Rémi Verschelde
8202a73c73
Merge pull request #87512 from DarioSamo/rd_graph_fixes
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Fix validation errors by improving stage and slice tracking behavior of RenderingDeviceGraph.
2024-01-29 13:17:12 +01:00
Rémi Verschelde
a248e8c78d
Merge pull request #87502 from mihe/soft-body-bindings
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Bind physics server methods related to `SoftBody3D`
2024-01-29 13:17:09 +01:00
Rémi Verschelde
68957d2944
Merge pull request #87445 from KoBeWi/expand_the_Control_empire
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Clarify sizing of main screen plugins
2024-01-29 13:17:05 +01:00
Rémi Verschelde
c1dbaa73a6
Merge pull request #87393 from stuartcarnie/bugfix
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Use `os_unfair_lock` on Apple platforms
2024-01-29 13:17:00 +01:00
Rémi Verschelde
061c776228
Merge pull request #87381 from YuriSizov/core-sneaky-properties
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Better hide internal properties from users
2024-01-29 13:16:55 +01:00
Rémi Verschelde
269145f48a
Merge pull request #87300 from Calinou/math-normalize-error-show-value
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Display values in vector/quaternion math function errors
2024-01-29 13:16:51 +01:00
Rémi Verschelde
440d8cd989
Merge pull request #87167 from 0x0ACB/public_character_body
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Make CharacterBody properties public
2024-01-29 13:16:48 +01:00
Rémi Verschelde
ec08b323bf
Merge pull request #86927 from Mickeon/filling-docs
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Fill the documentation of a few overlooked classes
2024-01-29 13:16:42 +01:00
Rémi Verschelde
c2968e497d
Merge pull request #86693 from Mickeon/doc-peeves-midiiiiii
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Improve all documentation about MIDI support
2024-01-29 13:16:37 +01:00
Rémi Verschelde
44b92ec85f
Merge pull request #86313 from BlueCube3310/etc2-r-rg
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Implement `ETC2_R` and `ETC2_RG` compression to `etcpak`
2024-01-29 13:16:34 +01:00
Rémi Verschelde
6d1e51c23e
Merge pull request #86273 from DevPoodle/sampler-state-descriptions
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Add descriptions to remaining properties of RDSamplerState
2024-01-29 13:16:28 +01:00
Rémi Verschelde
13bf4fd19a
Merge pull request #85519 from mxaddict/blender-rpc-server
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Added proper timeout for blender rpc connection
2024-01-29 13:16:22 +01:00
Rémi Verschelde
2a862a6f6c
Merge pull request #85503 from 20kdc/bone2d-fix-apply_rest-master
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Fix the documentation of `Bone2D::apply_rest`
2024-01-29 13:16:19 +01:00
Rémi Verschelde
964de297e4
Merge pull request #85450 from KoBeWi/advanced_properties_for_every_Object
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Improve documentation for dynamic properties
2024-01-29 13:16:12 +01:00
Rémi Verschelde
8febe50797
Merge pull request #85448 from mxaddict/master
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Update `blender_path` behavior to require exact path to executable instead of trying to guess it
2024-01-29 13:16:05 +01:00
Rémi Verschelde
0796d08b8f
Merge pull request #84515 from Calinou/editor-multi-window-unavailable-disable-buttons
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Disable multi-window buttons instead of hiding them when support is unavailable
2024-01-29 13:16:01 +01:00
Rémi Verschelde
07d290e67e
Merge pull request #83747 from Riteo/gdext-doc
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GDExtension: Add an interface for loading extra documentation
2024-01-29 13:15:57 +01:00
Rémi Verschelde
e2c5d2fada
Merge pull request #82113 from nongvantinh/fix-50163
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Allow Editor to reload external changes of scripts
2024-01-29 13:15:53 +01:00
Rémi Verschelde
f220d46cdc
Merge pull request #80231 from romlok/input-key-location
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Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
Yuri Sizov
d644b9b640
Better hide internal properties from users
2024-01-29 12:35:10 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary `this->` expressions
2024-01-29 09:59:18 +01:00
jsjtxietian
650b9d62e4
Fix editor will freeze when modifying filesystem filter path in Split Mode
2024-01-29 11:04:06 +08:00
jsjtxietian
f04b584ed3
Fix `ShaderMaterial::_property_get_revert` crash when given non-exist `p_name`
2024-01-29 10:39:51 +08:00
radzo73
de5b0d7103
Add `get_button_color(column, id)`
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Docs should point to Color constuctor instead of just the class, but I unfortunately cannot.
2024-01-28 19:09:20 -05:00
Michael Wörner
9d50a486bf
Fixed ~CSharpScript() holding on to a mutex longer than necessary, creating potential for a deadlock.
2024-01-28 21:28:14 +01:00
kobewi
c228e31a96
Clarify sizing of main screen plugins
2024-01-28 19:49:33 +01:00
Zae
1e14503715
C#: Fix issues for StringName reference in `CSharpInstanceBridge.Get`.
2024-01-29 02:04:02 +08:00
Hugo Locurcio
0437db0106
Display values in vector/quaternion math function errors
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This can help track down the source of the error more easily.
2024-01-28 18:45:46 +01:00
Raul Santos
82380ec700
C#: Remove unused code
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- Remove `AotBuilder` that was used for MonoAOT in 3.x.
- Remove `PlaySettings` that was used for IDE support in 3.x.
- Remove `ApiAssembliesInfo` that was used for Project generation in 3.x.
- Remove pieces of the old iOS support from 3.x.
2024-01-28 16:09:59 +01:00
20kdc
f16f8bf39b
Fix the documentation of Bone2D::apply_rest (squashed)
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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-01-28 13:37:11 +00:00
Pedro J. Estébanez
f77f46ebff
Direct3D 12: Query support for 16-bit operations
2024-01-28 12:43:58 +01:00
bruvzg
85df221610
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
baptr
90a5f23e79
Fix editor profiler script function sort order
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The engine internally limits the number of functions reported back (to
16 by default). To this point, it's been sort the profiling info in
*ascending* order of time spent, then trimming the list. This meant
we may only see the best (fastest) functions, instead of the worst
that you probably want when profiling.
Now the servers_debugger sort more closely matches the local_debugger
one, which worked fine.
2024-01-27 17:12:27 -08:00
bruvzg
34723b0d3a
[macOS export] Allow unpacked .app export in "Distribution" export mode.
2024-01-28 00:02:20 +02:00
Hugo Locurcio
04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
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This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.
This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
Micky
3e4e0f08c4
Improve appearance of Node configuration warnings
2024-01-27 13:03:07 +01:00
Markus Sauermann
36c2c4bf0d
Remove unused Variable `Viewport::gui_input_group`
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The gui input group is not needed during the gui input step.
2024-01-26 23:37:30 +01:00
Micky
8723d116c4
Overhaul documentation about MIDI support
2024-01-26 22:28:47 +01:00
mxaddict
857586b7ae
Added proper timeout for blender rpc connection
2024-01-27 03:44:27 +08:00
Yuri Sizov
815038962f
Improve error reporting in the asset library and in related types
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This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Pedro J. Estébanez
bcc96441d6
Undefine yet another macro from Windows headers
2024-01-26 19:43:43 +01:00
bruvzg
dfa303f7c4
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
2024-01-26 20:43:18 +02:00
Yuri Sizov
9c919ea285
Generate script resource preview without parsing
2024-01-26 19:04:10 +01:00
Yuri Sizov
c848bfc1bb
Benchmark resource preview generator with a verbose print
2024-01-26 18:55:45 +01:00
Hugo Locurcio
341ca31be8
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
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Behavior is now consistent across 2D and 3D editors.
- By default, drag-and-dropping adds the scene as a child of the selected
node. Hold Alt when releasing the mouse to add the scene as a child
of the root node, or Shift to add the scene as a sibling of the selected
node.
- To choose a different node type in the 2D editor when drag-and-dropping
a texture resource, hold Alt + Shift (instead of just Alt).
- If multiple nodes are selected, only the first one is taken into account.
This was previously the behavior in 2D, but not in 3D (an error dialog
appeared instead). This makes the UI more forgiving.
2024-01-26 18:05:58 +01:00
mxaddict
ad106a283b
Update blender_path behavior to require exact path to executable instead of trying to guess it
2024-01-27 00:41:53 +08:00
Mikael Hermansson
06f2f1ecbc
Bind physics server methods related to `SoftBody3D`
2024-01-26 17:15:52 +01:00
Dario
cbc929edf0
Do not use a linear sampler on lightmapper when retrieving grid data.
2024-01-26 11:36:21 -03:00
Nông Văn Tình
c051c44df9
Allow Editor to reload external changes of scripts
2024-01-26 21:05:36 +07:00
Mel Collins
8406e60522
Add InputEventKey.location to tell left from right
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This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.
It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00