godot/scene/main
2016-01-25 10:39:55 -03:00
..
canvas_layer.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
canvas_layer.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
instance_placeholder.cpp -make sure instance placeholder works with duplicate(), fixes #3378 2016-01-22 19:36:40 -03:00
instance_placeholder.h -better integration of ndee's theme 2015-11-13 20:56:44 -03:00
misc.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
misc.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
node.cpp -make sure instance placeholder works with duplicate(), fixes #3378 2016-01-22 19:36:40 -03:00
node.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
resource_preloader.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
resource_preloader.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_main_loop.cpp -Moved all the "root" input handling for GUI from individual Controls to Viewport. 2016-01-16 22:41:10 -03:00
scene_main_loop.h Properly clear/restore current camera when switching scenes. Fixes #2137 2016-01-02 17:18:45 -03:00
scene_singleton.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_singleton.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
timer.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
timer.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
viewport.cpp -Fix input bug on window ordering due to foretting to sort root items 2016-01-25 10:39:55 -03:00
viewport.h -Changed how popups work in Viewport to make them a lot less invasive to the scene tree 2016-01-25 10:30:03 -03:00