Commit Graph

227 Commits

Author SHA1 Message Date
Rémi Verschelde 9278856ff7
Merge pull request #88948 from dalexeev/core-add-callable-create
Core: Add `Callable.create` static method for `Variant` callables
2024-02-29 13:54:22 +01:00
Rémi Verschelde 1cc9190c70
Merge pull request #81822 from nlupugla/nodepath-slice
Add `NodePath::slice` method
2024-02-29 13:53:34 +01:00
Danil Alexeev d90c9db27f
Core: Add `Callable.create` static method for `Variant` callables 2024-02-29 10:45:00 +03:00
A Thousand Ships 684752e75b
Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
Juan Linietsky 24fe0715b5 Promote CowData to 64 bits
Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
Muller-Castro 96a95cb974 Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
Rémi Verschelde 22e880ad20
Merge pull request #83163 from Chubercik/vectorXi_dist_methods
Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2024-01-03 09:58:36 +01:00
Rémi Verschelde b5c6e870e8
Merge pull request #82264 from dalexeev/core-builtin-methods-as-callables
Core: Allow methods of built-in `Variant` types to be used as Callables
2024-01-02 18:05:05 +01:00
nlupugla cd221c1816 Added NodePath::slice method. 2023-12-13 13:30:28 -05:00
Aaron Franke 437586bf31
Add a `get_or_add` method to Dictionary 2023-12-06 11:43:58 -06:00
Danil Alexeev b04263644c
Core: Allow methods of built-in `Variant` types to be used as Callables 2023-10-25 15:53:52 +03:00
Jakub Marcowski cb954c6bab Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to` 2023-10-12 13:46:49 +02:00
Danil Alexeev aff767ef07
Fix expected argument count for `Callable` call errors 2023-09-29 20:00:10 +03:00
Rémi Verschelde 3ec673085b
Merge pull request #79523 from aaronfranke/is-conformal
Add `is_conformal` method to Basis and Transform2D
2023-09-26 13:44:41 +02:00
kobewi adc930baee Add Vector2/3/4i.MAX and MIN 2023-09-16 21:52:13 +02:00
Aaron Franke 56806ffeed
Add `is_conformal` method to Basis and Transform2D 2023-09-13 17:20:30 -05:00
A Thousand Ships 893f889d74 [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
Daylily-Zeleen 67e1401891 Set builtin varrarg ptrcalls, called without arg. 2023-09-02 00:34:16 +08:00
Yuri Roubinski 230385b587 Add `String.reverse` method 2023-06-21 20:40:48 +03:00
Juan Linietsky 5fdc1232ef Add the ability to look-at in model-space.
This is a much simpler attempt to solve the same problem as #76060, but without breaking any compatibility.

* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.

The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
clayjohn f83a90192f Revert "Add API for HSL conversion"
This reverts commit 0b7fd664c1.
2023-05-10 17:45:56 -03:00
Rémi Verschelde 0f444f101a
Merge pull request #76661 from bonjorno7/hsl
Add API for HSL conversion
2023-05-09 19:28:35 +02:00
Rémi Verschelde 5ade250c7d
Merge pull request #76735 from AThousandShips/natural_cmp
Add `naturalcasecmp_to` function to `String`
2023-05-09 17:44:37 +02:00
bonjorno7 0b7fd664c1 Add API for HSL conversion
Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
Ninni Pipping 46a7018e3c Add `naturalcasecmp_to` function to `String`
Functions as a complement to `naturalnocasecmp_to`
2023-05-07 10:17:53 +02:00
Clay John 7a13cf9aeb
Merge pull request #75510 from SilicDev/string_erase
Reimplement `String.erase()` as immutable method
2023-05-05 10:03:49 -07:00
SilicDev 6fa4f71ca6 Reimplement String.erase 2023-05-04 00:52:35 +02:00
Aaron Franke 290b09b36c
Expose `determinant` in Transform2D, rename internal method 2023-04-22 13:44:14 -05:00
Haoyu Qiu 6cd8e706fa Unify descriptions of vector methods
* is_equal_approx
* normalize
* length_squared
* posmod
* posmodv
2023-04-14 23:31:33 +08:00
bendn ca0feabbb0
add `hex_decode()` to `String` 2023-04-05 19:44:00 +07:00
bruvzg d72b563250
Add GDScript `to_wchar_buffer` and `get_string_from_wchar` functions. 2023-03-21 15:39:54 +02:00
Dmitrii Maganov 5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
bruvzg 5aa87ccc03
Move Array:set_typed to internal GDExtension structure and unexposed it. 2023-01-30 14:23:31 +02:00
Rémi Verschelde 9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
Handle gltf binary images
2023-01-27 11:35:55 +01:00
K. S. Ernest (iFire) Lee 39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Dmitrii Maganov abe6d67232 GDScript: Fix test for read-only state of constants 2023-01-27 05:28:08 +02:00
Jan Haller 15686ca786 Fix bind " convergence_dist" containing space 2023-01-23 20:07:59 +01:00
Raul Santos 7560340ef6
Rename `center` method to `get_center` in Plane. 2023-01-15 17:18:50 +01:00
Juan Linietsky 33d3b7eea7 Fix Callable call error reporting.
* Fix potential crash when using bind in `Variant::get_callable_error_text()`
* Properly compute bound arguments so they can be properly shown.
* Add a function to obtain the actual bound arguments.
2023-01-10 13:56:27 +01:00
Rémi Verschelde 31f94574d4
Merge pull request #70996 from reduz/properly-report-callable-bound-arguments
Properly report Callable bound arguments
2023-01-09 08:34:28 +01:00
Juan Linietsky 0e0ca01bce Properly report Callable bound arguments
Fixes #63213
Adds a function: Callable::get_amount_of_arguments_bound() to query this in callables. Exposed to the engine API.
2023-01-08 23:35:11 +01:00
Rémi Verschelde 41b74c675f
Merge pull request #71000 from reduz/callable-bind-from-array
Allow binding Callable arguments from an array
2023-01-07 13:18:53 +01:00
Juan Linietsky d762a0395a Allow binding Callable arguments from an array
Restores 3.x functionality that was removed in the Signal/Callable refactor of 4.0.

Fixes #64668.
Implements https://github.com/godotengine/godot-proposals/issues/6034

Usage:

```GDScript

callable.bindv([arg1,arg2,arg3])

```
2023-01-06 22:37:25 +01:00
Juan Linietsky 576ae694e0 Unbind Variant methods that change immutable types.
Fixes #62706.
Code is commented instead of removed to clarify why they should not be re-added.
2023-01-06 17:17:43 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
George Marques 0c15844551
GDScript: Error when assigning return value of void function
This also makes built-in method calls empty the return value when the
method is void, to avoid keeping returning a garbage value in such case.
2022-12-30 12:08:58 -03:00
rune-scape e79be6ce07 Unify String and StringName 2022-12-05 21:46:47 -05:00
Micky 67cdac6db8 Remove `Array.find_last()` 2022-11-25 18:34:50 +01:00
Rémi Verschelde 4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
Yaohua Xiong f9fa182abc Refactor Curve3D::_bake() method
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.

Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00