Commit Graph

53982 Commits

Author SHA1 Message Date
Alex Drozd 2b053e4e4c adjusting step size for fastnoise frequency hint 2023-05-02 23:25:36 +02:00
Clay John 2a0aef5f09
Merge pull request #68033 from MewPurPur/auto-light3d-warning-updates
Show Light3D's scale warning immediately when a user edits the property.
2023-05-02 14:08:08 -07:00
Clay John 68724aa6ed
Merge pull request #76598 from Calinou/doc-particleprocessmaterial-turbulence-cost
Document high performance cost of turbulence in ParticleProcessMaterial
2023-05-02 13:40:25 -07:00
Clay John 4a208699e8
Merge pull request #76597 from Tefatika/fix/tefatika/76578-tab-container-all_tab_in_front-error
Fixed error messages when setting all_tab_in_front of TabContainer
2023-05-02 12:28:53 -07:00
smix8 2dbc5d95eb Fix SurfaceTool::create_from_blend_shape()
Fixes SurfaceTool::create_from_blend_shape().
2023-05-02 08:48:48 +02:00
Chase Warrington 46e06ee1e6 Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it 2023-05-01 18:26:55 -04:00
kobewi 24224381ec Add proper snapping to tile polygon editor 2023-05-01 21:36:33 +02:00
Fredia Huya-Kouadio ee86505136
Merge pull request #76640 from shendo/android_plugin_crash_on_emit_signal
[Android] Fix dynamic Variant params stack constructions in JNI callbacks
2023-05-01 11:11:43 -07:00
Florian Kothmeier 68b9fa71a0
Implement vertical icon alignment for buttons 2023-05-01 19:51:47 +02:00
Koyper bcce315a9a Update @GDScript.xml range docs to iterate backwards. 2023-05-01 11:03:48 -05:00
shendo 92ade92fce [Android] Fix dynamic Variant params stack constructions in JNI callbacks
Emitting signals with params from Android plugins could crash due to
object assignment with uninitialised mem.  Instead, use 'memnew_placement'
to construct into stack addresses.  Make similar JNI callbacks consistent.

Fixes #75754.
2023-05-01 16:31:23 +10:00
VolTer 818d57b5b4 Light3D show scaling warning immediately 2023-05-01 02:55:17 +02:00
VolTer 6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
VolTer 9d77caaf95 Add an example for how to use AudioStreamGenerator 2023-04-30 20:18:49 +02:00
Juan Linietsky 1c93606e47 Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.

NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
HolonProduction 7814dedc91 Preserve scene unique names when saving branch as scene. 2023-04-30 13:33:43 +02:00
Tefatika abd894daf7
Fixed error messages when setting all_tab_in_front of TabContainer
Some signal handlers weren't unregistered when removing the wrapped
child TabBar, which resulted in errors printed when the TabBar was
removed and added again when the flag was updated
2023-04-30 08:17:21 +02:00
Hugo Locurcio f10759489d
Document high performance cost of turbulence in ParticleProcessMaterial
- Mention that GPUParticlesAttractorVectorField3D can be used as an
  alternative to turbulence in 3D.
2023-04-30 00:38:26 +02:00
Marius Hanl 29358daa4d Expose horizontal/vertical custom_step as editor property for the ScrollContainer 2023-04-29 23:56:59 +02:00
stmSi 83626ab90d Added note to used set_deferred while setting scroll values in _ready function. 2023-04-29 23:16:38 +06:30
ChibiDenDen 5956aa1a6a Fix gles3 rendering on android studio emulator
Use a temporary framebuffer for screen copy from rendertarget to screen.

This solves GLES3 rendering in android studio emulator (before this change there is just a black screen)

Based on discussion in:
https://github.com/godotengine/godot/issues/74828
2023-04-29 16:21:54 +03:00
Black-Cat d710af2e97
Fix precision in physics supports generation
Lower threshold for dot was (1.0 - threshold) which is incorrect.
Patch changes it to correct version sqrt(1.0 - threshold * threshold)

Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2023-04-29 12:12:10 +01:00
Haoyu Qiu d24ee551ec Allow EditorInspector to change its property name style when necessary
Previously, an EditorInspector's property name can only be set from
outside. Inspectors used for settings needs to respond to changes in
editor settings. So a few boilerplate code is almost always needed,
including watching for a certain editor setting in `_notification()`.

This commit adds a `set_use_settings_style()` function to tell the
inspector to watch for editor settings changes on its own.
2023-04-29 10:51:00 +08:00
clayjohn ccff24597f Fix compatibility breakage from adding NoiseTexture3D
Also optimize some of the Noise methods
2023-04-28 18:49:09 -07:00
kobewi c08e96ef0d Improve and document PackedDataContainer 2023-04-29 00:29:40 +02:00
Tetane d3792a2373 Use a SubViewport for CanvasItem inspector preview 2023-04-28 22:43:47 +02:00
Ninni Pipping 249784ed53 Fix size error in `BitMap.opaque_to_polygons`
Previous estimate of upper limit on size was incorrect
2023-04-28 19:01:02 +02:00
Rémi Verschelde 9f12e7b52d
Merge pull request #76521 from justinwash/csg-infinite-loop-fix
Fix infinite loop in Build2DFaces::_find_edge_intersections
2023-04-28 18:46:11 +02:00
Rémi Verschelde f37fc4e708
Merge pull request #76412 from dalexeev/gds-reorganize-warnings
GDScript: Reorganize and unify warnings
2023-04-28 18:45:48 +02:00
Rémi Verschelde 0762f20410
Merge pull request #75732 from vonagam/fix-duplicate-condition
GDScript: Fix unnecessary duplication of pointed out lines
2023-04-28 18:45:25 +02:00
Rémi Verschelde f374390fc1
Merge pull request #75014 from vonagam/assert-literal-false
GDScript: Allow usage of literal false in assert without a warning
2023-04-28 18:45:00 +02:00
Danil Alexeev 13310f3557
GDScript: Reorganize and unify warnings 2023-04-28 18:25:11 +03:00
Rémi Verschelde e8f5d0f6e8
Merge pull request #76546 from KoBeWi/prevent_shape_editor_from_killing_Godot
Fix CollisionShape2D editor crash
2023-04-28 17:08:33 +02:00
Rémi Verschelde 012e2b7411
Merge pull request #76539 from anvilfolk/gddocsreg
Fix wrongly removing prefix when generating in-editor documentation
2023-04-28 17:08:05 +02:00
kobewi e5d0bb1605 Fix CollisionShape2D editor crash 2023-04-28 16:25:38 +02:00
ocean (they/them) 6f8113721d Fix wrongly removing prefix when generating in-editor documentation
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-04-28 07:38:36 -04:00
Rémi Verschelde 1becfea37c
Merge pull request #76535 from bitsawer/revert_uniform_type_check
Revert "Fix ShaderMaterial uniform type changes"
2023-04-28 11:14:24 +02:00
Rémi Verschelde e6dba24a26
Merge pull request #76523 from Tefatika/feature/tefatika/76454-command-palette-use-key-name
Command Palette search now also uses original English command names
2023-04-28 11:09:59 +02:00
Rémi Verschelde 7780926b25
GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch 2023-04-28 11:09:12 +02:00
Danil Alexeev 865d6f5ed0
Fix multiline items drawing in `Tree` 2023-04-28 12:02:26 +03:00
bitsawer 35b06f05a2 Revert "Fix ShaderMaterial uniform type changes"
This reverts commit e55c6bfb7b.
2023-04-28 11:37:29 +03:00
Tefatika 09460cfaaf
Command Palette search now also uses original English command names
Both localized and non localized names will be used while filtering

The highest score between the two will be picked when determining
the entries order
2023-04-28 02:22:20 +02:00
Justin Wash 1ac2c537da Fix infinite loop in Build2DFaces::_find_edge_intersections 2023-04-27 18:11:25 -05:00
Rémi Verschelde 578ca94ef6
Merge pull request #76516 from clayjohn/DXT1
Use DXT1 when compressing PNGs with RGB format
2023-04-27 23:57:25 +02:00
Rémi Verschelde b81387d6b7
Merge pull request #76513 from YuriSizov/editor-dont-run-too-fast
Avoid accessing the theme too early in EditorRunBar
2023-04-27 23:57:00 +02:00
Rémi Verschelde 390aed9f11
Merge pull request #76510 from bruvzg/ios_conv_lib_load
[iOS] Fix loading of GDExtension dylibs auto converted to framework.
2023-04-27 23:56:36 +02:00
Rémi Verschelde fb3d3bf0cf
Merge pull request #76486 from Lasuch69/add-noisetexture3d-no-mipmaps
Add NoiseTexture3D
2023-04-27 23:56:13 +02:00
Rémi Verschelde 5cc50c11d5
Merge pull request #76438 from bitsawer/fix_shader_uniform_typing
Fix ShaderMaterial uniform type changes
2023-04-27 23:55:43 +02:00
Rémi Verschelde 2ff3cf9bf9
Merge pull request #76511 from spanzeri/fix-thread-wait
Fix wait for thread not started
2023-04-27 21:18:22 +02:00
Samuele Panzeri 4aaa2e6477 Fix wait for thread not started 2023-04-27 20:28:22 +02:00