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SCsub
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Build System Changes
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2014-10-07 01:31:49 -03:00 |
area.cpp
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Batch of Bugfixes
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2014-12-07 02:04:20 -03:00 |
area.h
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Batch of Bugfixes
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2014-12-07 02:04:20 -03:00 |
baked_light_instance.cpp
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-Much improvement to baked light baker
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2014-10-27 22:54:32 -03:00 |
baked_light_instance.h
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-Much improvement to baked light baker
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2014-10-27 22:54:32 -03:00 |
body_shape.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
body_shape.h
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Bug Fixes
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2014-11-02 11:31:01 -03:00 |
bone_attachment.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
bone_attachment.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
camera.cpp
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-fixed issue with denormals in half precission, closes #1073
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2015-01-03 11:06:53 -03:00 |
camera.h
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-fixed issue with denormals in half precission, closes #1073
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2015-01-03 11:06:53 -03:00 |
character_camera.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
character_camera.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
collision_object.cpp
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-Work in progress visual shader editor *DOES NOT WORK YET*
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2015-01-03 16:52:37 -03:00 |
collision_object.h
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |
collision_polygon.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
collision_polygon.h
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CollisionPolygon (3D)
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2014-09-16 21:19:54 -03:00 |
immediate_geometry.cpp
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-typo fixed in ImmediateGeometry (#1066)
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2015-01-02 13:21:07 -03:00 |
immediate_geometry.h
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Little Bits
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2014-10-12 02:13:22 -03:00 |
interpolated_camera.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
interpolated_camera.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
light.cpp
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Batch of Bugfixes
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2014-12-07 02:04:20 -03:00 |
light.h
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Little Bits
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2014-10-12 02:13:22 -03:00 |
mesh_instance.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
mesh_instance.h
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Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint
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2014-05-13 13:25:24 +08:00 |
multimesh_instance.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
multimesh_instance.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
navigation.cpp
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NavMesh
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2014-11-17 07:46:11 -03:00 |
navigation.h
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NavMesh
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2014-11-17 07:46:11 -03:00 |
navigation_agent.cpp
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Small Issues & Maintenance
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2014-08-01 22:10:38 -03:00 |
navigation_agent.h
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Small Issues & Maintenance
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2014-08-01 22:10:38 -03:00 |
navigation_mesh.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
navigation_mesh.h
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Small Issues & Maintenance
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2014-08-01 22:10:38 -03:00 |
optimized_spatial_scene.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
optimized_spatial_scene.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
particles.cpp
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Misc Fixes
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2014-06-27 23:21:45 -03:00 |
particles.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
path.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
path.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
physics_body.cpp
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-fixed silly bug in trigger check (#1051)
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2015-01-02 13:30:59 -03:00 |
physics_body.h
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UDP Fixes
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2014-11-13 00:53:12 -03:00 |
physics_joint.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
physics_joint.h
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |
portal.cpp
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Misc Fixes
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2014-06-27 23:21:45 -03:00 |
portal.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
position_3d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
position_3d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
proximity_group.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
proximity_group.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
quad.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
quad.h
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-Fixed a few bugs in Viewport
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2014-04-10 00:18:27 -03:00 |
ray_cast.cpp
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-Work in progress visual shader editor *DOES NOT WORK YET*
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2015-01-03 16:52:37 -03:00 |
ray_cast.h
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-Work in progress visual shader editor *DOES NOT WORK YET*
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2015-01-03 16:52:37 -03:00 |
room_instance.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
room_instance.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
scenario_fx.cpp
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-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
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2014-09-22 00:50:48 -03:00 |
scenario_fx.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
skeleton.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
skeleton.h
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-Much improvement to baked light baker
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2014-10-27 22:54:32 -03:00 |
spatial.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
spatial.h
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
spatial_indexer.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
spatial_indexer.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
spatial_player.cpp
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Misc Fixes
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2014-06-27 23:21:45 -03:00 |
spatial_player.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
spatial_sample_player.cpp
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-refresh play options in property when setting samplelibrary (#1016)
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2015-01-02 14:32:05 -03:00 |
spatial_sample_player.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
spatial_stream_player.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
spatial_stream_player.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sprite_3d.cpp
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-fixed signal in #1075
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2015-01-02 13:08:28 -03:00 |
sprite_3d.h
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Light Baker!
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2014-06-11 10:41:03 -03:00 |
test_cube.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
test_cube.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
vehicle_body.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
vehicle_body.h
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3D Physics and Other Stuff
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2014-09-02 23:13:40 -03:00 |
visibility_notifier.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
visibility_notifier.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
visual_instance.cpp
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Batch of Bugfixes
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2014-12-07 02:04:20 -03:00 |
visual_instance.h
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-Much improvement to baked light baker
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2014-10-27 22:54:32 -03:00 |