godot/servers/physics_2d
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
area_2d_sw.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
area_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
area_pair_2d_sw.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
area_pair_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
body_2d_sw.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
body_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
body_pair_2d_sw.cpp Fixed OWC for rigid bodies, closes #25732 2019-02-12 08:40:18 -03:00
body_pair_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
broad_phase_2d_basic.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
broad_phase_2d_basic.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
broad_phase_2d_hash_grid.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
broad_phase_2d_hash_grid.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
broad_phase_2d_sw.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
broad_phase_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_object_2d_sw.cpp -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_object_2d_sw.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_solver_2d_sat.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_solver_2d_sat.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_solver_2d_sw.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_solver_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
constraint_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joints_2d_sw.cpp Remove hardcoded joint bias 2019-03-27 19:21:07 +01:00
joints_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_2d_server_sw.cpp Make query checks less agressive, fixes #24694 2019-03-02 08:48:47 -03:00
physics_2d_server_sw.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
physics_2d_server_wrap_mt.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_2d_server_wrap_mt.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
shape_2d_sw.cpp Merge pull request #26103 from nekomatata/area2d-rectangle-collision-fix 2019-02-21 14:39:26 +01:00
shape_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
space_2d_sw.cpp Fixed bugs in test body motion and removed unnecesary test in move_and_slide. Fixes #25968 2019-02-21 17:21:36 -03:00
space_2d_sw.h Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 2019-02-16 13:45:01 -03:00
step_2d_sw.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
step_2d_sw.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00