Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
...
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.
Removes unnecessary `editor_node.h` includes in various editor classes.
Renames `dynamicfont` to `dynamic_font` in a couple files.
Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
bruvzg
244db37508
Cleanup and move char functions to the `char_utils.h` header.
2022-02-04 11:35:01 +02:00
Fredia Huya-Kouadio
b284dd92d3
Fix XR Android manifest metadata
...
- Adds the parameters for supported Meta devices, which is required to access some device specific capabilities
- Remove the 'com.samsung.android.vr.application.mode' metadata
2022-01-26 09:05:47 -08:00
Rémi Verschelde
7c771ea310
Merge pull request #47522 from madmiraal/rename-test_width-test_height
2022-01-18 13:39:57 +01:00
Rémi Verschelde
cd93bb9130
Merge pull request #56673 from winterpixelgames/bugfix-android-keystore-paths
2022-01-12 16:45:44 +01:00
Jason Knight
3e288f65bb
Android export plugin passes absolute file paths to gradle for keystores.
2022-01-10 14:34:00 -06:00
bruvzg
d2573c1636
Fix decoding UTF-8 filenames on unzipping.
2022-01-05 14:31:20 +02:00
Marcel Admiraal
f107139979
Rename Project Window width and height settings to match their function
2022-01-04 13:59:16 +00:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
bdf8340e59
Merge pull request #43181 from nathanfranke/string-empty
...
Replace String comparisons with "", String() to is_empty()
2021-12-10 08:56:31 +01:00
Rémi Verschelde
89b8de71c0
Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master
2021-12-09 23:04:41 +01:00
Rémi Verschelde
e3b0282080
Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_master
2021-12-09 23:03:10 +01:00
ne0fhyk
862c0d06fb
Add support for configuring the xr hand tracking frequency mode
2021-12-09 12:25:48 -08:00
Fredia Huya-Kouadio
cfa81ff32a
Enable configuration of the `android:excludeFromRecents` activity attribute.
2021-12-09 08:50:47 -08:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
...
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Fredia Huya-Kouadio
2e7e6502dd
Add configs to specify the min and target sdk versions.
2021-12-08 09:13:07 -08:00
Lightning_A
e078f970db
Rename `remove()` to `remove_at()` when removing by index
2021-11-23 18:58:57 -07:00
Fredia Huya-Kouadio
882ec0d611
Add support for OpenXR export configurations.
2021-11-20 06:10:44 -08:00
Pedro J. Estébanez
cab870e9d3
Drop pointless Android depth buffer setting
2021-11-15 11:02:01 +01:00
Rémi Verschelde
8a15e404b2
Merge pull request #54463 from RandomShaper/fix_gl3_32bits
2021-11-09 11:55:26 +01:00
Hugo Locurcio
665d29c16d
Fix new projects always being created with OpenGL
...
Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.
This also makes the rendering driver checks use lowercase names
everywhere for consistency.
2021-11-01 22:04:36 +01:00
Pedro J. Estébanez
07adf1193d
Drop broken Android 32-bit framebuffer setting for a reliable one for depth buffer
2021-11-01 14:04:24 +01:00
Clay John
8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
...
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Hugo Locurcio
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
...
- Use lowercase driver names for the `--rendering-driver`
command line argument.
2021-10-30 02:05:49 +02:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from `clang-format` 13
...
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Hugo Locurcio
b1b14e5fd7
Build for 64-bit ARM by default when compiling or exporting for Android
...
All Android devices that support Vulkan support 64-bit ARM.
This also removes NEON opt-out code for ARMv7 as pretty much all
ARMv7 devices also support NEON.
2021-10-12 16:35:49 +02:00
ne0fhyk
431ccdb057
Pass the correct `export_format` argument to locate the assets directory when exporting.
2021-10-11 08:24:21 -07:00
ne0fhyk
5bbfe0b5a8
Add support for Play Asset Delivery.
...
This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.
2021-09-15 06:06:11 -07:00
Juan Linietsky
58388f8cec
Merge pull request #47391 from Calinou/platform-feature-tags-lowercase
...
Make platform feature tag names lowercase
2021-09-07 16:30:50 -03:00
Fredia Huya-Kouadio
ebac430445
Merge pull request #52159 from m4gr3d/addoculus_openxr_
...
Update the AndroidManifest to enable access to Oculus OpenXR runtime
2021-09-01 21:09:28 -07:00
Hugo Locurcio
2daaf0fdc3
Make platform feature tag names lowercase
...
Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.
- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00
ne0fhyk
9f4aa1f5ad
Update the AndroidManifest to enable access to Oculus OpenXR runtime.
2021-08-27 11:12:25 -07:00
Michael Alexsander
b4cea10771
Merge pull request #49756 from Calinou/android-export-move-clear-previous-install-setting
...
Move the Android "clear previous install" setting to Editor Settings
2021-08-22 23:30:13 +00:00
ne0fhyk
3a00ff1cce
Add partial support for Android scoped storage.
...
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-16 23:11:56 -07:00
Hugo Locurcio
2cdace1749
Move the Android "clear previous install" setting to Editor Settings
...
This means the setting now applies to every project deployed from
the editor, rather than being per-export preset.
2021-08-16 05:59:48 +02:00
Fredia Huya-Kouadio
e73e336e3b
Add support for prompting the user to retain app data on uninstall.
...
Supported on Android 10 and higher.
2021-08-12 22:16:14 -07:00
Sergey Minakov
ed49e038ec
Split android platform export template into multiple files
2021-08-12 17:15:02 +03:00