godot/drivers/gles3/storage
Rémi Verschelde f8b29d54a3
Merge pull request #96863 from BlueCube3310/gles-align-fix
Compatibility: Fix alignment of compressed textures when retrieving
2024-09-12 09:25:39 +02:00
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SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
config.cpp Enable MSAA support for all non-web platforms 2024-09-01 18:26:49 -07:00
config.h Fixed crash on PowerVR GE8320 GPUs 2024-07-30 08:43:04 +02:00
light_storage.cpp Fixed OpenGL shadow textures not honoring texture type when reusing textures 2024-09-03 07:12:51 +02:00
light_storage.h Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
material_storage.cpp Add basic support to evaluate operator value in shader language 2024-09-09 15:12:11 +03:00
material_storage.h Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00
mesh_storage.cpp Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage 2024-09-10 09:51:22 +02:00
mesh_storage.h Avoid const_cast in mesh_storage.h 2024-08-28 14:46:03 -07:00
particles_storage.cpp Fix Adreno 3xx compatibility for devices with newer driver versions 2024-06-11 23:23:51 +02:00
particles_storage.h Add more validation to UBO size and alignment in Compatibility renderer 2024-06-14 12:56:29 -07:00
render_scene_buffers_gles3.cpp Fix incorrect enabling of post process in OpenGL 2024-06-24 13:22:01 +10:00
render_scene_buffers_gles3.h Fix incorrect enabling of post process in OpenGL 2024-06-24 13:22:01 +10:00
texture_storage.cpp Compatibility: Fix alignment of compressed textures when retrieving 2024-09-11 18:15:26 +02:00
texture_storage.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
utilities.cpp Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00
utilities.h Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00