godot/modules/gdscript
Lunatoid 07053d0c6a Fixed ParseError when calling Object.new()
Fixes #41462 where calling Object.new() in GDScript gave an error.
I fixed it by adding exclusion when checking if the name is a builtin
type to exclude objects with a comment detailing why.
2020-09-02 00:11:58 +02:00
..
doc_classes Add link titles for all links in the class reference 2020-08-31 14:22:07 +02:00
editor Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. 2020-08-19 03:10:51 +02:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
language_server GDScript: Fix LSP getting wrong union value on unnamed enums 2020-08-17 21:10:30 -03:00
config.py DocData: Skip unexposed classes 2020-04-20 12:51:10 +02:00
gdscript_analyzer.cpp Fixed ParseError when calling Object.new() 2020-09-02 00:11:58 +02:00
gdscript_analyzer.h GDScript: Don't try to parse constant scripts that aren't valid 2020-09-01 09:26:27 -03:00
gdscript_byte_codegen.cpp Add GDScript code generation interface 2020-09-01 14:27:19 -03:00
gdscript_byte_codegen.h Add GDScript code generation interface 2020-09-01 14:27:19 -03:00
gdscript_cache.cpp GDScript: Use pointer instead of references in cache 2020-08-23 12:55:27 -03:00
gdscript_cache.h GDScript: Use pointer instead of references in cache 2020-08-23 12:55:27 -03:00
gdscript_codegen.h Add GDScript code generation interface 2020-09-01 14:27:19 -03:00
gdscript_compiler.cpp Change GDScript compiler to use codegen abstraction 2020-09-01 14:36:22 -03:00
gdscript_compiler.h Change GDScript compiler to use codegen abstraction 2020-09-01 14:36:22 -03:00
gdscript_editor.cpp GDScript: Add recursion depth limit for completion 2020-08-26 15:38:23 -03:00
gdscript_function.cpp Add GDScript disassembler 2020-09-01 14:36:30 -03:00
gdscript_function.h Add GDScript disassembler 2020-09-01 14:36:30 -03:00
gdscript_functions.cpp GDScript: Clarified/fixed inaccuracies in the built-in function docs. 2020-07-25 20:26:02 +02:00
gdscript_functions.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_parser.cpp Change GDScript compiler to use codegen abstraction 2020-09-01 14:36:22 -03:00
gdscript_parser.h Change GDScript compiler to use codegen abstraction 2020-09-01 14:36:22 -03:00
gdscript_tokenizer.cpp Change GDScript compiler to use codegen abstraction 2020-09-01 14:36:22 -03:00
gdscript_tokenizer.h GDScript: Allow keywords to be used in $ notation 2020-08-19 10:19:05 -03:00
gdscript_warning.cpp Add warning checks in GDScript analyzer 2020-07-20 11:38:40 -03:00
gdscript_warning.h Add warning checks in GDScript analyzer 2020-07-20 11:38:40 -03:00
gdscript.cpp GDScript: Use pointer instead of references in cache 2020-08-23 12:55:27 -03:00
gdscript.h GDScript: Properly resolve external inner classes from preload 2020-08-23 12:55:27 -03:00
register_types.cpp [GDScript] Add static HashMap cleanup. 2020-08-01 22:08:12 +03:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00