Rémi Verschelde
fec979b850
Merge pull request #44671 from o01eg/fix-gcc-visibility
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GDNative: Fix symbols visibility for GCC
2021-03-12 09:41:56 +01:00
Rémi Verschelde
be4669d08d
Merge pull request #46890 from mujpao/fix-export-filter-crash
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Fix crash when trying to export zero files.
2021-03-12 08:11:35 +01:00
mujpao
15656d4182
Fix crash when trying to export zero files.
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Fixes crash that happened while exporting if zero files were selected
and adds more error handling to EditorExportPlatform class.
2021-03-11 13:30:04 -08:00
Rémi Verschelde
27dea9366f
Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0
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Support for duplication of nested instanced scenes
2021-03-11 21:39:43 +01:00
hilfazer
72134a7f2a
Support for duplication of nested instanced scenes
2021-03-11 19:26:15 +01:00
Rémi Verschelde
5024b7236e
Merge pull request #46859 from akien-mga/scons-more-env-woes
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SCons: Use default env["ENV"] and prepend PATH to it
2021-03-11 12:38:53 +01:00
Rémi Verschelde
dc0d1ab3b5
Merge pull request #46888 from BastiaanOlij/cleanup_storage_rendererrd
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Cleanup storage RendererRD
2021-03-11 11:06:53 +01:00
Bastiaan Olij
f7cbeb0d1b
Removed time duplicate from ForwardClustered. Just use the variable from its superclass
2021-03-11 18:08:10 +11:00
Bastiaan Olij
73b5eb2673
Combine init_gi and init_sdfgi into a single init
2021-03-11 18:07:33 +11:00
Bastiaan Olij
52ab369d5f
Renamed one more Forward render struct and fixed typo
2021-03-11 14:18:05 +11:00
Bastiaan Olij
dfc41eb6f6
Moving RendererStorageRD *storage to protected, no sense duplicating it in forward_clustered
2021-03-11 13:24:23 +11:00
Bastiaan Olij
01851defb5
Merge pull request #46811 from BastiaanOlij/rename_forward_renderer
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Renaming RendererSceneRenderForward to ...ForwardClustered
2021-03-10 23:36:08 +11:00
Bastiaan Olij
a895844c82
Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so we can introduce RendererSceneRenderForwardMobile
2021-03-10 22:34:50 +11:00
Rémi Verschelde
bc229cdf29
Merge pull request #46786 from groud/navigation
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Remove Navigation2D/3D nodes
2021-03-10 12:07:46 +01:00
Gilles Roudière
ba1344408f
Implement Navigation layers
2021-03-10 11:23:06 +01:00
Gilles Roudière
a9dc53d152
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
Rémi Verschelde
b7ebd22314
SCons: Use default env["ENV"] and prepend PATH to it
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See discussion in #46814 . Now going with the safe option again (like in 3.2)
as it turns out that we can't rely on user environments on Windows, since each
shell has a different set of env variables (especially the ones necessary to
use MSVC).
SCons does its own magic when we don't pass it an `ENV` dictionary, so we
should preserve it and only add things in a second step.
Fixes this warning when compiling with MSVC using git-bash.exe:
```
Missing environment variable: WindowsSdkDir
```
Possibly fixes build issues when having both MinGW and MSVC installed and an
older SCons version.
2021-03-10 11:07:34 +01:00
Rémi Verschelde
469ac1e415
doc: Sync classref with current source
2021-03-10 10:54:21 +01:00
Rémi Verschelde
a3cdaa7a09
Merge pull request #46845 from Faless/js/4.x_init_canvas_size
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[HTML5] Properly set canvas size during setup.
2021-03-10 07:49:13 +01:00
Fabio Alessandrelli
3f059b90d6
[HTML5] Properly set canvas size during setup.
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It used to be updated before the first iteration, causing the
window/viewport size values to be incorrect during the initialization
phase (e.g. during the first `_ready` notification).
2021-03-10 00:00:14 +01:00
Rémi Verschelde
0bef220f0a
Merge pull request #46759 from qarmin/crashes_others
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Fix crashes when manipulating nodes in editor
2021-03-09 17:19:07 +01:00
Rémi Verschelde
83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
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Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Rémi Verschelde
18bb36707f
Merge pull request #46110 from gongpha/colorbar-in-colorpicker
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Add color interpolation bar on each channel in ColorPicker
2021-03-09 14:43:26 +01:00
Rémi Verschelde
ca1db9626c
Merge pull request #46670 from Shatur95/fix-enable-created-plugin
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Fix enabling of created plugin
2021-03-09 13:54:17 +01:00
Rémi Verschelde
42ca4a424b
Merge pull request #46813 from bruvzg/uwp_thread_fix
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Move caller_id init to Thread constructor to fix UWP build.
2021-03-09 11:23:16 +01:00
Rémi Verschelde
ab585be885
Merge pull request #46801 from Faless/js/4.x_allow_hidpi
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[HTML5] Respect allow_hidpi option during setup
2021-03-09 10:56:05 +01:00
Rémi Verschelde
28ec24473a
Merge pull request #46814 from akien-mga/scons-fix-env-creation
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SCons: Propagate the user's OS environment in env["ENV"]
2021-03-09 10:37:21 +01:00
Rémi Verschelde
cecc930e78
Merge pull request #46784 from Bhu1-V/doc-update
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Documentation : Added Additional Description to PhysicsServer2D->area_create()
2021-03-09 09:58:26 +01:00
Rémi Verschelde
53bc6feabc
Merge pull request #46805 from likeich/fix_inertia_bug
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Fixes division by zero when 3d body does not have valid shape
2021-03-09 09:38:39 +01:00
Rémi Verschelde
20b171cc5a
SCons: Propagate the user's OS environment in env["ENV"]
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This fixes a regression from #46774 where `env["ENV"]` would miss some
important env variables on Windows, such as `SystemRoot`, `PATHEXT`, etc.
To have those, we can either use the default `ENV` created by SCons, or
propagate the whole external environment.
Fixes #46790 .
2021-03-09 09:21:40 +01:00
Kongfa Waroros
d295d53b4a
Add interpolation bar on each channel in ColorPicker
2021-03-09 14:58:19 +07:00
bruvzg
741e1cf672
Move caller_id init to Thread constructor to fix UWP build.
2021-03-09 08:40:30 +02:00
Bhuvan Vemula
e3fed7bde8
Added Additional Description for PhysicsServer2D->area_create() method.
2021-03-09 09:03:10 +05:30
Kyle
554990992a
Fixes division by zero when 3d body does not have valid shape
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Fixes #46738 by setting the default inertia to a valid value when there are no valid shapes for a 3d body.
Changed the comment style for the update_inertias method as well.
2021-03-08 19:25:26 -05:00
Fabio Alessandrelli
f34c7982c5
[HTML5] Respect allow_hidpi option during setup
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The option was forced to `true` before, unlike on other platforms.
2021-03-08 23:37:53 +01:00
Rémi Verschelde
85cb3c044d
Merge pull request #44324 from Calinou/doc-basematerial3d-height-no-triplanar
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Document that BaseMaterial3D doesn't support height mapping + triplanar
2021-03-08 19:41:11 +01:00
Rémi Verschelde
b6e97c10ad
i18n: Sync translations with Weblate
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(cherry picked from commit f1f472439e
)
2021-03-08 17:51:58 +01:00
Rémi Verschelde
b3506bc63b
Update AUTHORS and DONORS list
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New contributor added to AUTHORS:
@Ev1lbl0w
Thanks to all contributors and donors for making Godot possible!
2021-03-08 17:36:20 +01:00
Rémi Verschelde
ee13944f9c
Merge pull request #46795 from angad-k/use_collision_mask_in_vehicle_raycast
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use collision mask in vehicle raycast
2021-03-08 17:30:14 +01:00
Rémi Verschelde
8507b69c13
Merge pull request #46796 from Faless/js/4.x_pwa_simple
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[HTML5] Add PWA support to the editor page.
2021-03-08 17:29:48 +01:00
Fabio Alessandrelli
d8bd54fbf2
[HTML5] Add PWA support to the editor page.
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This allows to install it as an app, and provide offline support (after
the first run).
Practically, this boils down to adding a JSON file as a manifest, an
offline page to be displayed when the cached files are not avaialble,
and a JS file to cache resources and return them.
The reason for the "first run requirements" is that some browsers, will
emit an "install" by just visiting the page (to see if the JS code is
compatibile), and we do not want to force casual visitors to just
download the 10 MiB+ compressed editor WebAssembly file without pressing
the start button.
Special thanks to Hugo Locurcio (Calinou) for the initial work.
2021-03-08 17:06:24 +01:00
Fabio Alessandrelli
0816011e86
[HTML5] Catch audio worklet errors on disconnect.
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Which could happen if the worklet was not fully loaded, or the audio
context had already aborted.
2021-03-08 17:06:24 +01:00
Angad Kambli
bfc533fc4c
use collision mask in vehicle raycast
2021-03-08 20:57:23 +05:30
Rémi Verschelde
8af3d56631
Merge pull request #46792 from akien-mga/linux-fix-detect_prime-steam
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Linux: Fix PRIME detection on Steam
2021-03-08 16:13:27 +01:00
Rémi Verschelde
14f330c95e
Merge pull request #46771 from socket220/master
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pop-up usability enhancement for support-level button
2021-03-08 16:02:09 +01:00
Rémi Verschelde
ae850177a3
Linux: Fix PRIME detection on Steam
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To avoid trying to do PRIME detection on fake `libGL.so` as used by e.g.
Renderdoc or Primus, we skip detection if there's a `libGL.so` in
`LD_LIBRARY_PATH`... and our luck is that Steam defines it and includes
system paths too, thus the actual system `libGL`... 🤦
So if we detect Steam, we skip this check.
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-03-08 15:51:14 +01:00
Rémi Verschelde
26d1b30d35
Merge pull request #46174 from xill47/mono-appdomain-unhandled-exception-event
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Added mono_unhandled_exception call to unhandled_exception hook
2021-03-08 13:26:47 +01:00
Ilya Kuznetsov
6061ff7ba1
Added mono_unhandled_exception call to unhandled_exception hook
2021-03-08 12:57:50 +01:00
Rémi Verschelde
aa6bbdc7a8
Merge pull request #46787 from nemerle/fix_animation_track_editor_opt_confirm
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Fix incorrectly connected optimize_dialog/confirmed signal in AnimationTrackEditor
2021-03-08 11:35:35 +01:00
nemerle
7bbacb5ff6
fix incorrectly connected optimize_dialog signal
2021-03-08 11:14:45 +01:00