Rémi Verschelde
fe52458154
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
5cb6f39014
Merge pull request #56444 from Calinou/3d-editor-freelook-sensitivity-scale-with-zoom
2022-01-03 20:44:37 +01:00
Rémi Verschelde
98b3ba1842
Merge pull request #53957 from fabriceci/new-template-workflow
2022-01-03 20:40:33 +01:00
Rémi Verschelde
20563b081b
Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-halts
...
Make the theme editor correctly stop updating after it was hidden
2022-01-03 20:13:28 +01:00
Fredia Huya-Kouadio
a8a20a0e02
Merge pull request #56132 from m4gr3d/fix_android_studio_builds
...
Fix Android Studio builds
2022-01-03 09:19:21 -08:00
Rémi Verschelde
de066d56a2
Merge pull request #56153 from Chaosus/shader_uniform_limit_warning
...
Add a shader warning when the uniform buffer limit is exceeded
2022-01-03 17:43:05 +01:00
Yuri Roubinsky
fd9c92d4ab
Add a shader warning when the uniform buffer limit is exceeded
2022-01-03 16:24:56 +03:00
Rémi Verschelde
1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
2022-01-03 14:10:41 +01:00
Rémi Verschelde
b5807f5f1b
Merge pull request #55312 from YeldhamDev/theme_editor_undo
2022-01-03 14:09:09 +01:00
Rémi Verschelde
5e4d1c26aa
Merge pull request #56297 from Chaosus/fix_win32_cursor_resize
2022-01-03 14:00:00 +01:00
Rémi Verschelde
9221c0f8ad
Merge pull request #56190 from Chaosus/shader_varying_pass_to_func
2022-01-03 13:08:55 +01:00
Rémi Verschelde
c6c834e745
Merge pull request #56187 from Chaosus/fix_default_texture
2022-01-03 13:08:25 +01:00
Rémi Verschelde
6a8a66d88a
Merge pull request #56259 from Chaosus/fix_property_editor_resize
2022-01-03 13:08:00 +01:00
Rémi Verschelde
cd38b42987
Merge pull request #56370 from Chaosus/fix_shader_instance_uniform
2022-01-03 13:06:18 +01:00
Max Hilbrunner
7b02ec78eb
Merge pull request #56440 from KoBeWi/returnals
...
Fix usage of "Return" in the docs
2022-01-02 23:49:04 +01:00
fabriceci
9d5b807059
Improve editor template workflow
...
Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02 21:52:09 +01:00
kobewi
2cad775461
Fix usage of "Return" in the docs
2022-01-02 21:09:18 +01:00
Hugo Locurcio
fb4261b82f
Scale freelook sensitivity with zoom in the 3D editor
...
When using a FOV scale lower than the default (using Alt + mouse wheel),
the mouse sensitivity is now scaled to make it easier to use freelook
to look at distant objects.
This does not affect orbiting and panning.
2022-01-02 20:07:19 +01:00
Max Hilbrunner
223beef14a
Merge pull request #56315 from luzpaz/typos
...
Fix various typos
2022-01-02 18:53:15 +01:00
Max Hilbrunner
937fb63a23
Merge pull request #53020 from Lertsenem/doc/fix_vector2_reflect
...
Fix error in Vector2.reflect() description
2022-01-02 14:28:46 +01:00
luz paz
a124f1effe
Fix various typos
...
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Max Hilbrunner
d58dfd4a7c
Merge pull request #56184 from skyace65/ObjectNotificationsLink
...
Add a link to the notifications tutorial page in the object class reference
2022-01-02 03:14:51 +01:00
Max Hilbrunner
bc2445d0eb
Merge pull request #56261 from skyace65/OSDebug
...
State that get static memory usage only works in debug
2021-12-31 17:59:37 +01:00
Max Hilbrunner
54132ba788
Merge pull request #56334 from skyace65/ConvexWarning
...
Add warning to only use convex hull points when setting the point property of convex polygon 2D
2021-12-31 17:50:10 +01:00
Yuri Roubinsky
ab239e9abb
Fix incorrect updating global uniform buffer
2021-12-31 13:31:01 +03:00
Michael Alexsander
3764dce409
Add undo/redo capabilities to the theme editor
2021-12-30 00:30:50 -03:00
skyace65
6b18614de7
Add warning to only use convex hull points when setting the point property for convex polygon shape
2021-12-29 21:16:56 -05:00
Clay John
91b97dac03
Merge pull request #56214 from timothyqiu/alpha-channel
...
Alpha channel indicates opacity, not transparency
2021-12-29 17:55:01 -07:00
Yuri Sizov
fad3138af7
Make the theme editor correctly stop updating after it was hidden
2021-12-29 23:40:01 +03:00
Yuri Roubinsky
9f058674ac
Merge pull request #56292 from skyace65/CullMode
2021-12-29 10:13:45 +03:00
Ignacio Roldán Etcheverry
be665ddff9
Merge pull request #56299 from raulsntos/fix-37812
...
Fix getting properties state when reloading C#
2021-12-29 00:14:23 +01:00
Raul Santos
5254b28632
Fix getting properties state when reloading C#
...
When reloading C# classes and keep their properties values they are
retrieved and stored in a state list.
Retrieving the properties was only getting the fields of the C# class
and not inherited fields so those properties values were lost on reload.
Now we also try to find the field in the parent classes.
2021-12-28 18:28:01 +01:00
Yuri Roubinsky
0f83d7272c
Fix cursor stucking in resize shape
2021-12-28 13:35:07 +03:00
skyace65
155aaffa21
Fix "flip faces" description
2021-12-27 21:29:18 -05:00
skyace65
32b4edbe4e
State that get static memory usage only works in debug
2021-12-26 15:19:14 -05:00
Yuri Roubinsky
8367cb9fef
Fix size of the default property popup after opening a Color property
2021-12-26 22:10:33 +03:00
Rémi Verschelde
28174d531b
Merge pull request #56210 from 1ace/vk-engine-version
...
drivers/vulkan: limit pEngineName to only the engine name, without its version
2021-12-24 11:29:06 +01:00
Haoyu Qiu
3ec5a5fb5c
Alpha channel indicates opacity, not transparency
2021-12-24 16:52:15 +08:00
Eric Engestrom
83333f7e15
drivers/vulkan: limit pEngineName to only the engine name, without its version
...
It's supposed to be something stable that can be used to identify the engine
(using an equality check), so having the version number in there defeats
the purpose.
While at it, there is no need to prefix it with a second `"GodotEngine"`, nor
to copy the static C string into a C++ string to then extract a C string
from it :)
2021-12-24 01:24:22 +00:00
Rémi Verschelde
9d02cfa6b4
Merge pull request #56202 from 1ace/vk-engine-version
...
drivers/vulkan: set the engineVersion to Godot's version
2021-12-23 21:39:14 +01:00
Eric Engestrom
961bf6e30f
drivers/vulkan: set the engineVersion to Godot's version
2021-12-23 18:10:22 +00:00
Yuri Roubinsky
108b6a2000
Allow pass varyings as out param to the function, when it's possible
2021-12-23 18:03:19 +03:00
Ignacio Roldán Etcheverry
54d89f2274
Merge pull request #56183 from raulsntos/fix-56180
...
Fix `KeyValuePairAt` memory leak
2021-12-23 13:36:04 +01:00
Yuri Roubinsky
8e5008dfbd
Fix default texture of unassigned sampler with hint_normal
2021-12-23 11:15:46 +03:00
skyace65
f10cc3d7f6
Add a link to the notifications tutorial page in the object class reference
2021-12-22 21:37:54 -05:00
Raul Santos
1fdfc379b6
Fix `KeyValuePairAt` memory leak
2021-12-23 03:15:57 +01:00
Rémi Verschelde
1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
...
Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
Rémi Verschelde
650b77340d
Merge pull request #56165 from timothyqiu/escape-fix
2021-12-22 18:46:47 +01:00
Haoyu Qiu
a07e2b71fc
Fix `make_rst.py` missing escape in front of some links
2021-12-23 00:50:40 +08:00
Rémi Verschelde
0f6a6ca5be
Merge pull request #56131 from Chaosus/shader_refactor_render_modes
2021-12-22 13:29:03 +01:00