Commit Graph

61778 Commits

Author SHA1 Message Date
Rémi Verschelde 8202a73c73
Merge pull request #87512 from DarioSamo/rd_graph_fixes
Fix validation errors by improving stage and slice tracking behavior of RenderingDeviceGraph.
2024-01-29 13:17:12 +01:00
Rémi Verschelde a248e8c78d
Merge pull request #87502 from mihe/soft-body-bindings
Bind physics server methods related to `SoftBody3D`
2024-01-29 13:17:09 +01:00
Rémi Verschelde 68957d2944
Merge pull request #87445 from KoBeWi/expand_the_Control_empire
Clarify sizing of main screen plugins
2024-01-29 13:17:05 +01:00
Rémi Verschelde c1dbaa73a6
Merge pull request #87393 from stuartcarnie/bugfix
Use `os_unfair_lock` on Apple platforms
2024-01-29 13:17:00 +01:00
Rémi Verschelde 061c776228
Merge pull request #87381 from YuriSizov/core-sneaky-properties
Better hide internal properties from users
2024-01-29 13:16:55 +01:00
Rémi Verschelde 269145f48a
Merge pull request #87300 from Calinou/math-normalize-error-show-value
Display values in vector/quaternion math function errors
2024-01-29 13:16:51 +01:00
Rémi Verschelde 440d8cd989
Merge pull request #87167 from 0x0ACB/public_character_body
Make CharacterBody properties public
2024-01-29 13:16:48 +01:00
Rémi Verschelde ec08b323bf
Merge pull request #86927 from Mickeon/filling-docs
Fill the documentation of a few overlooked classes
2024-01-29 13:16:42 +01:00
Rémi Verschelde c2968e497d
Merge pull request #86693 from Mickeon/doc-peeves-midiiiiii
Improve all documentation about MIDI support
2024-01-29 13:16:37 +01:00
Rémi Verschelde 44b92ec85f
Merge pull request #86313 from BlueCube3310/etc2-r-rg
Implement `ETC2_R` and `ETC2_RG` compression to `etcpak`
2024-01-29 13:16:34 +01:00
Rémi Verschelde 6d1e51c23e
Merge pull request #86273 from DevPoodle/sampler-state-descriptions
Add descriptions to remaining properties of RDSamplerState
2024-01-29 13:16:28 +01:00
Rémi Verschelde 13bf4fd19a
Merge pull request #85519 from mxaddict/blender-rpc-server
Added proper timeout for blender rpc connection
2024-01-29 13:16:22 +01:00
Rémi Verschelde 2a862a6f6c
Merge pull request #85503 from 20kdc/bone2d-fix-apply_rest-master
Fix the documentation of `Bone2D::apply_rest`
2024-01-29 13:16:19 +01:00
Rémi Verschelde 964de297e4
Merge pull request #85450 from KoBeWi/advanced_properties_for_every_Object
Improve documentation for dynamic properties
2024-01-29 13:16:12 +01:00
Rémi Verschelde 8febe50797
Merge pull request #85448 from mxaddict/master
Update `blender_path` behavior to require exact path to executable instead of trying to guess it
2024-01-29 13:16:05 +01:00
Rémi Verschelde 0796d08b8f
Merge pull request #84515 from Calinou/editor-multi-window-unavailable-disable-buttons
Disable multi-window buttons instead of hiding them when support is unavailable
2024-01-29 13:16:01 +01:00
Rémi Verschelde 07d290e67e
Merge pull request #83747 from Riteo/gdext-doc
GDExtension: Add an interface for loading extra documentation
2024-01-29 13:15:57 +01:00
Rémi Verschelde e2c5d2fada
Merge pull request #82113 from nongvantinh/fix-50163
Allow Editor to reload external changes of scripts
2024-01-29 13:15:53 +01:00
Rémi Verschelde f220d46cdc
Merge pull request #80231 from romlok/input-key-location
Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
Yuri Sizov d644b9b640 Better hide internal properties from users 2024-01-29 12:35:10 +01:00
A Thousand Ships 15369fdb1d
Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
jsjtxietian 650b9d62e4 Fix editor will freeze when modifying filesystem filter path in Split Mode 2024-01-29 11:04:06 +08:00
jsjtxietian f04b584ed3 Fix `ShaderMaterial::_property_get_revert` crash when given non-exist `p_name` 2024-01-29 10:39:51 +08:00
radzo73 de5b0d7103 Add `get_button_color(column, id)`
Docs should point to Color constuctor instead of just the class, but I unfortunately cannot.
2024-01-28 19:09:20 -05:00
Michael Wörner 9d50a486bf Fixed ~CSharpScript() holding on to a mutex longer than necessary, creating potential for a deadlock. 2024-01-28 21:28:14 +01:00
kobewi c228e31a96 Clarify sizing of main screen plugins 2024-01-28 19:49:33 +01:00
Zae 1e14503715 C#: Fix issues for StringName reference in `CSharpInstanceBridge.Get`. 2024-01-29 02:04:02 +08:00
Hugo Locurcio 0437db0106
Display values in vector/quaternion math function errors
This can help track down the source of the error more easily.
2024-01-28 18:45:46 +01:00
Raul Santos 82380ec700
C#: Remove unused code
- Remove `AotBuilder` that was used for MonoAOT in 3.x.
- Remove `PlaySettings` that was used for IDE support in 3.x.
- Remove `ApiAssembliesInfo` that was used for Project generation in 3.x.
- Remove pieces of the old iOS support from 3.x.
2024-01-28 16:09:59 +01:00
20kdc f16f8bf39b Fix the documentation of Bone2D::apply_rest (squashed)
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-01-28 13:37:11 +00:00
Pedro J. Estébanez f77f46ebff Direct3D 12: Query support for 16-bit operations 2024-01-28 12:43:58 +01:00
bruvzg 85df221610
[TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
baptr 90a5f23e79 Fix editor profiler script function sort order
The engine internally limits the number of functions reported back (to
16 by default). To this point, it's been sort the profiling info in
*ascending* order of time spent, then trimming the list. This meant
we may only see the best (fastest) functions, instead of the worst
that you probably want when profiling.

Now the servers_debugger sort more closely matches the local_debugger
one, which worked fine.
2024-01-27 17:12:27 -08:00
bruvzg 34723b0d3a
[macOS export] Allow unpacked .app export in "Distribution" export mode. 2024-01-28 00:02:20 +02:00
Hugo Locurcio 04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.

This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
Micky 3e4e0f08c4 Improve appearance of Node configuration warnings 2024-01-27 13:03:07 +01:00
Markus Sauermann 36c2c4bf0d Remove unused Variable `Viewport::gui_input_group`
The gui input group is not needed during the gui input step.
2024-01-26 23:37:30 +01:00
Micky 8723d116c4 Overhaul documentation about MIDI support 2024-01-26 22:28:47 +01:00
mxaddict 857586b7ae Added proper timeout for blender rpc connection 2024-01-27 03:44:27 +08:00
Yuri Sizov 815038962f Improve error reporting in the asset library and in related types
This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Pedro J. Estébanez bcc96441d6 Undefine yet another macro from Windows headers 2024-01-26 19:43:43 +01:00
bruvzg dfa303f7c4
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in. 2024-01-26 20:43:18 +02:00
Yuri Sizov 9c919ea285 Generate script resource preview without parsing 2024-01-26 19:04:10 +01:00
Yuri Sizov c848bfc1bb Benchmark resource preview generator with a verbose print 2024-01-26 18:55:45 +01:00
Hugo Locurcio 341ca31be8
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
Behavior is now consistent across 2D and 3D editors.

- By default, drag-and-dropping adds the scene as a child of the selected
  node. Hold Alt when releasing the mouse to add the scene as a child
  of the root node, or Shift to add the scene as a sibling of the selected
  node.
- To choose a different node type in the 2D editor when drag-and-dropping
  a texture resource, hold Alt + Shift (instead of just Alt).
- If multiple nodes are selected, only the first one is taken into account.
  This was previously the behavior in 2D, but not in 3D (an error dialog
  appeared instead). This makes the UI more forgiving.
2024-01-26 18:05:58 +01:00
mxaddict ad106a283b Update blender_path behavior to require exact path to executable instead of trying to guess it 2024-01-27 00:41:53 +08:00
Mikael Hermansson 06f2f1ecbc Bind physics server methods related to `SoftBody3D` 2024-01-26 17:15:52 +01:00
Dario cbc929edf0 Do not use a linear sampler on lightmapper when retrieving grid data. 2024-01-26 11:36:21 -03:00
Nông Văn Tình c051c44df9 Allow Editor to reload external changes of scripts 2024-01-26 21:05:36 +07:00
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00