Commit Graph

281 Commits

Author SHA1 Message Date
reduz
5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
reduz
45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
kobewi
3f50dad460 Cache script icons in editor 2022-05-05 14:27:29 +02:00
Hugo Locurcio
180e5d3028
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde
c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
Rémi Verschelde
d22850234c
Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu 2022-04-27 11:51:49 +02:00
Priyansh Rathi
0ea7780e33
move gltf export under scene menu 2022-04-12 19:42:41 +05:30
kobewi
63de41b996 Improvements to files_dropped signal 2022-04-11 00:37:06 +02:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
bruvzg
d1207a0504
[Input] Add extra shortcut_input input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
Rémi Verschelde
f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Hendrik Brucker
314430b868 Cleanup EditorNode and EditorData
Co-authored-by: Eric M <itsjusteza@gmail.com>
2022-03-30 20:12:26 +02:00
Rémi Verschelde
88299c1589
Merge pull request #59496 from KoBeWi/inspector_teleport 2022-03-29 13:26:49 +02:00
Vitika9
eb81ac8fc5 Made reload current project ask for confirmation with unsaved changes 2022-03-27 13:11:19 +05:30
kobewi
6b3c964080 Switch scene when editing foreign resource 2022-03-25 01:17:30 +01:00
Aaron Franke
918b09cabc
Initialize bools in the headers in editor 2022-03-12 13:34:06 -06:00
Hendrik Brucker
b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Rémi Verschelde
29c4644890
Merge pull request #57086 from YeldhamDev/scene_tabs_fix 2022-02-04 11:01:41 +01:00
Michael Alexsander
45a32f21ee Fix buggy behavior of the "Add tab" button in the scene tabs 2022-02-01 11:44:58 -03:00
Hendrik Brucker
2f1e7c28a4 Minor fixes/refactoring of project and editor setting dialogs 2022-02-01 00:19:01 +01:00
trollodel
aa1102fc53 Store panels and docks singletons in their own classes 2022-01-20 20:13:26 +01:00
Fabio Alessandrelli
7e14548fc6 [Editor] Move some animation specific keying logic out of inspector.
Most of the custom logic to handle special keying cases is now inside
the AnimationPlayerEditorPlugin.

The EditorInspector now emits a signal when inspecting a new object.
2022-01-19 11:08:25 +01:00
Rémi Verschelde
fd5fb7d64a
Merge pull request #56899 from touilleMan/fix-editor_node-set_exit_code 2022-01-18 14:48:55 +01:00
Rémi Verschelde
0a67b46396
Merge pull request #52597 from Jummit/scene_casing_setting 2022-01-18 13:24:58 +01:00
Emmanuel Leblond
2ec7c6a6bc
Replace use of OS::set_exit_code() by SceneTree::quit() in EditorNode 2022-01-18 13:09:30 +01:00
Jummit
c7f6315a8f Add project setting to change scene file casing 2022-01-17 17:30:19 +01:00
Rémi Verschelde
8bdef23f7f
Merge pull request #56012 from bruvzg/wt🤎4 2022-01-17 13:26:15 +01:00
Rémi Verschelde
4e83fbcd14
Merge pull request #56289 from zacryol/clarify-user-data 2022-01-12 15:07:20 +01:00
Rémi Verschelde
b609ab3b9c
Merge pull request #52611 from KoBeWi/outsider_resources 2022-01-04 10:01:53 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
zacryol
54018e4021 Reword "Open Project Data Folder" as "Open User Data Folder"
Clarifies that the button opens the user:// dir
and for better consistency with certain ProjectSettings values:

"Use Hidden Project Data Directory" is named similarly, but refers to data within res://
and two values refer to user:// as "User Dir"
(Translations were not updated)

and rename enum value accordingly
2021-12-28 06:53:59 -07:00
bruvzg
ea5bb8b47d
[Windows] Improve console handling and execute/create_process.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:14:07 +02:00
Aaron Franke
ed9c7bf450
Allow creating .gitignore and .gitattributes when creating a new project
Also allow creating these files later, and also allow disabling creating the default environment in editor settings.
2021-11-12 21:27:31 -06:00
lawnjelly
e3491a3744
Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager.

- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).

Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
Max Hilbrunner
5dc02eb8b0 Save all 64 bits of get_ticks_msec() in more cases 2021-10-26 13:58:58 +02:00
Marcel Admiraal
87a4ba492e Remove unimplemented methods 2021-10-21 18:44:25 +01:00
Michael Alexsander
67acb7de6e Rename Tabs to TabBar 2021-10-19 11:37:31 -03:00
Gilles Roudière
0587e5e018 Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
Silc Renew
f2e9867e9f Implemented SkeletonEditorGizmo
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
Rémi Verschelde
3e1b630461
Merge pull request #53025 from Paulb23/textfile-ux 2021-09-30 23:00:07 +02:00
Paulb23
6596c7bdc2 Add TextFile support across the editor 2021-09-30 13:29:29 +01:00
Rémi Verschelde
4fc246e99e
Merge pull request #52573 from e8newallm/Save_Scene-52078 2021-09-29 09:15:14 +02:00
Rémi Verschelde
aff0521d3f
Merge pull request #51800 from KoBeWi/command_museum
Sort palette commands by last use
2021-09-15 10:51:44 +02:00
Rémi Verschelde
c2083160b1
Merge pull request #41036 from nathanfranke/default-2d-editor
Make default main screen plugin work even if 2D and 3D are disabled in editor features
2021-09-15 10:50:43 +02:00
kobewi
363a9c674a Don't edit foreign resources when restoring scene 2021-09-12 21:17:34 +02:00
Matthew Newall
ed2280528f Corrected Save Scene and Save All Scenes not working when the scene's dir no longer exists 2021-09-11 14:39:46 +00:00
Vincent
70108fd850 implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
Fabio Alessandrelli
58c30b2626
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
Implement more advanced features for DAP
2021-09-01 16:17:32 +02:00
Ev1lbl0w
292ed61c18 Implemented advanced features of DAP
Respect client "supportsVariableType" capability

Implement "breakpointLocations" request

Implement "restart" request

Implement "evaluate" request

Fix error messages not being shown, and improved wrong path message

Removed thread option and behavior

Implemented detailed inspection of complex variables

Fix "const"ness of functions

Added a configurable timeout for requests

Implement Godot custom data request/event

Implement syncing of breakpoints

Added support for debugging native platforms
2021-08-31 15:17:58 +01:00