00
Waldson Patrício
606401331a
Fix stop button always enabled (issue #13933 )
2017-12-04 16:48:46 -03:00
Dmitry Koteroff
45c5a865c2
Small fixes to #13233
2017-11-28 16:53:40 +03:00
Rémi Verschelde
f041d2e8ec
Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2
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Inspector: Implemented a collapse/expand all (v2)
2017-11-26 20:57:59 +01:00
Rémi Verschelde
dc3509b2aa
Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385
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Restore scenes on startup, issue 2385
2017-11-26 20:16:06 +01:00
Rémi Verschelde
ade39f5771
Merge pull request #13298 from YeldhamDev/translation_layout
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Fix not being able to select an editor layout created in another language
2017-11-26 19:47:17 +01:00
Michael Alexsander Silva Dias
8987f932d6
Fix not being able to select an editor layout created in another language.
2017-11-26 13:27:48 -02:00
Paulb23
76a53aa328
Restore scenes on startup, issue 2385
2017-11-24 23:32:54 +00:00
Pedro J. Estébanez
3f31925b18
Universalize draw-over API for EditorPlugins
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- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
- `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
- `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
- New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
- New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
Dmitry Koteroff
aa20a84aa9
Implemented a collapse/expand all feature request for Inspector (issue #9427 ) via popup of "Object properties" button.
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Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default.
Cosmetics fixes due to @Reduz notes.
2017-11-24 14:08:44 +03:00
Rémi Verschelde
c846e49a7d
Fix loop of scene tabs updates
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It was a regression of f8e8b7d1a2
,
thanks to @dragmz for finding it.
2017-11-21 08:46:39 +01:00
Rémi Verschelde
6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
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Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Poommetee Ketson
82ad05a20e
Merge pull request #13097 from ianb96/scene_tab_crash_fix
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Fixes a crash on linux regarding scene tabs
2017-11-20 22:35:24 +07:00
Ian
9f308a5bf3
fix linux crash in _update_scene_tabs
2017-11-20 10:27:56 -05:00