Commit Graph

3250 Commits

Author SHA1 Message Date
kobewi
ab2c3712e2
Add mono audio support to WASAPI
(cherry picked from commit 8d010b44c1)
2023-05-12 14:14:04 +02:00
Ninni Pipping
f93a4287cf
Enable shadow warnings and fix raised errors
(cherry picked from commit 71ee65dc57)
2023-05-12 13:56:48 +02:00
Patrick
9d9b7511a0
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
(cherry picked from commit e35bbd76a3)
2023-05-12 12:31:22 +02:00
ChibiDenDen
bb785cfcc0
Fix gles3 rendering on android studio emulator
Use a temporary framebuffer for screen copy from rendertarget to screen.

This solves GLES3 rendering in android studio emulator (before this change there is just a black screen)

Based on discussion in:
https://github.com/godotengine/godot/issues/74828

(cherry picked from commit 5956aa1a6a)
2023-05-12 12:31:22 +02:00
Samuele Panzeri
cf0bd389cc
Support long path in file access on windows
Changed windows file access file to check for path length and use the \\?\ long format when needed

(cherry picked from commit 59f04e16b8)
2023-05-12 12:31:22 +02:00
Hugo Locurcio
2d7228251d
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
This brings the overall class reference completion percentage from 87% to 92%.

(cherry picked from commit 5056c427d3)
2023-05-12 12:31:19 +02:00
Pedro J. Estébanez
813fc0940d
Allow creation of rendering buffers at any time
(cherry picked from commit d4c46f15ae)
2023-05-12 12:10:35 +02:00
Pedro J. Estébanez
908325c29e
Fix unsupported sampler filter used for voxel GI
(cherry picked from commit 09aa1bbdb3)
2023-04-27 08:43:30 +02:00
Eoin O'Neill
5120afc236 Fix crash caused by invalid mix_rate assignment due to bogus
project settings.

We'll default to a sensible value in the case that a user has
somehow managed to modify the configuration file incorrectly.

Closes 69819

(cherry picked from commit 5a08091168)
2023-04-26 14:51:00 +02:00
Pedro J. Estébanez
4c8946c080 Fix issues with Vulkan layout transitions
(cherry picked from commit 882b869220)
2023-04-26 14:48:18 +02:00
bruvzg
46e7f334fb [Windows] Cleanup COM library initialization/uninitialization.
(cherry picked from commit 83dc545ea2)
2023-04-26 14:14:07 +02:00
Erik Johnson
410b503aac Translate inactive particles to -INF
(cherry picked from commit 6229c2a1f9)
2023-04-24 16:28:30 +02:00
clayjohn
27df8b93aa Properly calculate lifetime_split for particles
(cherry picked from commit f35ca4a9c7)
2023-04-24 16:28:28 +02:00
clayjohn
d4c9ca3975 Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
(cherry picked from commit ed0c378bda)
2023-04-24 16:28:27 +02:00
cody
c1ec270b44 Fix "error X3708: continue cannot be used in a switch" in HTML export
(cherry picked from commit 5062df41a5)
2023-04-24 16:28:27 +02:00
clayjohn
aeca8f07fa Check for instancing without relying on instance_count when drawing 2D meshes
This ensures that Particles and MultiMeshes still draw when instance_count is 1

(cherry picked from commit 579ca03e88)
2023-04-24 16:28:26 +02:00
clayjohn
99beeb3992 Recreate swap chain when suboptimal to avoid error spam
(cherry picked from commit c9d2bc91aa)
2023-04-07 17:44:37 +02:00
LandoUWB
ff125a638a Commit Fix for GLES3 point size not working
(cherry picked from commit f23f0a27c1)
2023-03-27 16:51:10 +02:00
LandoUWB
34a087cc2c Incorporating the availability of screen and depth textures for the GLES3 backend
(cherry picked from commit 98697b05d8)
2023-03-27 16:32:25 +02:00
SlugFiller
d508d0a642 Fixes a canvas item set to clip children being drawn as black if no children are visible
(cherry picked from commit f25508befb)
2023-03-14 13:59:03 +01:00
SlugFiller
18bf2663f9 Fix AABB calculation for meshes using Skeleton2D
(cherry picked from commit 06a1fe0364)
2023-03-14 13:59:03 +01:00
clayjohn
278fc7538d Avoid overflow when calculating ptr address for 3D textures in RenderingDevice texture update
(cherry picked from commit 06042a23b6)
2023-03-14 13:59:02 +01:00
clayjohn
bc6743c96d Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer
(cherry picked from commit 46b416f3b1)
2023-03-13 21:58:51 +01:00
clayjohn
5662542526 Avoid copying CanvasTexture when updating proxy
(cherry picked from commit 84482ef90b)
2023-03-13 14:10:38 +01:00
clayjohn
c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
Rémi Verschelde
ae21832823
Merge pull request #73622 from ChibiDenDen/patch-2
Fix use-after-free for VkAttachmentReference
2023-02-21 21:15:43 +01:00
Rémi Verschelde
5e57205365
Merge pull request #73478 from NewDefectus/master
Use the original canvas to calculate light positioning
2023-02-21 21:14:51 +01:00
Alon Ran
2d7db30f0d Use the original canvas to calculate light positioning 2023-02-21 11:57:16 +02:00
Yuri Rubinsky
94831c7209 Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
Rémi Verschelde
d68cfb43ef
Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_sky
Fix wobbly sky in stereoscopic OpenGL
2023-02-21 07:16:21 +01:00
Rémi Verschelde
c71fea4467
Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreen
Fix issue with clearing screen after part has been drawn
2023-02-21 07:16:00 +01:00
Bastiaan Olij
2852c9c319 Fix wobbly sky in stereoscopic OpenGL 2023-02-21 16:11:57 +11:00
Bastiaan Olij
67cb660532 Fix issue with clearing screen after part has been drawn 2023-02-21 14:18:23 +11:00
ChibiDenDen
d104d8447b
Fix use-after-free for VkAttachmentReference
In the flow where VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME does not exist
VkAttachmentReference are created inside a loop and their backing buffer is referenced in the subpass object.
the VkAttachmentReference vectors are freed once the loop exists, causing the subpass to point to freed data.

Add all the VkAttachmentReference to a vector in the scope of the entire function, to ensure they are not freed until vkCreateRenderPass is called
2023-02-20 11:54:52 +02:00
ChibiDenDen
aeab31b13a
Fix bufSize parameter for glGetSynciv
According to the docs:
https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGetSynciv.xhtml
Bufsize is in integers, not bytes.
The current code overflows data unto other stack variables.
2023-02-20 11:35:28 +02:00
Rémi Verschelde
37589edf17
Merge pull request #73524 from clayjohn/GL-occluder
Avoid unnecessary binding of occlusion polygon vertex array
2023-02-18 16:19:44 +01:00
clayjohn
5bbf5b8e72 Avoid unecessary binding of occlusion polygon vertex array
By binding this and unbinding it, the state was getting modified in other parts of the pipeline
2023-02-17 13:11:25 -08:00
rsjtdrjgfuzkfg
7f8fa79e94 OpenGL: fix culling without depth prepass
This commit ensures a known backface culling state when rendering, even
if no depth prepass is used. This fixes backside culling not being
applied properly in some situations, most notably in scenes that only
use backside culling on mobile platforms.
2023-02-17 00:01:36 +01:00
Rémi Verschelde
29f670b7ab
Merge pull request #73359 from bruvzg/so_wrap_opt
[Linux] Make SO wrapper usage optional.
2023-02-16 18:35:04 +01:00
bruvzg
dd068794c3
[Linux] Make SO wrapper usage optional. 2023-02-16 16:38:47 +02:00
bruvzg
bc95b0b171
Restore FileAccess.close method. 2023-02-16 15:34:20 +02:00
Rémi Verschelde
aa6ec76317
Merge pull request #73332 from clayjohn/GL-h2f-branch
Avoid branch in half2float in gl_compatibility renderer
2023-02-15 22:46:47 +01:00
clayjohn
58bad55d42 Avoid branch in half2float in gl_compatibility renderer 2023-02-14 20:31:36 -08:00
clayjohn
081b31d200 Clear Window before blitting Viewport in gl_compatibility renderer 2023-02-14 10:30:02 -08:00
Rémi Verschelde
1a206d0e22
Merge pull request #73263 from clayjohn/render_priority
Notify mesh surface when render_priority changes
2023-02-14 11:05:28 +01:00
Rémi Verschelde
1f18e16a32
Merge pull request #73255 from clayjohn/GLES3-batch-blend
Store blend mode between CanvasItems to preserve batching
2023-02-14 11:01:44 +01:00
clayjohn
d3b3419aff Notify mesh surface when render_priority changes
This ensures that the mesh properly takes render_priority into account when changed
2023-02-13 18:09:33 -08:00
clayjohn
ab4e79cd03 Store blend mode between CanvasItems to preserve batching 2023-02-13 14:46:26 -08:00
Rémi Verschelde
0668e0f5a9
Merge pull request #69001 from dzil123/fix_rendering_checks
Fix various missing rendering parameter checks
2023-02-13 21:07:05 +01:00
Wiktor Kocielski
b66f3846b4 Make present mode info message print only on change
Styling fix
2023-02-12 16:08:11 +03:00