Rémi Verschelde
fc00a83901
Merge pull request #50262 from nekomatata/convex-hull-simplification
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Options to clean/simplify convex hull generated from mesh
2021-07-12 22:15:40 +02:00
Rémi Verschelde
30d4732623
Merge pull request #50389 from Chaosus/vs_uniform_ref
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Auto-set a first compatible uniform on dragging to create a UniformRef (VisualShaders)
2021-07-12 19:24:27 +02:00
Rémi Verschelde
3c0c202bf6
Merge pull request #49725 from EricEzaM/multi-node-picking-fixes
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Fixes for multi-node editing interactions.
2021-07-12 19:23:13 +02:00
Rémi Verschelde
b218c6785e
Merge pull request #50194 from BastiaanOlij/fix_multiple_reflection_probes
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Fix indexing of multiple reflection probes
2021-07-12 19:22:47 +02:00
Rémi Verschelde
3bff909237
Merge pull request #50398 from Faless/mp/4.x_networked_rename
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[Net] NetworkedMultiplayerPeer(s) renames
2021-07-12 19:22:12 +02:00
Fabio Alessandrelli
97e763dddf
[Net] Rename WebRTCMultiplayer to WebRTCMultiplayerPeer.
2021-07-12 16:36:34 +02:00
Fabio Alessandrelli
b31e8530b2
[Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer.
2021-07-12 16:36:34 +02:00
Fabio Alessandrelli
88d68346ee
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
2021-07-12 16:36:34 +02:00
Rémi Verschelde
72240084ca
Merge pull request #50396 from Faless/mp/4.x_notree
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[Net] Remove most multiplayer hooks from SceneTree.
2021-07-12 16:08:38 +02:00
Rémi Verschelde
69f1048ef5
Merge pull request #50233 from Calinou/editor-add-both-environment-and-sun
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Add both preview sun and sky at the same time when holding Shift
2021-07-12 15:37:11 +02:00
Fabio Alessandrelli
31142ac3ee
[Net] Remove most multiplayer hooks from SceneTree.
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Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`.
2021-07-12 15:28:01 +02:00
K. S. Ernest (iFire) Lee
bea8d68a8d
Merge pull request #50393 from Calinou/preview-sun-sky-add-to-beginning
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Add the preview sun and sky to the beginning of the scene tree
2021-07-12 09:25:04 -04:00
Rémi Verschelde
5226fa11b5
Merge pull request #50392 from TaskManagerCZ/master
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Explicit error message when setting active a Viewport that is already active
2021-07-12 14:52:28 +02:00
Rémi Verschelde
8dccf0f9b5
Merge pull request #50394 from HaSa1002/make-rst-code-blocks-less-redundant
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Makerst: Remove redundant GDScript from code blocks
2021-07-12 13:35:37 +02:00
TaskManagerCZ
e3be0913d7
Explicit error message when setting active a Viewport that is already active.
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-12 13:27:45 +02:00
Johannes Witt
fa573efa1c
Makerst: Remove redundant GDScript from code blocks
2021-07-12 12:57:31 +02:00
Hugo Locurcio
8844bb7855
Add the preview sun and sky to the beginning of the scene tree
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This generally looks better when adding more nodes to the scene
in the future.
2021-07-12 12:08:58 +02:00
Yuri Roubinsky
7d34701d63
Auto-set a first compatible uniform on dragging to create a UniformRef
2021-07-12 11:19:42 +03:00
Rémi Verschelde
b27683111b
Merge pull request #50385 from Geometror/vsyncmode-int-enum
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Change VSync mode project setting enum type from string to integer
2021-07-12 08:50:19 +02:00
Rémi Verschelde
514c8d586a
Merge pull request #50356 from Calinou/ormmaterial3d-tweak-editor-icon
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Tweak the ORMMaterial3D editor icon to follow the Godot design guidelines
2021-07-12 08:48:50 +02:00
K. S. Ernest (iFire) Lee
7594150f65
Merge pull request #50354 from Calinou/immediatemesh-add-editor-icon
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Add an editor icon for the ImmediateMesh resource
2021-07-12 01:49:40 -04:00
Hendrik Brucker
74ab336fe3
Change VSync mode project setting enum type from string to integer
2021-07-12 03:35:51 +02:00
Rémi Verschelde
d1f25bb5fc
Merge pull request #50325 from reduz/implement-specialization-constants
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Implement specialization constants
2021-07-11 23:57:08 +02:00
reduz
b2f6db7aa8
Implement Specialization Constants
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* Added support to our local copy of SpirV Reflect (which does not support it).
* Pass them on render or compute pipeline creation.
* Not implemented in our shaders yet.
2021-07-11 23:16:09 +02:00
Hugo Locurcio
b1b1176b74
Add an editor icon for the ImmediateMesh resource
2021-07-11 20:40:11 +02:00
Hugo Locurcio
3a56d8d3ac
Tweak the ORMMaterial3D editor icon to follow the Godot design guidelines
2021-07-11 20:26:01 +02:00
Rémi Verschelde
fb3961b2ef
Merge pull request #48764 from QbieShay/4-plane-offset
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Added a center_offset property to both plane primitive and quad primitive
2021-07-11 15:33:13 +02:00
QbieShay
c4d8eecfe5
added offset for plane mesh and quad mesh
2021-07-11 14:33:08 +02:00
Yuri Roubinsky
9d4afa8b75
Merge pull request #50149 from Chaosus/vs_curve3d
2021-07-11 12:36:56 +03:00
Rémi Verschelde
9bd221d24c
Merge pull request #50364 from Faless/mp/fix_rpc_crash
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[Net] Fix crash when receiving RPC on node without a script.
2021-07-11 10:53:10 +02:00
Fabio Alessandrelli
d3ba0aa3e0
[Net] Fix crash when receiving RPC on node without a script.
2021-07-11 10:18:32 +02:00
Rémi Verschelde
a0d800e967
Merge pull request #50362 from timothyqiu/http-eof
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Fix unicode invalid skip error in AssetLib
2021-07-11 09:33:51 +02:00
Rémi Verschelde
88e35c88a1
Merge pull request #50361 from timothyqiu/inflate-buf-error
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Handle Z_BUF_ERROR in decompress_dynamic
2021-07-11 09:33:06 +02:00
Haoyu Qiu
0caaaf4018
Fix unicode invalid skip error in AssetLib
2021-07-11 12:14:08 +08:00
Haoyu Qiu
293050a919
Handle Z_BUF_ERROR in decompress_dynamic
2021-07-11 11:05:12 +08:00
Rémi Verschelde
374ffbe2d2
Merge pull request #50347 from timothyqiu/httpclient-request-doc
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Fix doc description of HTTPClient::request
2021-07-10 20:41:57 +02:00
Haoyu Qiu
422f821be9
Fix doc description of HTTPClient::request
2021-07-11 00:52:21 +08:00
Rémi Verschelde
7c432c923b
Merge pull request #50342 from Chaosus/vs_fix_function
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Fix creating a new function in visual scripts
2021-07-10 15:13:33 +02:00
Yuri Roubinsky
f9ab70eb60
Fix creating a new function in visual scripts
2021-07-10 14:45:53 +03:00
Rémi Verschelde
6f4ffb3461
Merge pull request #33339 from Calinou/editor-improve-export-all-ux
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Improve the Export All button display in the export dialog
2021-07-10 08:56:43 +02:00
Hugo Locurcio
0da942c6bf
Improve the Export All button display in the export dialog
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- Update the disabled status when changing an export path.
- Display a tooltip that states why the button is disabled.
- Update the Export All dialog message to have a more friendly tone.
- Suffix button texts with "...", as they display another dialog
when clicked.
This closes #33293 .
2021-07-10 02:32:54 +02:00
Hugo Locurcio
a2d5f191d8
Merge pull request #48622 from Geometror/reimplement-disableable-vsync
2021-07-10 01:02:23 +02:00
Rémi Verschelde
0ee235822d
Merge pull request #50317 from bruvzg/mono_force_ent
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[macOS, Mono] Automatically enable JIT entitlements for the Mono exports.
2021-07-09 23:37:11 +02:00
Rémi Verschelde
ca2fda629f
Merge pull request #50290 from reduz/redo-instance-bindings
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Redo how instance bindings work
2021-07-09 23:25:33 +02:00
Rémi Verschelde
96e17e4ea1
Merge pull request #50284 from reduz/implement-range-iterators
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Implement Range Iterators
2021-07-09 23:09:02 +02:00
bruvzg
f37981b83f
[macOS, Mono] Automatically enable JIT entitlements for the Mono exports.
2021-07-09 22:47:43 +03:00
Rémi Verschelde
a5b2988a01
Merge pull request #50291 from Calinou/improve-makerst-usability
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Make makerst.py create folders automatically, print a message when done
2021-07-09 08:09:14 +02:00
Rémi Verschelde
fb4b73ff0a
Merge pull request #50301 from likeich/master
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Fix use after free in Free desktop screensaver::inhibit()
2021-07-09 08:07:13 +02:00
likeich
0314e04939
Fix linux use after free
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Fixes #50032
2021-07-08 22:34:07 -04:00
reduz
a9c943bef9
Implement Range Iterators
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This PR implements range iterators in the base containers (Vector, Map, List, Pair Set).
Given several of these data structures will be replaced by more efficient versions, having a common iterator API will make this simpler.
Iterating can be done as follows (examples):
```C++
//Vector<String>
for(const String& I: vector) {
}
//List<String>
for(const String& I: list) {
}
//Map<String,int>
for(const KeyValue<String,int>&I : map) {
print_line("key: "+I.key+" value: "+itos(I.value));
}
//if intending to write the elements, reference can be used
//Map<String,int>
for(KeyValue<String,int>& I: map) {
I.value = 25;
//this will fail because key is always const
//I.key = "hello"
}
```
The containers are (for now) not STL compatible, since this would mean changing how they work internally (STL uses a special head/tail allocation for end(), while Godot Map/Set/List do not).
The idea is to change the Godot versions to be more compatible with STL, but this will happen after conversion to new iterators have taken place.
2021-07-08 23:27:27 -03:00