lawnjelly
18398f477c
Merge pull request #74933 from timothyqiu/unlit
...
[3.x] Set unlit/unshaded extension when importing/exporting GLTF
2023-03-19 14:40:49 +00:00
lawnjelly
ab4d76ec38
Merge pull request #74953 from Khejanin/fix_texturelod
...
Fixed Whitescreen Issue in GLES2.0 Glow Setting
2023-03-19 10:57:41 +00:00
Haoyu Qiu
3544cd1dad
Add Color + alpha constructor for Color
2023-03-16 14:51:40 +08:00
Alex Nogueira
01d0b9ad15
Fixed Whitescreen Issue in GLES2.0 Glow Setting
...
Replaced textureLod with texture2DLod in the tonemapping.glsl shader file.
2023-03-15 18:13:57 +01:00
Haoyu Qiu
6d7bc801f6
Set the unlit / unshaded extension when importing / exporting GLTF
...
Co-authored-by: Hakim <hakim.rouatbi@gmail.com>
2023-03-15 17:26:06 +08:00
smix8
befdafdbf6
[3.5+] Fix GridMap free navigation RID error spam
...
Fixes GridMap free navigation RID error spam.
2023-03-14 05:12:39 +01:00
kobewi
fdae01de10
Add set_value_no_signal() to Range
2023-03-13 16:36:18 +00:00
Rémi Verschelde
26a584179c
Merge pull request #74794 from lawnjelly/gdscript_parser_hashtable
...
[3.x] Use hash table for GDScript parsing
2023-03-12 16:19:07 +01:00
Rémi Verschelde
16df3416fa
Merge pull request #74777 from lawnjelly/textedit_lineinregion
...
[3.x] Fix TextEdit color_region_cache bug
2023-03-12 16:12:36 +01:00
lawnjelly
19f2006ec0
Use hash table for GDScript parsing
...
GDScript now uses hash table for lookup of type lists / functions / keywords, instead of linear String comparisons.
2023-03-12 14:55:31 +00:00
Rémi Verschelde
1a4bcad16d
Merge pull request #74782 from lawnjelly/gdscriptparser_linkedlist
...
[3.x] GDScriptParser - don't use index operator on linked list
2023-03-12 15:51:29 +01:00
lawnjelly
1730fab22a
Consistent render ordering for CanvasLayers
...
Maintains scene tree ordering for CanvasLayers that share identical layer ID.
2023-03-12 05:00:13 +00:00
lawnjelly
ef914dac31
GDScriptParser - don't use index operator on linked list
...
Index operators are super slow with linked lists. This came up in profiling the parsing, iterating sequentially using iterator is much faster.
2023-03-11 17:05:12 +00:00
lawnjelly
57306bf0e3
Fix TextEdit color_region_cache bug
...
Due to a single error, _is_line_in_region was previously iterating over the color highlighting for the entire document repeatedly for each line in the script.
This is now fixed, which should make the editor much faster with large scripts.
2023-03-11 16:18:29 +00:00
lawnjelly
1a4ef34d50
Merge pull request #74539 from Ansraer/3.x-fix-shadows
...
[3.x] Fix shadows when using 2 directional lights
2023-03-11 10:00:21 +00:00
lawnjelly
910ddd13c4
Batching - Add MultiRect command
...
Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.
Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
2023-03-10 10:58:04 +00:00
lawnjelly
18d7d36b63
Eliminate collision checks between geometry in rendering BVH.
...
Later logic using the `pairable_mask` would catch cases preventing pairing callbacks between geometry. However the collision checks were still taking place, wasting performance.
Here we utilize the `tree_mask` feature of BVH to totally eliminate unnecessary collision checks between geometry.
2023-03-09 11:16:30 +00:00
Ansraer
0227fcc4cc
fix shadows pass viewport calculation
2023-03-07 11:22:05 +01:00
Rémi Verschelde
8e7bb469b5
Merge pull request #74490 from akien-mga/3.x-cherrypicks
...
Cherry-picks for the 3.x branch (future 3.6) - 12th batch
2023-03-06 15:08:31 +01:00
smix8
608317213e
Fix NavigationServer free error print
...
Fixes error print for NavigationServer free when a RID can not be found.
(cherry picked from commit 73dc680fc1
)
2023-03-06 13:48:18 +01:00
Chris Weber
914182ffe3
increased max touches to 32 for ios
...
(cherry picked from commit 54bd204377
)
2023-03-06 13:48:18 +01:00
Julien Reichardt
669749fa39
Fix Standard Gamepad Mapping triggers
...
(cherry picked from commit 0cec4fcc65
)
2023-03-06 13:48:17 +01:00
Ricardo Subtil
e814861950
Change message of unknown joypad property from error to warning
...
(cherry picked from commit e841f13cdc
)
2023-03-06 13:48:17 +01:00
Rémi Verschelde
bab7f1c0a6
Sync controller mappings DB with SDL2 community repo
...
Synced with gabomdq/SDL_GameControllerDB@436c7e3d54
(cherry picked from commit 20d6a698c7
)
2023-03-06 13:48:17 +01:00
Rémi Verschelde
50c598e229
Sync controller mappings DB with SDL2 community repo
...
Synced with gabomdq/SDL_GameControllerDB@2e7bc45a45
(cherry picked from commit 99ae2d5212
)
2023-03-06 13:48:17 +01:00
Julien Reichardt
2c18066231
Add PS3 controller guide button
...
(cherry picked from commit e926e1bb34
)
2023-03-06 13:48:17 +01:00
Rémi Verschelde
5faa423944
Math: Prevent division by zero in posmod
...
Fixes #43932 .
Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
(cherry picked from commit f011d8ca9c
)
2023-03-06 13:48:13 +01:00
Hugo Locurcio
a836b6bc88
Mention `String.match()` is also called "glob"/"globbing"
...
This is mostly for Ctrl + F purposes, in case someone is looking
how to perform globbing on a string.
(cherry picked from commit 64906bd1f7
)
2023-03-06 13:05:17 +01:00
PrecisionRender
07b37b6b6c
Fix Xbox Series controller duplicate input
...
(cherry picked from commit e9400867b3
)
2023-03-06 13:02:51 +01:00
Juan Linietsky
16757a80a8
Fix AltGR getting stuck on Windows right alt-tab
...
Fixes #28511 .
(cherry picked from commit e01452adb0
)
2023-03-06 13:01:54 +01:00
Rémi Verschelde
8edd526c2c
Merge pull request #73781 from BZ1234567890/issue-73305-b3x
...
[3.x] iOS: Implement missing gamepad.buttonOptions, buttonMenu, and buttonHome joy buttons
2023-03-06 12:51:57 +01:00
Rémi Verschelde
d2ac29abe3
Merge pull request #74469 from m4gr3d/configure_snapshot_publish_version_3x
...
[3.x] Configure maven central snapshot versions for the Godot Android library
2023-03-06 12:38:49 +01:00
Rémi Verschelde
f9b2429248
Merge pull request #74399 from necrashter/3.x-android-vk-height
...
[3.x] Use the new API for virtual keyboard height detection on Android, bugfix for old API
2023-03-06 12:38:27 +01:00
Rémi Verschelde
0cee4a85f5
Merge pull request #74284 from Calinou/doc-shell-open-uri-encode-3.x
...
Document using `String.percent_encode()` with `OS.shell_open()` (3.x)
2023-03-06 12:38:04 +01:00
Rémi Verschelde
e8c9b251ef
Merge pull request #74196 from YeldhamDev/accent_backport
...
Backport a simpler version of the accent color for check icons
2023-03-06 12:37:41 +01:00
Rémi Verschelde
b810045a12
Merge pull request #74128 from RedworkDE/net-debug-crash-3x
...
[3.x] C#: Fix crash when errors occur before language initialization.
2023-03-06 12:37:19 +01:00
Rémi Verschelde
d627f4f80d
Merge pull request #74085 from AThousandShips/tree_set_selected_3_x
...
[3.x] Backport Tree::set_selected
2023-03-06 12:36:56 +01:00
Rémi Verschelde
02f3b4328a
Merge pull request #73851 from smix8/add_collision_exception_error_msg_3.x
...
[3.x] Add error messages for collision exception functions
2023-03-06 12:36:30 +01:00
Fredia Huya-Kouadio
0e2292f341
Configure maven central snapshot versions for the Godot Android library
...
A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
2023-03-06 01:29:41 -08:00
Rémi Verschelde
62b6529fed
CI: Pin SCons to 4.4.0, the new 4.5.0 is broken
...
(cherry picked from commit 85bb561713
)
2023-03-06 10:10:45 +01:00
necrashter
9bdb585318
Use the new API for virtual keyboard height detection on Android, bugfix
2023-03-06 00:24:09 +03:00
Hugo Locurcio
1a6343729b
Document using `String.percent_encode()` with `OS.shell_open()`
2023-03-03 11:17:21 +01:00
Michael Alexsander
7173565250
Backport a simpler version of the accent color for check icons
2023-03-01 20:35:59 -03:00
RedworkDE
5766134610
[3.x] C#: Fix crash when errors occur before language initialization.
2023-02-28 23:01:24 +01:00
Ninni Pipping
8185fa8e2a
[3.x] Backport Tree::set_selected
...
Backport function from godotengine#68448
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-02-27 20:26:15 +01:00
Rémi Verschelde
e90ac4b0e7
Update AUTHORS and DONORS list
...
New contributors added to AUTHORS:
anvilfolk, Bromeon, Maran23, RedworkDE, snailrhymer, vonagam
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit 6296b46008
)
2023-02-24 14:52:25 +01:00
smix8
c7a92f68a1
Add error messages for collision exception functions
...
Adds error messages to collision exception functions when used with the wrong object/node instead of failing silently.
2023-02-24 00:36:30 +01:00
BZ1234567890
0a85e4db71
iOS: Implement missing gamepad.buttonOptions, buttonMenu, and buttonHome joy buttons
2023-02-22 21:14:54 +01:00
lawnjelly
ca823e16e4
Merge pull request #73629 from lawnjelly/bvh_mutex_fix_3
...
[3.x] BVH - fix lockguards for multithread mode
2023-02-20 17:26:14 +00:00
lawnjelly
5639be5f4f
BVH - fix lockguards for multithread mode
...
Due to a lack of variable name, the BVH lock guards lifetimes previously did not cover the whole function call.
2023-02-20 15:43:19 +00:00