1973 lines
69 KiB
C++
1973 lines
69 KiB
C++
/*************************************************************************/
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/* resource_importer_scene.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "resource_importer_scene.h"
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#include "core/io/resource_saver.h"
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#include "editor/editor_node.h"
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#include "scene/3d/collision_shape_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/navigation_3d.h"
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#include "scene/3d/physics_body_3d.h"
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#include "scene/3d/vehicle_body_3d.h"
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#include "scene/animation/animation_player.h"
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#include "scene/resources/animation.h"
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#include "scene/resources/box_shape_3d.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/ray_shape_3d.h"
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#include "scene/resources/resource_format_text.h"
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#include "scene/resources/sphere_shape_3d.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/world_margin_shape_3d.h"
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uint32_t EditorSceneImporter::get_import_flags() const {
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if (get_script_instance()) {
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return get_script_instance()->call("_get_import_flags");
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}
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ERR_FAIL_V(0);
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}
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void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
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if (get_script_instance()) {
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Array arr = get_script_instance()->call("_get_extensions");
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for (int i = 0; i < arr.size(); i++) {
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r_extensions->push_back(arr[i]);
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}
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return;
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}
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ERR_FAIL();
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}
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Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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if (get_script_instance()) {
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return get_script_instance()->call("_import_scene", p_path, p_flags, p_bake_fps);
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}
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ERR_FAIL_V(nullptr);
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}
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Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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if (get_script_instance()) {
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return get_script_instance()->call("_import_animation", p_path, p_flags);
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}
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ERR_FAIL_V(nullptr);
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}
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//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
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//and you want to load the resulting file
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Node *EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps);
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}
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Ref<Animation> EditorSceneImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this, p_path, p_flags, p_bake_fps);
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}
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void EditorSceneImporter::_bind_methods() {
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ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_scene_from_other_importer);
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ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_animation_from_other_importer);
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BIND_VMETHOD(MethodInfo(Variant::INT, "_get_import_flags"));
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BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_extensions"));
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MethodInfo mi = MethodInfo(Variant::OBJECT, "_import_scene", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps"));
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mi.return_val.class_name = "Node";
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BIND_VMETHOD(mi);
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mi = MethodInfo(Variant::OBJECT, "_import_animation", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps"));
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mi.return_val.class_name = "Animation";
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BIND_VMETHOD(mi);
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BIND_CONSTANT(IMPORT_SCENE);
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BIND_CONSTANT(IMPORT_ANIMATION);
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BIND_CONSTANT(IMPORT_ANIMATION_DETECT_LOOP);
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BIND_CONSTANT(IMPORT_ANIMATION_OPTIMIZE);
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BIND_CONSTANT(IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS);
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BIND_CONSTANT(IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
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BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS);
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BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES);
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BIND_CONSTANT(IMPORT_MATERIALS_IN_INSTANCES);
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BIND_CONSTANT(IMPORT_USE_COMPRESSION);
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}
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////////////////////////////////////////////////
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void EditorSceneImporterMesh::add_blend_shape(const String &p_name) {
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ERR_FAIL_COND(surfaces.size() > 0);
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blend_shapes.push_back(p_name);
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}
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int EditorSceneImporterMesh::get_blend_shape_count() const {
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return blend_shapes.size();
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}
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String EditorSceneImporterMesh::get_blend_shape_name(int p_blend_shape) const {
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ERR_FAIL_INDEX_V(p_blend_shape, blend_shapes.size(), String());
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return blend_shapes[p_blend_shape];
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}
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void EditorSceneImporterMesh::set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode) {
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blend_shape_mode = p_blend_shape_mode;
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}
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Mesh::BlendShapeMode EditorSceneImporterMesh::get_blend_shape_mode() const {
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return blend_shape_mode;
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}
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void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name) {
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ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size());
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ERR_FAIL_COND(p_arrays.size() != Mesh::ARRAY_MAX);
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Surface s;
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s.primitive = p_primitive;
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s.arrays = p_arrays;
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s.name = p_name;
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for (int i = 0; i < blend_shapes.size(); i++) {
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Array bsdata = p_blend_shapes[i];
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ERR_FAIL_COND(bsdata.size() != Mesh::ARRAY_MAX);
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Surface::BlendShape bs;
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bs.arrays = bsdata;
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s.blend_shape_data.push_back(bs);
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}
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List<Variant> lods;
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p_lods.get_key_list(&lods);
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for (List<Variant>::Element *E = lods.front(); E; E = E->next()) {
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ERR_CONTINUE(!E->get().is_num());
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Surface::LOD lod;
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lod.distance = E->get();
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lod.indices = p_lods[E->get()];
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ERR_CONTINUE(lod.indices.size() == 0);
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s.lods.push_back(lod);
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}
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s.material = p_material;
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surfaces.push_back(s);
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mesh.unref();
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}
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int EditorSceneImporterMesh::get_surface_count() const {
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return surfaces.size();
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}
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Mesh::PrimitiveType EditorSceneImporterMesh::get_surface_primitive_type(int p_surface) {
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ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Mesh::PRIMITIVE_MAX);
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return surfaces[p_surface].primitive;
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}
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Array EditorSceneImporterMesh::get_surface_arrays(int p_surface) const {
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ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
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return surfaces[p_surface].arrays;
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}
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String EditorSceneImporterMesh::get_surface_name(int p_surface) const {
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ERR_FAIL_INDEX_V(p_surface, surfaces.size(), String());
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return surfaces[p_surface].name;
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}
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Array EditorSceneImporterMesh::get_surface_blend_shape_arrays(int p_surface, int p_blend_shape) const {
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ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
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ERR_FAIL_INDEX_V(p_blend_shape, surfaces[p_surface].blend_shape_data.size(), Array());
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return surfaces[p_surface].blend_shape_data[p_blend_shape].arrays;
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}
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int EditorSceneImporterMesh::get_surface_lod_count(int p_surface) const {
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ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0);
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return surfaces[p_surface].lods.size();
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}
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Vector<int> EditorSceneImporterMesh::get_surface_lod_indices(int p_surface, int p_lod) const {
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ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Vector<int>());
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ERR_FAIL_INDEX_V(p_lod, surfaces[p_surface].lods.size(), Vector<int>());
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return surfaces[p_surface].lods[p_lod].indices;
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}
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float EditorSceneImporterMesh::get_surface_lod_size(int p_surface, int p_lod) const {
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ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0);
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ERR_FAIL_INDEX_V(p_lod, surfaces[p_surface].lods.size(), 0);
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return surfaces[p_surface].lods[p_lod].distance;
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}
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Ref<Material> EditorSceneImporterMesh::get_surface_material(int p_surface) const {
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ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Ref<Material>());
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return surfaces[p_surface].material;
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}
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void EditorSceneImporterMesh::generate_lods() {
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if (!SurfaceTool::simplify_func) {
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return;
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}
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for (int i = 0; i < surfaces.size(); i++) {
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if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) {
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continue;
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}
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surfaces.write[i].lods.clear();
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Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX];
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Vector<int> indices = surfaces[i].arrays[RS::ARRAY_INDEX];
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if (indices.size() == 0) {
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continue; //no lods if no indices
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}
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uint32_t vertex_count = vertices.size();
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const Vector3 *vertices_ptr = vertices.ptr();
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int min_indices = 10;
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int index_target = indices.size() / 2;
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print_line("total: " + itos(indices.size()));
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while (index_target > min_indices) {
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float error;
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Vector<int> new_indices;
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new_indices.resize(indices.size());
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size_t new_len = SurfaceTool::simplify_func((unsigned int *)new_indices.ptrw(), (const unsigned int *)indices.ptr(), indices.size(), (const float *)vertices_ptr, vertex_count, sizeof(Vector3), index_target, 1e20, &error);
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print_line("shoot for " + itos(index_target) + ", got " + itos(new_len) + " distance " + rtos(error));
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if ((int)new_len > (index_target * 120 / 100)) {
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break; // 20 percent tolerance
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}
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new_indices.resize(new_len);
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Surface::LOD lod;
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lod.distance = error;
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lod.indices = new_indices;
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surfaces.write[i].lods.push_back(lod);
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index_target /= 2;
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}
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}
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}
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bool EditorSceneImporterMesh::has_mesh() const {
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return mesh.is_valid();
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}
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Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh() {
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ERR_FAIL_COND_V(surfaces.size() == 0, Ref<ArrayMesh>());
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if (mesh.is_null()) {
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mesh.instance();
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for (int i = 0; i < blend_shapes.size(); i++) {
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mesh->add_blend_shape(blend_shapes[i]);
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}
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mesh->set_blend_shape_mode(blend_shape_mode);
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for (int i = 0; i < surfaces.size(); i++) {
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Array bs_data;
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if (surfaces[i].blend_shape_data.size()) {
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for (int j = 0; j < surfaces[i].blend_shape_data.size(); j++) {
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bs_data.push_back(surfaces[i].blend_shape_data[j].arrays);
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}
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}
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Dictionary lods;
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if (surfaces[i].lods.size()) {
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for (int j = 0; j < surfaces[i].lods.size(); j++) {
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lods[surfaces[i].lods[j].distance] = surfaces[i].lods[j].indices;
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}
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}
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mesh->add_surface_from_arrays(surfaces[i].primitive, surfaces[i].arrays, bs_data, lods);
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if (surfaces[i].material.is_valid()) {
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mesh->surface_set_material(mesh->get_surface_count() - 1, surfaces[i].material);
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}
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if (surfaces[i].name != String()) {
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mesh->surface_set_name(mesh->get_surface_count() - 1, surfaces[i].name);
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}
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}
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}
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return mesh;
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}
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void EditorSceneImporterMesh::clear() {
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surfaces.clear();
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blend_shapes.clear();
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mesh.unref();
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}
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void EditorSceneImporterMesh::_set_data(const Dictionary &p_data) {
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clear();
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if (p_data.has("blend_shape_names")) {
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blend_shapes = p_data["blend_shape_names"];
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}
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if (p_data.has("surfaces")) {
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Array surface_arr = p_data["surfaces"];
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for (int i = 0; i < surface_arr.size(); i++) {
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Dictionary s = surface_arr[i];
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ERR_CONTINUE(!s.has("primitive"));
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ERR_CONTINUE(!s.has("arrays"));
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Mesh::PrimitiveType prim = Mesh::PrimitiveType(int(s["primitive"]));
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ERR_CONTINUE(prim >= Mesh::PRIMITIVE_MAX);
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Array arr = s["arrays"];
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Dictionary lods;
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String name;
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if (s.has("name")) {
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name = s["name"];
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}
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if (s.has("lods")) {
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lods = s["lods"];
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}
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Array blend_shapes;
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if (s.has("blend_shapes")) {
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blend_shapes = s["blend_shapes"];
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}
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Ref<Material> material;
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if (s.has("material")) {
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material = s["material"];
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}
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add_surface(prim, arr, blend_shapes, lods, material, name);
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}
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}
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}
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Dictionary EditorSceneImporterMesh::_get_data() const {
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Dictionary data;
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if (blend_shapes.size()) {
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data["blend_shape_names"] = blend_shapes;
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}
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Array surface_arr;
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for (int i = 0; i < surfaces.size(); i++) {
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Dictionary d;
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d["primitive"] = surfaces[i].primitive;
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d["arrays"] = surfaces[i].arrays;
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if (surfaces[i].blend_shape_data.size()) {
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Array bs_data;
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for (int j = 0; j < surfaces[i].blend_shape_data.size(); j++) {
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bs_data.push_back(surfaces[i].blend_shape_data[j].arrays);
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}
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d["blend_shapes"] = bs_data;
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}
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if (surfaces[i].lods.size()) {
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Dictionary lods;
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for (int j = 0; j < surfaces[i].lods.size(); j++) {
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lods[surfaces[i].lods[j].distance] = surfaces[i].lods[j].indices;
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}
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d["lods"] = lods;
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}
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if (surfaces[i].material.is_valid()) {
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d["material"] = surfaces[i].material;
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}
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if (surfaces[i].name != String()) {
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d["name"] = surfaces[i].name;
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}
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surface_arr.push_back(d);
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}
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data["surfaces"] = surface_arr;
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return data;
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}
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void EditorSceneImporterMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &EditorSceneImporterMesh::add_blend_shape);
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ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &EditorSceneImporterMesh::get_blend_shape_count);
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ClassDB::bind_method(D_METHOD("get_blend_shape_name", "blend_shape_idx"), &EditorSceneImporterMesh::get_blend_shape_name);
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ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &EditorSceneImporterMesh::set_blend_shape_mode);
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ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &EditorSceneImporterMesh::get_blend_shape_mode);
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ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material"), &EditorSceneImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()));
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ClassDB::bind_method(D_METHOD("get_surface_count"), &EditorSceneImporterMesh::get_surface_count);
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ClassDB::bind_method(D_METHOD("get_surface_primitive_type", "surface_idx"), &EditorSceneImporterMesh::get_surface_primitive_type);
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ClassDB::bind_method(D_METHOD("get_surface_name", "surface_idx"), &EditorSceneImporterMesh::get_surface_name);
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ClassDB::bind_method(D_METHOD("get_surface_arrays", "surface_idx"), &EditorSceneImporterMesh::get_surface_arrays);
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ClassDB::bind_method(D_METHOD("get_surface_blend_shape_arrays", "surface_idx", "blend_shape_idx"), &EditorSceneImporterMesh::get_surface_blend_shape_arrays);
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ClassDB::bind_method(D_METHOD("get_surface_lod_count", "surface_idx"), &EditorSceneImporterMesh::get_surface_lod_count);
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ClassDB::bind_method(D_METHOD("get_surface_lod_size", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_size);
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ClassDB::bind_method(D_METHOD("get_surface_lod_indices", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_indices);
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ClassDB::bind_method(D_METHOD("get_surface_material", "surface_idx"), &EditorSceneImporterMesh::get_surface_material);
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ClassDB::bind_method(D_METHOD("get_mesh"), &EditorSceneImporterMesh::get_mesh);
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ClassDB::bind_method(D_METHOD("clear"), &EditorSceneImporterMesh::clear);
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ClassDB::bind_method(D_METHOD("_set_data", "data"), &EditorSceneImporterMesh::_set_data);
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ClassDB::bind_method(D_METHOD("_get_data"), &EditorSceneImporterMesh::_get_data);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
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}
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|
|
|
void EditorSceneImporterMeshNode::set_mesh(const Ref<EditorSceneImporterMesh> &p_mesh) {
|
|
mesh = p_mesh;
|
|
}
|
|
Ref<EditorSceneImporterMesh> EditorSceneImporterMeshNode::get_mesh() const {
|
|
return mesh;
|
|
}
|
|
|
|
void EditorSceneImporterMeshNode::set_skin(const Ref<Skin> &p_skin) {
|
|
skin = p_skin;
|
|
}
|
|
Ref<Skin> EditorSceneImporterMeshNode::get_skin() const {
|
|
return skin;
|
|
}
|
|
|
|
void EditorSceneImporterMeshNode::set_surface_material(int p_idx, const Ref<Material> &p_material) {
|
|
ERR_FAIL_COND(p_idx < 0);
|
|
if (p_idx >= surface_materials.size()) {
|
|
surface_materials.resize(p_idx + 1);
|
|
}
|
|
|
|
surface_materials.write[p_idx] = p_material;
|
|
}
|
|
Ref<Material> EditorSceneImporterMeshNode::get_surface_material(int p_idx) const {
|
|
ERR_FAIL_COND_V(p_idx < 0, Ref<Material>());
|
|
if (p_idx >= surface_materials.size()) {
|
|
return Ref<Material>();
|
|
}
|
|
return surface_materials[p_idx];
|
|
}
|
|
|
|
void EditorSceneImporterMeshNode::set_skeleton_path(const NodePath &p_path) {
|
|
skeleton_path = p_path;
|
|
}
|
|
NodePath EditorSceneImporterMeshNode::get_skeleton_path() const {
|
|
return skeleton_path;
|
|
}
|
|
|
|
void EditorSceneImporterMeshNode::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &EditorSceneImporterMeshNode::set_mesh);
|
|
ClassDB::bind_method(D_METHOD("get_mesh"), &EditorSceneImporterMeshNode::get_mesh);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_skin", "skin"), &EditorSceneImporterMeshNode::set_skin);
|
|
ClassDB::bind_method(D_METHOD("get_skin"), &EditorSceneImporterMeshNode::get_skin);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &EditorSceneImporterMeshNode::set_skeleton_path);
|
|
ClassDB::bind_method(D_METHOD("get_skeleton_path"), &EditorSceneImporterMeshNode::get_skeleton_path);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "EditorSceneImporterMesh"), "set_mesh", "get_mesh");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path");
|
|
}
|
|
|
|
/////////////////////////////////
|
|
void EditorScenePostImport::_bind_methods() {
|
|
BIND_VMETHOD(MethodInfo(Variant::OBJECT, "post_import", PropertyInfo(Variant::OBJECT, "scene")));
|
|
ClassDB::bind_method(D_METHOD("get_source_folder"), &EditorScenePostImport::get_source_folder);
|
|
ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file);
|
|
}
|
|
|
|
Node *EditorScenePostImport::post_import(Node *p_scene) {
|
|
if (get_script_instance()) {
|
|
return get_script_instance()->call("post_import", p_scene);
|
|
}
|
|
|
|
return p_scene;
|
|
}
|
|
|
|
String EditorScenePostImport::get_source_folder() const {
|
|
return source_folder;
|
|
}
|
|
|
|
String EditorScenePostImport::get_source_file() const {
|
|
return source_file;
|
|
}
|
|
|
|
void EditorScenePostImport::init(const String &p_source_folder, const String &p_source_file) {
|
|
source_folder = p_source_folder;
|
|
source_file = p_source_file;
|
|
}
|
|
|
|
EditorScenePostImport::EditorScenePostImport() {
|
|
}
|
|
|
|
String ResourceImporterScene::get_importer_name() const {
|
|
return "scene";
|
|
}
|
|
|
|
String ResourceImporterScene::get_visible_name() const {
|
|
return "Scene";
|
|
}
|
|
|
|
void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
|
|
for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
|
|
E->get()->get_extensions(p_extensions);
|
|
}
|
|
}
|
|
|
|
String ResourceImporterScene::get_save_extension() const {
|
|
return "scn";
|
|
}
|
|
|
|
String ResourceImporterScene::get_resource_type() const {
|
|
return "PackedScene";
|
|
}
|
|
|
|
int ResourceImporterScene::get_format_version() const {
|
|
return 1;
|
|
}
|
|
|
|
bool ResourceImporterScene::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
|
|
if (p_option.begins_with("animation/")) {
|
|
if (p_option != "animation/import" && !bool(p_options["animation/import"])) {
|
|
return false;
|
|
}
|
|
|
|
if (p_option == "animation/keep_custom_tracks" && int(p_options["animation/storage"]) == 0) {
|
|
return false;
|
|
}
|
|
|
|
if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) {
|
|
return false;
|
|
}
|
|
|
|
if (p_option.begins_with("animation/clip_")) {
|
|
int max_clip = p_options["animation/clips/amount"];
|
|
int clip = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1;
|
|
if (clip >= max_clip) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p_option == "materials/keep_on_reimport" && int(p_options["materials/storage"]) == 0) {
|
|
return false;
|
|
}
|
|
|
|
if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 2) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int ResourceImporterScene::get_preset_count() const {
|
|
return PRESET_MAX;
|
|
}
|
|
|
|
String ResourceImporterScene::get_preset_name(int p_idx) const {
|
|
switch (p_idx) {
|
|
case PRESET_SINGLE_SCENE:
|
|
return TTR("Import as Single Scene");
|
|
case PRESET_SEPARATE_ANIMATIONS:
|
|
return TTR("Import with Separate Animations");
|
|
case PRESET_SEPARATE_MATERIALS:
|
|
return TTR("Import with Separate Materials");
|
|
case PRESET_SEPARATE_MESHES:
|
|
return TTR("Import with Separate Objects");
|
|
case PRESET_SEPARATE_MESHES_AND_MATERIALS:
|
|
return TTR("Import with Separate Objects+Materials");
|
|
case PRESET_SEPARATE_MESHES_AND_ANIMATIONS:
|
|
return TTR("Import with Separate Objects+Animations");
|
|
case PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS:
|
|
return TTR("Import with Separate Materials+Animations");
|
|
case PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS:
|
|
return TTR("Import with Separate Objects+Materials+Animations");
|
|
case PRESET_MULTIPLE_SCENES:
|
|
return TTR("Import as Multiple Scenes");
|
|
case PRESET_MULTIPLE_SCENES_AND_MATERIALS:
|
|
return TTR("Import as Multiple Scenes+Materials");
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
static bool _teststr(const String &p_what, const String &p_str) {
|
|
String what = p_what;
|
|
|
|
//remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
|
|
while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
|
|
what = what.substr(0, what.length() - 1);
|
|
}
|
|
|
|
if (what.findn("$" + p_str) != -1) { //blender and other stuff
|
|
return true;
|
|
}
|
|
if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters
|
|
return true;
|
|
}
|
|
if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static String _fixstr(const String &p_what, const String &p_str) {
|
|
String what = p_what;
|
|
|
|
//remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
|
|
while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
|
|
what = what.substr(0, what.length() - 1);
|
|
}
|
|
|
|
String end = p_what.substr(what.length(), p_what.length() - what.length());
|
|
|
|
if (what.findn("$" + p_str) != -1) { //blender and other stuff
|
|
return what.replace("$" + p_str, "") + end;
|
|
}
|
|
if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters
|
|
return what.substr(0, what.length() - (p_str.length() + 1)) + end;
|
|
}
|
|
if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters
|
|
return what.substr(0, what.length() - (p_str.length() + 1)) + end;
|
|
}
|
|
return what;
|
|
}
|
|
|
|
static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) {
|
|
if (!p_convex) {
|
|
Ref<Shape3D> shape = mesh->create_trimesh_shape();
|
|
r_shape_list.push_back(shape);
|
|
} else {
|
|
Vector<Ref<Shape3D>> cd = mesh->convex_decompose();
|
|
if (cd.size()) {
|
|
for (int i = 0; i < cd.size(); i++) {
|
|
r_shape_list.push_back(cd[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape3D>>> &collision_map, LightBakeMode p_light_bake_mode) {
|
|
// children first
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
Node *r = _fix_node(p_node->get_child(i), p_root, collision_map, p_light_bake_mode);
|
|
if (!r) {
|
|
i--; //was erased
|
|
}
|
|
}
|
|
|
|
String name = p_node->get_name();
|
|
|
|
bool isroot = p_node == p_root;
|
|
|
|
if (!isroot && _teststr(name, "noimp")) {
|
|
memdelete(p_node);
|
|
return nullptr;
|
|
}
|
|
|
|
if (Object::cast_to<MeshInstance3D>(p_node)) {
|
|
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
|
|
|
|
Ref<ArrayMesh> m = mi->get_mesh();
|
|
|
|
if (m.is_valid()) {
|
|
for (int i = 0; i < m->get_surface_count(); i++) {
|
|
Ref<StandardMaterial3D> mat = m->surface_get_material(i);
|
|
if (!mat.is_valid()) {
|
|
continue;
|
|
}
|
|
|
|
if (_teststr(mat->get_name(), "alpha")) {
|
|
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
|
mat->set_name(_fixstr(mat->get_name(), "alpha"));
|
|
}
|
|
if (_teststr(mat->get_name(), "vcol")) {
|
|
mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
|
mat->set_name(_fixstr(mat->get_name(), "vcol"));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p_light_bake_mode != LIGHT_BAKE_DISABLED) {
|
|
mi->set_gi_mode(GeometryInstance3D::GI_MODE_BAKED);
|
|
}
|
|
}
|
|
|
|
if (Object::cast_to<AnimationPlayer>(p_node)) {
|
|
//remove animations referencing non-importable nodes
|
|
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
|
|
|
|
List<StringName> anims;
|
|
ap->get_animation_list(&anims);
|
|
for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
|
|
Ref<Animation> anim = ap->get_animation(E->get());
|
|
ERR_CONTINUE(anim.is_null());
|
|
for (int i = 0; i < anim->get_track_count(); i++) {
|
|
NodePath path = anim->track_get_path(i);
|
|
|
|
for (int j = 0; j < path.get_name_count(); j++) {
|
|
String node = path.get_name(j);
|
|
if (_teststr(node, "noimp")) {
|
|
anim->remove_track(i);
|
|
i--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_teststr(name, "colonly") || _teststr(name, "convcolonly")) {
|
|
if (isroot) {
|
|
return p_node;
|
|
}
|
|
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
|
|
if (mi) {
|
|
Ref<Mesh> mesh = mi->get_mesh();
|
|
|
|
if (mesh.is_valid()) {
|
|
List<Ref<Shape3D>> shapes;
|
|
String fixed_name;
|
|
if (collision_map.has(mesh)) {
|
|
shapes = collision_map[mesh];
|
|
} else if (_teststr(name, "colonly")) {
|
|
_gen_shape_list(mesh, shapes, false);
|
|
collision_map[mesh] = shapes;
|
|
} else if (_teststr(name, "convcolonly")) {
|
|
_gen_shape_list(mesh, shapes, true);
|
|
collision_map[mesh] = shapes;
|
|
}
|
|
|
|
if (_teststr(name, "colonly")) {
|
|
fixed_name = _fixstr(name, "colonly");
|
|
} else if (_teststr(name, "convcolonly")) {
|
|
fixed_name = _fixstr(name, "convcolonly");
|
|
}
|
|
|
|
ERR_FAIL_COND_V(fixed_name == String(), nullptr);
|
|
|
|
if (shapes.size()) {
|
|
StaticBody3D *col = memnew(StaticBody3D);
|
|
col->set_transform(mi->get_transform());
|
|
col->set_name(fixed_name);
|
|
p_node->replace_by(col);
|
|
memdelete(p_node);
|
|
p_node = col;
|
|
|
|
int idx = 0;
|
|
for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
|
|
CollisionShape3D *cshape = memnew(CollisionShape3D);
|
|
cshape->set_shape(E->get());
|
|
col->add_child(cshape);
|
|
|
|
cshape->set_name("shape" + itos(idx));
|
|
cshape->set_owner(col->get_owner());
|
|
idx++;
|
|
}
|
|
}
|
|
}
|
|
|
|
} else if (p_node->has_meta("empty_draw_type")) {
|
|
String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
|
|
StaticBody3D *sb = memnew(StaticBody3D);
|
|
sb->set_name(_fixstr(name, "colonly"));
|
|
Object::cast_to<Node3D>(sb)->set_transform(Object::cast_to<Node3D>(p_node)->get_transform());
|
|
p_node->replace_by(sb);
|
|
memdelete(p_node);
|
|
p_node = nullptr;
|
|
CollisionShape3D *colshape = memnew(CollisionShape3D);
|
|
if (empty_draw_type == "CUBE") {
|
|
BoxShape3D *boxShape = memnew(BoxShape3D);
|
|
boxShape->set_extents(Vector3(1, 1, 1));
|
|
colshape->set_shape(boxShape);
|
|
colshape->set_name("BoxShape3D");
|
|
} else if (empty_draw_type == "SINGLE_ARROW") {
|
|
RayShape3D *rayShape = memnew(RayShape3D);
|
|
rayShape->set_length(1);
|
|
colshape->set_shape(rayShape);
|
|
colshape->set_name("RayShape3D");
|
|
Object::cast_to<Node3D>(sb)->rotate_x(Math_PI / 2);
|
|
} else if (empty_draw_type == "IMAGE") {
|
|
WorldMarginShape3D *world_margin_shape = memnew(WorldMarginShape3D);
|
|
colshape->set_shape(world_margin_shape);
|
|
colshape->set_name("WorldMarginShape3D");
|
|
} else {
|
|
SphereShape3D *sphereShape = memnew(SphereShape3D);
|
|
sphereShape->set_radius(1);
|
|
colshape->set_shape(sphereShape);
|
|
colshape->set_name("SphereShape3D");
|
|
}
|
|
sb->add_child(colshape);
|
|
colshape->set_owner(sb->get_owner());
|
|
}
|
|
|
|
} else if (_teststr(name, "rigid") && Object::cast_to<MeshInstance3D>(p_node)) {
|
|
if (isroot) {
|
|
return p_node;
|
|
}
|
|
|
|
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
|
|
Ref<Mesh> mesh = mi->get_mesh();
|
|
|
|
if (mesh.is_valid()) {
|
|
List<Ref<Shape3D>> shapes;
|
|
if (collision_map.has(mesh)) {
|
|
shapes = collision_map[mesh];
|
|
} else {
|
|
_gen_shape_list(mesh, shapes, true);
|
|
}
|
|
|
|
RigidBody3D *rigid_body = memnew(RigidBody3D);
|
|
rigid_body->set_name(_fixstr(name, "rigid"));
|
|
p_node->replace_by(rigid_body);
|
|
rigid_body->set_transform(mi->get_transform());
|
|
p_node = rigid_body;
|
|
mi->set_name("mesh");
|
|
mi->set_transform(Transform());
|
|
rigid_body->add_child(mi);
|
|
mi->set_owner(rigid_body->get_owner());
|
|
|
|
int idx = 0;
|
|
for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
|
|
CollisionShape3D *cshape = memnew(CollisionShape3D);
|
|
cshape->set_shape(E->get());
|
|
rigid_body->add_child(cshape);
|
|
|
|
cshape->set_name("shape" + itos(idx));
|
|
cshape->set_owner(p_node->get_owner());
|
|
idx++;
|
|
}
|
|
}
|
|
|
|
} else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<MeshInstance3D>(p_node)) {
|
|
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
|
|
|
|
Ref<Mesh> mesh = mi->get_mesh();
|
|
|
|
if (mesh.is_valid()) {
|
|
List<Ref<Shape3D>> shapes;
|
|
String fixed_name;
|
|
if (collision_map.has(mesh)) {
|
|
shapes = collision_map[mesh];
|
|
} else if (_teststr(name, "col")) {
|
|
_gen_shape_list(mesh, shapes, false);
|
|
collision_map[mesh] = shapes;
|
|
} else if (_teststr(name, "convcol")) {
|
|
_gen_shape_list(mesh, shapes, true);
|
|
collision_map[mesh] = shapes;
|
|
}
|
|
|
|
if (_teststr(name, "col")) {
|
|
fixed_name = _fixstr(name, "col");
|
|
} else if (_teststr(name, "convcol")) {
|
|
fixed_name = _fixstr(name, "convcol");
|
|
}
|
|
|
|
if (fixed_name != String()) {
|
|
if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) {
|
|
mi->set_name(fixed_name);
|
|
}
|
|
}
|
|
|
|
if (shapes.size()) {
|
|
StaticBody3D *col = memnew(StaticBody3D);
|
|
col->set_name("static_collision");
|
|
mi->add_child(col);
|
|
col->set_owner(mi->get_owner());
|
|
|
|
int idx = 0;
|
|
for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
|
|
CollisionShape3D *cshape = memnew(CollisionShape3D);
|
|
cshape->set_shape(E->get());
|
|
col->add_child(cshape);
|
|
|
|
cshape->set_name("shape" + itos(idx));
|
|
cshape->set_owner(p_node->get_owner());
|
|
|
|
idx++;
|
|
}
|
|
}
|
|
}
|
|
|
|
} else if (_teststr(name, "navmesh") && Object::cast_to<MeshInstance3D>(p_node)) {
|
|
if (isroot) {
|
|
return p_node;
|
|
}
|
|
|
|
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
|
|
|
|
Ref<ArrayMesh> mesh = mi->get_mesh();
|
|
ERR_FAIL_COND_V(mesh.is_null(), nullptr);
|
|
NavigationRegion3D *nmi = memnew(NavigationRegion3D);
|
|
|
|
nmi->set_name(_fixstr(name, "navmesh"));
|
|
Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
|
|
nmesh->create_from_mesh(mesh);
|
|
nmi->set_navigation_mesh(nmesh);
|
|
Object::cast_to<Node3D>(nmi)->set_transform(mi->get_transform());
|
|
p_node->replace_by(nmi);
|
|
memdelete(p_node);
|
|
p_node = nmi;
|
|
} else if (_teststr(name, "vehicle")) {
|
|
if (isroot) {
|
|
return p_node;
|
|
}
|
|
|
|
Node *owner = p_node->get_owner();
|
|
Node3D *s = Object::cast_to<Node3D>(p_node);
|
|
VehicleBody3D *bv = memnew(VehicleBody3D);
|
|
String n = _fixstr(p_node->get_name(), "vehicle");
|
|
bv->set_name(n);
|
|
p_node->replace_by(bv);
|
|
p_node->set_name(n);
|
|
bv->add_child(p_node);
|
|
bv->set_owner(owner);
|
|
p_node->set_owner(owner);
|
|
bv->set_transform(s->get_transform());
|
|
s->set_transform(Transform());
|
|
|
|
p_node = bv;
|
|
|
|
} else if (_teststr(name, "wheel")) {
|
|
if (isroot) {
|
|
return p_node;
|
|
}
|
|
|
|
Node *owner = p_node->get_owner();
|
|
Node3D *s = Object::cast_to<Node3D>(p_node);
|
|
VehicleWheel3D *bv = memnew(VehicleWheel3D);
|
|
String n = _fixstr(p_node->get_name(), "wheel");
|
|
bv->set_name(n);
|
|
p_node->replace_by(bv);
|
|
p_node->set_name(n);
|
|
bv->add_child(p_node);
|
|
bv->set_owner(owner);
|
|
p_node->set_owner(owner);
|
|
bv->set_transform(s->get_transform());
|
|
s->set_transform(Transform());
|
|
|
|
p_node = bv;
|
|
|
|
} else if (Object::cast_to<MeshInstance3D>(p_node)) {
|
|
//last attempt, maybe collision inside the mesh data
|
|
|
|
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
|
|
|
|
Ref<ArrayMesh> mesh = mi->get_mesh();
|
|
if (!mesh.is_null()) {
|
|
List<Ref<Shape3D>> shapes;
|
|
if (collision_map.has(mesh)) {
|
|
shapes = collision_map[mesh];
|
|
} else if (_teststr(mesh->get_name(), "col")) {
|
|
_gen_shape_list(mesh, shapes, false);
|
|
collision_map[mesh] = shapes;
|
|
mesh->set_name(_fixstr(mesh->get_name(), "col"));
|
|
} else if (_teststr(mesh->get_name(), "convcol")) {
|
|
_gen_shape_list(mesh, shapes, true);
|
|
collision_map[mesh] = shapes;
|
|
mesh->set_name(_fixstr(mesh->get_name(), "convcol"));
|
|
}
|
|
|
|
if (shapes.size()) {
|
|
StaticBody3D *col = memnew(StaticBody3D);
|
|
col->set_name("static_collision");
|
|
p_node->add_child(col);
|
|
col->set_owner(p_node->get_owner());
|
|
|
|
int idx = 0;
|
|
for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
|
|
CollisionShape3D *cshape = memnew(CollisionShape3D);
|
|
cshape->set_shape(E->get());
|
|
col->add_child(cshape);
|
|
|
|
cshape->set_name("shape" + itos(idx));
|
|
cshape->set_owner(p_node->get_owner());
|
|
idx++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return p_node;
|
|
}
|
|
|
|
void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, bool p_bake_all) {
|
|
if (!scene->has_node(String("AnimationPlayer"))) {
|
|
return;
|
|
}
|
|
|
|
Node *n = scene->get_node(String("AnimationPlayer"));
|
|
ERR_FAIL_COND(!n);
|
|
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
|
|
ERR_FAIL_COND(!anim);
|
|
|
|
if (!anim->has_animation("default")) {
|
|
return;
|
|
}
|
|
|
|
Ref<Animation> default_anim = anim->get_animation("default");
|
|
|
|
for (int i = 0; i < p_clips.size(); i += 4) {
|
|
String name = p_clips[i];
|
|
float from = p_clips[i + 1];
|
|
float to = p_clips[i + 2];
|
|
bool loop = p_clips[i + 3];
|
|
if (from >= to) {
|
|
continue;
|
|
}
|
|
|
|
Ref<Animation> new_anim = memnew(Animation);
|
|
|
|
for (int j = 0; j < default_anim->get_track_count(); j++) {
|
|
List<float> keys;
|
|
int kc = default_anim->track_get_key_count(j);
|
|
int dtrack = -1;
|
|
for (int k = 0; k < kc; k++) {
|
|
float kt = default_anim->track_get_key_time(j, k);
|
|
if (kt >= from && kt < to) {
|
|
//found a key within range, so create track
|
|
if (dtrack == -1) {
|
|
new_anim->add_track(default_anim->track_get_type(j));
|
|
dtrack = new_anim->get_track_count() - 1;
|
|
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
|
|
|
|
if (kt > (from + 0.01) && k > 0) {
|
|
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
|
|
Quat q;
|
|
Vector3 p;
|
|
Vector3 s;
|
|
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
|
|
new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
|
|
}
|
|
if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
|
|
Variant var = default_anim->value_track_interpolate(j, from);
|
|
new_anim->track_insert_key(dtrack, 0, var);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
|
|
Quat q;
|
|
Vector3 p;
|
|
Vector3 s;
|
|
default_anim->transform_track_get_key(j, k, &p, &q, &s);
|
|
new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s);
|
|
}
|
|
if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
|
|
Variant var = default_anim->track_get_key_value(j, k);
|
|
new_anim->track_insert_key(dtrack, kt - from, var);
|
|
}
|
|
}
|
|
|
|
if (dtrack != -1 && kt >= to) {
|
|
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
|
|
Quat q;
|
|
Vector3 p;
|
|
Vector3 s;
|
|
default_anim->transform_track_interpolate(j, to, &p, &q, &s);
|
|
new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
|
|
}
|
|
if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
|
|
Variant var = default_anim->value_track_interpolate(j, to);
|
|
new_anim->track_insert_key(dtrack, to - from, var);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (dtrack == -1 && p_bake_all) {
|
|
new_anim->add_track(default_anim->track_get_type(j));
|
|
dtrack = new_anim->get_track_count() - 1;
|
|
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
|
|
if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
|
|
Quat q;
|
|
Vector3 p;
|
|
Vector3 s;
|
|
default_anim->transform_track_interpolate(j, from, &p, &q, &s);
|
|
new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
|
|
default_anim->transform_track_interpolate(j, to, &p, &q, &s);
|
|
new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
|
|
}
|
|
if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
|
|
Variant var = default_anim->value_track_interpolate(j, from);
|
|
new_anim->track_insert_key(dtrack, 0, var);
|
|
Variant to_var = default_anim->value_track_interpolate(j, to);
|
|
new_anim->track_insert_key(dtrack, to - from, to_var);
|
|
}
|
|
}
|
|
}
|
|
|
|
new_anim->set_loop(loop);
|
|
new_anim->set_length(to - from);
|
|
anim->add_animation(name, new_anim);
|
|
}
|
|
|
|
anim->remove_animation("default"); //remove default (no longer needed)
|
|
}
|
|
|
|
void ResourceImporterScene::_filter_anim_tracks(Ref<Animation> anim, Set<String> &keep) {
|
|
Ref<Animation> a = anim;
|
|
ERR_FAIL_COND(!a.is_valid());
|
|
|
|
for (int j = 0; j < a->get_track_count(); j++) {
|
|
String path = a->track_get_path(j);
|
|
|
|
if (!keep.has(path)) {
|
|
a->remove_track(j);
|
|
j--;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::_filter_tracks(Node *scene, const String &p_text) {
|
|
if (!scene->has_node(String("AnimationPlayer"))) {
|
|
return;
|
|
}
|
|
Node *n = scene->get_node(String("AnimationPlayer"));
|
|
ERR_FAIL_COND(!n);
|
|
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
|
|
ERR_FAIL_COND(!anim);
|
|
|
|
Vector<String> strings = p_text.split("\n");
|
|
for (int i = 0; i < strings.size(); i++) {
|
|
strings.write[i] = strings[i].strip_edges();
|
|
}
|
|
|
|
List<StringName> anim_names;
|
|
anim->get_animation_list(&anim_names);
|
|
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
|
|
String name = E->get();
|
|
bool valid_for_this = false;
|
|
bool valid = false;
|
|
|
|
Set<String> keep;
|
|
Set<String> keep_local;
|
|
|
|
for (int i = 0; i < strings.size(); i++) {
|
|
if (strings[i].begins_with("@")) {
|
|
valid_for_this = false;
|
|
for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
|
|
keep.insert(F->get());
|
|
}
|
|
keep_local.clear();
|
|
|
|
Vector<String> filters = strings[i].substr(1, strings[i].length()).split(",");
|
|
for (int j = 0; j < filters.size(); j++) {
|
|
String fname = filters[j].strip_edges();
|
|
if (fname == "") {
|
|
continue;
|
|
}
|
|
int fc = fname[0];
|
|
bool plus;
|
|
if (fc == '+') {
|
|
plus = true;
|
|
} else if (fc == '-') {
|
|
plus = false;
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
String filter = fname.substr(1, fname.length()).strip_edges();
|
|
|
|
if (!name.matchn(filter)) {
|
|
continue;
|
|
}
|
|
valid_for_this = plus;
|
|
}
|
|
|
|
if (valid_for_this) {
|
|
valid = true;
|
|
}
|
|
|
|
} else if (valid_for_this) {
|
|
Ref<Animation> a = anim->get_animation(name);
|
|
if (!a.is_valid()) {
|
|
continue;
|
|
}
|
|
|
|
for (int j = 0; j < a->get_track_count(); j++) {
|
|
String path = a->track_get_path(j);
|
|
|
|
String tname = strings[i];
|
|
if (tname == "") {
|
|
continue;
|
|
}
|
|
int fc = tname[0];
|
|
bool plus;
|
|
if (fc == '+') {
|
|
plus = true;
|
|
} else if (fc == '-') {
|
|
plus = false;
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
String filter = tname.substr(1, tname.length()).strip_edges();
|
|
|
|
if (!path.matchn(filter)) {
|
|
continue;
|
|
}
|
|
|
|
if (plus) {
|
|
keep_local.insert(path);
|
|
} else if (!keep.has(path)) {
|
|
keep_local.erase(path);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (valid) {
|
|
for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
|
|
keep.insert(F->get());
|
|
}
|
|
_filter_anim_tracks(anim->get_animation(name), keep);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle) {
|
|
if (!scene->has_node(String("AnimationPlayer"))) {
|
|
return;
|
|
}
|
|
Node *n = scene->get_node(String("AnimationPlayer"));
|
|
ERR_FAIL_COND(!n);
|
|
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
|
|
ERR_FAIL_COND(!anim);
|
|
|
|
List<StringName> anim_names;
|
|
anim->get_animation_list(&anim_names);
|
|
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
|
|
Ref<Animation> a = anim->get_animation(E->get());
|
|
a->optimize(p_max_lin_error, p_max_ang_error, Math::deg2rad(p_max_angle));
|
|
}
|
|
}
|
|
|
|
static String _make_extname(const String &p_str) {
|
|
String ext_name = p_str.replace(".", "_");
|
|
ext_name = ext_name.replace(":", "_");
|
|
ext_name = ext_name.replace("\"", "_");
|
|
ext_name = ext_name.replace("<", "_");
|
|
ext_name = ext_name.replace(">", "_");
|
|
ext_name = ext_name.replace("/", "_");
|
|
ext_name = ext_name.replace("|", "_");
|
|
ext_name = ext_name.replace("\\", "_");
|
|
ext_name = ext_name.replace("?", "_");
|
|
ext_name = ext_name.replace("*", "_");
|
|
|
|
return ext_name;
|
|
}
|
|
|
|
void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes) {
|
|
List<PropertyInfo> pi;
|
|
p_node->get_property_list(&pi);
|
|
|
|
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
|
|
|
|
if (mi) {
|
|
Ref<ArrayMesh> mesh = mi->get_mesh();
|
|
|
|
if (mesh.is_valid() && !meshes.has(mesh)) {
|
|
Node3D *s = mi;
|
|
Transform transform;
|
|
while (s) {
|
|
transform = transform * s->get_transform();
|
|
s = Object::cast_to<Node3D>(s->get_parent());
|
|
}
|
|
|
|
meshes[mesh] = transform;
|
|
}
|
|
}
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
_find_meshes(p_node->get_child(i), meshes);
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation>> &p_animations, Map<Ref<Material>, Ref<Material>> &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh>> &p_meshes) {
|
|
List<PropertyInfo> pi;
|
|
|
|
if (p_make_animations) {
|
|
if (Object::cast_to<AnimationPlayer>(p_node)) {
|
|
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
|
|
|
|
List<StringName> anims;
|
|
ap->get_animation_list(&anims);
|
|
for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
|
|
Ref<Animation> anim = ap->get_animation(E->get());
|
|
ERR_CONTINUE(anim.is_null());
|
|
|
|
if (!p_animations.has(anim)) {
|
|
// Tracks from source file should be set as imported, anything else is a custom track.
|
|
for (int i = 0; i < anim->get_track_count(); i++) {
|
|
anim->track_set_imported(i, true);
|
|
}
|
|
|
|
String ext_name;
|
|
|
|
if (p_animations_as_text) {
|
|
ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".tres");
|
|
} else {
|
|
ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim");
|
|
}
|
|
|
|
if (FileAccess::exists(ext_name) && p_keep_animations) {
|
|
// Copy custom animation tracks from previously imported files.
|
|
Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", true);
|
|
if (old_anim.is_valid()) {
|
|
for (int i = 0; i < old_anim->get_track_count(); i++) {
|
|
if (!old_anim->track_is_imported(i)) {
|
|
old_anim->copy_track(i, anim);
|
|
}
|
|
}
|
|
anim->set_loop(old_anim->has_loop());
|
|
}
|
|
}
|
|
|
|
anim->set_path(ext_name, true); // Set path to save externally.
|
|
ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH);
|
|
p_animations[anim] = anim;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
p_node->get_property_list(&pi);
|
|
|
|
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
|
|
if (E->get().type == Variant::OBJECT) {
|
|
Ref<Material> mat = p_node->get(E->get().name);
|
|
|
|
if (p_make_materials && mat.is_valid() && mat->get_name() != "") {
|
|
if (!p_materials.has(mat)) {
|
|
String ext_name;
|
|
|
|
if (p_materials_as_text) {
|
|
ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres");
|
|
} else {
|
|
ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
|
|
}
|
|
|
|
if (p_keep_materials && FileAccess::exists(ext_name)) {
|
|
//if exists, use it
|
|
p_materials[mat] = ResourceLoader::load(ext_name);
|
|
} else {
|
|
ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
|
|
p_materials[mat] = ResourceLoader::load(ext_name, "", true); // disable loading from the cache.
|
|
}
|
|
}
|
|
|
|
if (p_materials[mat] != mat) {
|
|
p_node->set(E->get().name, p_materials[mat]);
|
|
}
|
|
} else {
|
|
Ref<ArrayMesh> mesh = p_node->get(E->get().name);
|
|
|
|
if (mesh.is_valid()) {
|
|
bool mesh_just_added = false;
|
|
|
|
if (p_make_meshes) {
|
|
if (!p_meshes.has(mesh)) {
|
|
//meshes are always overwritten, keeping them is not practical
|
|
String ext_name;
|
|
|
|
if (p_meshes_as_text) {
|
|
ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres");
|
|
} else {
|
|
ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
|
|
}
|
|
|
|
ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
|
|
p_meshes[mesh] = ResourceLoader::load(ext_name);
|
|
p_node->set(E->get().name, p_meshes[mesh]);
|
|
mesh_just_added = true;
|
|
}
|
|
}
|
|
|
|
if (p_make_materials) {
|
|
if (mesh_just_added || !p_meshes.has(mesh)) {
|
|
for (int i = 0; i < mesh->get_surface_count(); i++) {
|
|
mat = mesh->surface_get_material(i);
|
|
|
|
if (!mat.is_valid()) {
|
|
continue;
|
|
}
|
|
if (mat->get_name() == "") {
|
|
continue;
|
|
}
|
|
|
|
if (!p_materials.has(mat)) {
|
|
String ext_name;
|
|
|
|
if (p_materials_as_text) {
|
|
ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres");
|
|
} else {
|
|
ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
|
|
}
|
|
|
|
if (p_keep_materials && FileAccess::exists(ext_name)) {
|
|
//if exists, use it
|
|
p_materials[mat] = ResourceLoader::load(ext_name);
|
|
} else {
|
|
ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
|
|
p_materials[mat] = ResourceLoader::load(ext_name, "", true); // disable loading from the cache.
|
|
}
|
|
}
|
|
|
|
if (p_materials[mat] != mat) {
|
|
mesh->surface_set_material(i, p_materials[mat]);
|
|
|
|
//re-save the mesh since a material is now assigned
|
|
if (p_make_meshes) {
|
|
String ext_name;
|
|
|
|
if (p_meshes_as_text) {
|
|
ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres");
|
|
} else {
|
|
ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
|
|
}
|
|
|
|
ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
|
|
p_meshes[mesh] = ResourceLoader::load(ext_name);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!p_make_meshes) {
|
|
p_meshes[mesh] = Ref<ArrayMesh>(); //save it anyway, so it won't be checked again
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
_make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_animations_as_text, p_keep_animations, p_make_materials, p_materials_as_text, p_keep_materials, p_make_meshes, p_meshes_as_text, p_animations, p_materials, p_meshes);
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const {
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Node3D"));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root"));
|
|
|
|
List<String> script_extentions;
|
|
ResourceLoader::get_recognized_extensions_for_type("Script", &script_extentions);
|
|
|
|
String script_ext_hint;
|
|
|
|
for (List<String>::Element *E = script_extentions.front(); E; E = E->next()) {
|
|
if (script_ext_hint != "") {
|
|
script_ext_hint += ",";
|
|
}
|
|
script_ext_hint += "*." + E->get();
|
|
}
|
|
|
|
bool materials_out = p_preset == PRESET_SEPARATE_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
|
|
bool meshes_out = p_preset == PRESET_SEPARATE_MESHES || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
|
|
bool scenes_out = p_preset == PRESET_MULTIPLE_SCENES || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS;
|
|
bool animations_out = p_preset == PRESET_SEPARATE_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
|
|
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), ""));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), (meshes_out || materials_out) ? 1 : 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.material),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_on_reimport"), materials_out));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.mesh),Files (.tres)"), meshes_out ? 1 : 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), ""));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.anim),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), animations_out));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/keep_custom_tracks"), animations_out));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_linear_error"), 0.05));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_angular_error"), 0.01));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_angle"), 22));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/remove_unused_tracks"), true));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clips/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
|
|
for (int i = 0; i < 256; i++) {
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/clip_" + itos(i + 1) + "/name"), ""));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/start_frame"), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/end_frame"), 0));
|
|
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/clip_" + itos(i + 1) + "/loops"), false));
|
|
}
|
|
}
|
|
|
|
void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
|
|
if (p_node != p_new_owner && p_node->get_owner() == p_scene) {
|
|
p_node->set_owner(p_new_owner);
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
Node *n = p_node->get_child(i);
|
|
_replace_owner(n, p_scene, p_new_owner);
|
|
}
|
|
}
|
|
|
|
Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
|
|
Ref<EditorSceneImporter> importer;
|
|
String ext = p_path.get_extension().to_lower();
|
|
|
|
for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
|
|
if (E->get().ptr() == p_exception) {
|
|
continue;
|
|
}
|
|
List<String> extensions;
|
|
E->get()->get_extensions(&extensions);
|
|
|
|
for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
|
|
if (F->get().to_lower() == ext) {
|
|
importer = E->get();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (importer.is_valid()) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
|
|
|
|
List<String> missing;
|
|
Error err;
|
|
return importer->import_scene(p_path, p_flags, p_bake_fps, &missing, &err);
|
|
}
|
|
|
|
Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
|
|
Ref<EditorSceneImporter> importer;
|
|
String ext = p_path.get_extension().to_lower();
|
|
|
|
for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
|
|
if (E->get().ptr() == p_exception) {
|
|
continue;
|
|
}
|
|
List<String> extensions;
|
|
E->get()->get_extensions(&extensions);
|
|
|
|
for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
|
|
if (F->get().to_lower() == ext) {
|
|
importer = E->get();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (importer.is_valid()) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
|
|
|
|
return importer->import_animation(p_path, p_flags, p_bake_fps);
|
|
}
|
|
|
|
void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods) {
|
|
EditorSceneImporterMeshNode *src_mesh = Object::cast_to<EditorSceneImporterMeshNode>(p_node);
|
|
if (src_mesh != nullptr) {
|
|
//is mesh
|
|
MeshInstance3D *mesh_node = memnew(MeshInstance3D);
|
|
mesh_node->set_transform(src_mesh->get_transform());
|
|
mesh_node->set_skin(src_mesh->get_skin());
|
|
mesh_node->set_skeleton_path(src_mesh->get_skeleton_path());
|
|
|
|
Ref<ArrayMesh> mesh;
|
|
if (!src_mesh->get_mesh()->has_mesh()) {
|
|
if (p_generate_lods) {
|
|
src_mesh->get_mesh()->generate_lods();
|
|
}
|
|
//do mesh processing
|
|
}
|
|
mesh = src_mesh->get_mesh()->get_mesh();
|
|
mesh_node->set_mesh(mesh);
|
|
for (int i = 0; i < mesh->get_surface_count(); i++) {
|
|
mesh_node->set_surface_material(i, src_mesh->get_surface_material(i));
|
|
}
|
|
|
|
p_node->replace_by(mesh_node);
|
|
memdelete(p_node);
|
|
p_node = mesh_node;
|
|
}
|
|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
_generate_meshes(p_node->get_child(i), p_generate_lods);
|
|
}
|
|
}
|
|
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
|
|
const String &src_path = p_source_file;
|
|
|
|
Ref<EditorSceneImporter> importer;
|
|
String ext = src_path.get_extension().to_lower();
|
|
|
|
EditorProgress progress("import", TTR("Import Scene"), 104);
|
|
progress.step(TTR("Importing Scene..."), 0);
|
|
|
|
for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
|
|
List<String> extensions;
|
|
E->get()->get_extensions(&extensions);
|
|
|
|
for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
|
|
if (F->get().to_lower() == ext) {
|
|
importer = E->get();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (importer.is_valid()) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED);
|
|
|
|
float fps = p_options["animation/fps"];
|
|
|
|
int import_flags = EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP;
|
|
if (!bool(p_options["animation/optimizer/remove_unused_tracks"])) {
|
|
import_flags |= EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS;
|
|
}
|
|
|
|
if (bool(p_options["animation/import"])) {
|
|
import_flags |= EditorSceneImporter::IMPORT_ANIMATION;
|
|
}
|
|
|
|
if (bool(p_options["meshes/ensure_tangents"])) {
|
|
import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
|
|
}
|
|
|
|
if (int(p_options["materials/location"]) == 0) {
|
|
import_flags |= EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES;
|
|
}
|
|
|
|
if (bool(p_options["skins/use_named_skins"])) {
|
|
import_flags |= EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
|
|
}
|
|
|
|
Error err = OK;
|
|
List<String> missing_deps; // for now, not much will be done with this
|
|
Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err);
|
|
if (!scene || err != OK) {
|
|
return err;
|
|
}
|
|
|
|
String root_type = p_options["nodes/root_type"];
|
|
root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class.
|
|
|
|
Ref<Script> root_script = nullptr;
|
|
if (ScriptServer::is_global_class(root_type)) {
|
|
root_script = ResourceLoader::load(ScriptServer::get_global_class_path(root_type));
|
|
root_type = ScriptServer::get_global_class_base(root_type);
|
|
}
|
|
|
|
if (root_type != "Node3D") {
|
|
Node *base_node = Object::cast_to<Node>(ClassDB::instance(root_type));
|
|
|
|
if (base_node) {
|
|
scene->replace_by(base_node);
|
|
memdelete(scene);
|
|
scene = base_node;
|
|
}
|
|
}
|
|
|
|
if (root_script.is_valid()) {
|
|
scene->set_script(Variant(root_script));
|
|
}
|
|
|
|
float root_scale = 1.0;
|
|
if (Object::cast_to<Node3D>(scene)) {
|
|
root_scale = p_options["nodes/root_scale"];
|
|
Object::cast_to<Node3D>(scene)->scale(Vector3(root_scale, root_scale, root_scale));
|
|
}
|
|
|
|
if (p_options["nodes/root_name"] != "Scene Root") {
|
|
scene->set_name(p_options["nodes/root_name"]);
|
|
} else {
|
|
scene->set_name(p_save_path.get_file().get_basename());
|
|
}
|
|
|
|
bool gen_lods = bool(p_options["meshes/generate_lods"]);
|
|
|
|
_generate_meshes(scene, gen_lods);
|
|
|
|
err = OK;
|
|
|
|
String animation_filter = String(p_options["animation/filter_script"]).strip_edges();
|
|
|
|
bool use_optimizer = p_options["animation/optimizer/enabled"];
|
|
float anim_optimizer_linerr = p_options["animation/optimizer/max_linear_error"];
|
|
float anim_optimizer_angerr = p_options["animation/optimizer/max_angular_error"];
|
|
float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"];
|
|
int light_bake_mode = p_options["meshes/light_baking"];
|
|
|
|
Map<Ref<Mesh>, List<Ref<Shape3D>>> collision_map;
|
|
|
|
scene = _fix_node(scene, scene, collision_map, LightBakeMode(light_bake_mode));
|
|
|
|
if (use_optimizer) {
|
|
_optimize_animations(scene, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
|
|
}
|
|
|
|
Array animation_clips;
|
|
{
|
|
int clip_count = p_options["animation/clips/amount"];
|
|
|
|
for (int i = 0; i < clip_count; i++) {
|
|
String name = p_options["animation/clip_" + itos(i + 1) + "/name"];
|
|
int from_frame = p_options["animation/clip_" + itos(i + 1) + "/start_frame"];
|
|
int end_frame = p_options["animation/clip_" + itos(i + 1) + "/end_frame"];
|
|
bool loop = p_options["animation/clip_" + itos(i + 1) + "/loops"];
|
|
|
|
animation_clips.push_back(name);
|
|
animation_clips.push_back(from_frame / fps);
|
|
animation_clips.push_back(end_frame / fps);
|
|
animation_clips.push_back(loop);
|
|
}
|
|
}
|
|
if (animation_clips.size()) {
|
|
_create_clips(scene, animation_clips, !bool(p_options["animation/optimizer/remove_unused_tracks"]));
|
|
}
|
|
|
|
if (animation_filter != "") {
|
|
_filter_tracks(scene, animation_filter);
|
|
}
|
|
|
|
bool external_animations = int(p_options["animation/storage"]) == 1 || int(p_options["animation/storage"]) == 2;
|
|
bool external_animations_as_text = int(p_options["animation/storage"]) == 2;
|
|
bool keep_custom_tracks = p_options["animation/keep_custom_tracks"];
|
|
bool external_materials = int(p_options["materials/storage"]) == 1 || int(p_options["materials/storage"]) == 2;
|
|
bool external_materials_as_text = int(p_options["materials/storage"]) == 2;
|
|
bool external_meshes = int(p_options["meshes/storage"]) == 1 || int(p_options["meshes/storage"]) == 2;
|
|
bool external_meshes_as_text = int(p_options["meshes/storage"]) == 2;
|
|
bool external_scenes = int(p_options["nodes/storage"]) == 1;
|
|
|
|
String base_path = p_source_file.get_base_dir();
|
|
|
|
if (external_animations || external_materials || external_meshes || external_scenes) {
|
|
if (bool(p_options["external_files/store_in_subdir"])) {
|
|
String subdir_name = p_source_file.get_file().get_basename();
|
|
DirAccess *da = DirAccess::open(base_path);
|
|
Error err2 = da->make_dir(subdir_name);
|
|
memdelete(da);
|
|
ERR_FAIL_COND_V_MSG(err2 != OK && err2 != ERR_ALREADY_EXISTS, err2, "Cannot make directory '" + subdir_name + "'.");
|
|
base_path = base_path.plus_file(subdir_name);
|
|
}
|
|
}
|
|
|
|
if (light_bake_mode == 2 /* || generate LOD */) {
|
|
Map<Ref<ArrayMesh>, Transform> meshes;
|
|
_find_meshes(scene, meshes);
|
|
|
|
String file_id = src_path.get_file();
|
|
String cache_file_path = base_path.plus_file(file_id + ".unwrap_cache");
|
|
|
|
Vector<unsigned char> cache_data;
|
|
|
|
if (FileAccess::exists(cache_file_path)) {
|
|
Error err2;
|
|
FileAccess *file = FileAccess::open(cache_file_path, FileAccess::READ, &err2);
|
|
|
|
if (err2) {
|
|
if (file) {
|
|
memdelete(file);
|
|
}
|
|
} else {
|
|
int cache_size = file->get_len();
|
|
cache_data.resize(cache_size);
|
|
file->get_buffer(cache_data.ptrw(), cache_size);
|
|
}
|
|
}
|
|
|
|
float texel_size = p_options["meshes/lightmap_texel_size"];
|
|
texel_size = MAX(0.001, texel_size);
|
|
|
|
Map<String, unsigned int> used_unwraps;
|
|
|
|
EditorProgress progress2("gen_lightmaps", TTR("Generating Lightmaps"), meshes.size());
|
|
int step = 0;
|
|
for (Map<Ref<ArrayMesh>, Transform>::Element *E = meshes.front(); E; E = E->next()) {
|
|
Ref<ArrayMesh> mesh = E->key();
|
|
String name = mesh->get_name();
|
|
if (name == "") { //should not happen but..
|
|
name = "Mesh " + itos(step);
|
|
}
|
|
|
|
progress2.step(TTR("Generating for Mesh: ") + name + " (" + itos(step) + "/" + itos(meshes.size()) + ")", step);
|
|
|
|
int *ret_cache_data = (int *)cache_data.ptrw();
|
|
unsigned int ret_cache_size = cache_data.size();
|
|
bool ret_used_cache = true; // Tell the unwrapper to use the cache
|
|
Error err2 = mesh->lightmap_unwrap_cached(ret_cache_data, ret_cache_size, ret_used_cache, E->get(), texel_size);
|
|
|
|
if (err2 != OK) {
|
|
EditorNode::add_io_error("Mesh '" + name + "' failed lightmap generation. Please fix geometry.");
|
|
} else {
|
|
String hash = String::md5((unsigned char *)ret_cache_data);
|
|
used_unwraps.insert(hash, ret_cache_size);
|
|
|
|
if (!ret_used_cache) {
|
|
// Cache was not used, add the generated entry to the current cache
|
|
if (cache_data.empty()) {
|
|
cache_data.resize(4 + ret_cache_size);
|
|
int *data = (int *)cache_data.ptrw();
|
|
data[0] = 1;
|
|
memcpy(&data[1], ret_cache_data, ret_cache_size);
|
|
} else {
|
|
int current_size = cache_data.size();
|
|
cache_data.resize(cache_data.size() + ret_cache_size);
|
|
unsigned char *ptrw = cache_data.ptrw();
|
|
memcpy(&ptrw[current_size], ret_cache_data, ret_cache_size);
|
|
int *data = (int *)ptrw;
|
|
data[0] += 1;
|
|
}
|
|
}
|
|
}
|
|
step++;
|
|
}
|
|
|
|
Error err2;
|
|
FileAccess *file = FileAccess::open(cache_file_path, FileAccess::WRITE, &err2);
|
|
|
|
if (err2) {
|
|
if (file) {
|
|
memdelete(file);
|
|
}
|
|
} else {
|
|
// Store number of entries
|
|
file->store_32(used_unwraps.size());
|
|
|
|
// Store cache entries
|
|
const int *cache = (int *)cache_data.ptr();
|
|
unsigned int r_idx = 1;
|
|
for (int i = 0; i < cache[0]; ++i) {
|
|
unsigned char *entry_start = (unsigned char *)&cache[r_idx];
|
|
String entry_hash = String::md5(entry_start);
|
|
if (used_unwraps.has(entry_hash)) {
|
|
unsigned int entry_size = used_unwraps[entry_hash];
|
|
file->store_buffer(entry_start, entry_size);
|
|
}
|
|
|
|
r_idx += 4; // hash
|
|
r_idx += 2; // size hint
|
|
|
|
int vertex_count = cache[r_idx];
|
|
r_idx += 1; // vertex count
|
|
r_idx += vertex_count; // vertex
|
|
r_idx += vertex_count * 2; // uvs
|
|
|
|
int index_count = cache[r_idx];
|
|
r_idx += 1; // index count
|
|
r_idx += index_count; // indices
|
|
}
|
|
|
|
file->close();
|
|
}
|
|
}
|
|
|
|
if (external_animations || external_materials || external_meshes) {
|
|
Map<Ref<Animation>, Ref<Animation>> anim_map;
|
|
Map<Ref<Material>, Ref<Material>> mat_map;
|
|
Map<Ref<ArrayMesh>, Ref<ArrayMesh>> mesh_map;
|
|
|
|
bool keep_materials = bool(p_options["materials/keep_on_reimport"]);
|
|
|
|
_make_external_resources(scene, base_path, external_animations, external_animations_as_text, keep_custom_tracks, external_materials, external_materials_as_text, keep_materials, external_meshes, external_meshes_as_text, anim_map, mat_map, mesh_map);
|
|
}
|
|
|
|
progress.step(TTR("Running Custom Script..."), 2);
|
|
|
|
String post_import_script_path = p_options["nodes/custom_script"];
|
|
Ref<EditorScenePostImport> post_import_script;
|
|
|
|
if (post_import_script_path != "") {
|
|
Ref<Script> scr = ResourceLoader::load(post_import_script_path);
|
|
if (!scr.is_valid()) {
|
|
EditorNode::add_io_error(TTR("Couldn't load post-import script:") + " " + post_import_script_path);
|
|
} else {
|
|
post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport));
|
|
post_import_script->set_script(scr);
|
|
if (!post_import_script->get_script_instance()) {
|
|
EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):") + " " + post_import_script_path);
|
|
post_import_script.unref();
|
|
return ERR_CANT_CREATE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (post_import_script.is_valid()) {
|
|
post_import_script->init(base_path, p_source_file);
|
|
scene = post_import_script->post_import(scene);
|
|
if (!scene) {
|
|
EditorNode::add_io_error(
|
|
TTR("Error running post-import script:") + " " + post_import_script_path + "\n" +
|
|
TTR("Did you return a Node-derived object in the `post_import()` method?"));
|
|
return err;
|
|
}
|
|
}
|
|
|
|
progress.step(TTR("Saving..."), 104);
|
|
|
|
if (external_scenes) {
|
|
//save sub-scenes as instances!
|
|
for (int i = 0; i < scene->get_child_count(); i++) {
|
|
Node *child = scene->get_child(i);
|
|
if (child->get_owner() != scene) {
|
|
continue; //not a real child probably created by scene type (ig, a scrollbar)
|
|
}
|
|
_replace_owner(child, scene, child);
|
|
|
|
String cn = String(child->get_name()).strip_edges().replace(".", "_").replace(":", "_");
|
|
if (cn == String()) {
|
|
cn = "ChildNode" + itos(i);
|
|
}
|
|
String path = base_path.plus_file(cn + ".scn");
|
|
child->set_filename(path);
|
|
|
|
Ref<PackedScene> packer = memnew(PackedScene);
|
|
packer->pack(child);
|
|
err = ResourceSaver::save(path, packer); //do not take over, let the changed files reload themselves
|
|
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + path + "'.");
|
|
}
|
|
}
|
|
|
|
Ref<PackedScene> packer = memnew(PackedScene);
|
|
packer->pack(scene);
|
|
print_verbose("Saving scene to: " + p_save_path + ".scn");
|
|
err = ResourceSaver::save(p_save_path + ".scn", packer); //do not take over, let the changed files reload themselves
|
|
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'.");
|
|
|
|
memdelete(scene);
|
|
|
|
//this is not the time to reimport, wait until import process is done, import file is saved, etc.
|
|
//EditorNode::get_singleton()->reload_scene(p_source_file);
|
|
|
|
return OK;
|
|
}
|
|
|
|
ResourceImporterScene *ResourceImporterScene::singleton = nullptr;
|
|
|
|
ResourceImporterScene::ResourceImporterScene() {
|
|
singleton = this;
|
|
}
|
|
|
|
///////////////////////////////////////
|
|
|
|
uint32_t EditorSceneImporterESCN::get_import_flags() const {
|
|
return IMPORT_SCENE;
|
|
}
|
|
|
|
void EditorSceneImporterESCN::get_extensions(List<String> *r_extensions) const {
|
|
r_extensions->push_back("escn");
|
|
}
|
|
|
|
Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
|
|
Error error;
|
|
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
|
|
ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
|
|
|
|
Node *scene = ps->instance();
|
|
ERR_FAIL_COND_V(!scene, nullptr);
|
|
|
|
return scene;
|
|
}
|
|
|
|
Ref<Animation> EditorSceneImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
|
|
ERR_FAIL_V(Ref<Animation>());
|
|
}
|