..
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
atlas_import_failed.xpm
Added ability for multiple images to be imported as an atlas
2019-04-19 15:56:34 -03:00
collada.cpp
Make all String float conversion methods be 64-bit
2020-07-27 18:38:53 -04:00
collada.h
Increase the default Camera Zfar to 4000
2020-12-19 14:52:44 +01:00
editor_import_collada.cpp
Rework Mesh handling on scene importing.
2020-12-13 21:29:51 -03:00
editor_import_collada.h
Add override keywords.
2020-07-10 13:56:54 +01:00
editor_import_plugin.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
editor_import_plugin.h
Add override keywords.
2020-07-10 13:56:54 +01:00
editor_scene_importer_gltf.cpp
Rework Mesh handling on scene importing.
2020-12-13 21:29:51 -03:00
editor_scene_importer_gltf.h
Increase the default Camera Zfar to 4000
2020-12-19 14:52:44 +01:00
resource_importer_bitmask.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
resource_importer_bitmask.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
resource_importer_csv.cpp
Style: Enforce separation line between function definitions
2020-05-14 16:54:55 +02:00
resource_importer_csv.h
Add override keywords.
2020-07-10 13:56:54 +01:00
resource_importer_csv_translation.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
resource_importer_csv_translation.h
Add override keywords.
2020-07-10 13:56:54 +01:00
resource_importer_image.cpp
Style: Enforce separation line between function definitions
2020-05-14 16:54:55 +02:00
resource_importer_image.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
resource_importer_layered_texture.cpp
Implement GPU Particle Collisions
2020-10-09 13:25:47 -03:00
resource_importer_layered_texture.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
resource_importer_obj.cpp
Rework Mesh handling on scene importing.
2020-12-13 21:29:51 -03:00
resource_importer_obj.h
Refactored Mesh internals and formats.
2020-12-02 13:07:59 -03:00
resource_importer_scene.cpp
Improved shadow rendering efficiency
2020-12-18 19:47:32 -03:00
resource_importer_scene.h
Implement automatic LOD (Level of Detail)
2020-12-18 15:48:03 +01:00
resource_importer_shader_file.cpp
Style: Enforce separation line between function definitions
2020-05-14 16:54:55 +02:00
resource_importer_shader_file.h
Add override keywords.
2020-07-10 13:56:54 +01:00
resource_importer_texture.cpp
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
2020-12-10 23:14:04 +01:00
resource_importer_texture.h
Initialize class/struct variables with default values in platform/ and editor/
2020-12-02 16:09:11 +01:00
resource_importer_texture_atlas.cpp
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
2020-11-21 02:42:29 -05:00
resource_importer_texture_atlas.h
Initialize class/struct variables with default values in platform/ and editor/
2020-12-02 16:09:11 +01:00
resource_importer_wav.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
resource_importer_wav.h
Add override keywords.
2020-07-10 13:56:54 +01:00