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default_mouse_cursor.xpm
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rasterizer.cpp
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Dead code tells no tales
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2017-08-27 22:13:45 +02:00 |
rasterizer.h
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Set particles emitting to false when particles finish emitting with one-shot enabled
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2017-12-23 05:23:41 +01:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
shader_language.cpp
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Cleanup some #if 0'd code
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2017-12-17 15:40:24 +01:00 |
shader_language.h
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Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629
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2017-12-15 18:24:30 -03:00 |
shader_types.cpp
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Fix sidedness check in material. Also remove SIDE built-in.
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2017-12-26 11:09:52 -03:00 |
shader_types.h
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removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
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2017-08-29 10:15:49 -03:00 |
visual_server_canvas.cpp
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Cleanup some #if 0'd code
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2017-12-17 15:40:24 +01:00 |
visual_server_canvas.h
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-Ability to and unwrap lightmap coordinates on import
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2017-12-09 14:18:14 -03:00 |
visual_server_global.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
visual_server_global.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
visual_server_light_baker.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
visual_server_light_baker.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
visual_server_raster.cpp
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Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
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2017-12-16 17:11:02 -03:00 |
visual_server_raster.h
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Set particles emitting to false when particles finish emitting with one-shot enabled
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2017-12-23 05:23:41 +01:00 |
visual_server_scene.cpp
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-Add lightmapper
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2017-12-14 09:01:27 -03:00 |
visual_server_scene.h
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Cleanup some #if 0'd code
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2017-12-17 15:40:24 +01:00 |
visual_server_viewport.cpp
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Removed add/remove interface bindings and added get_interfaces
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2017-11-13 22:08:43 +11:00 |
visual_server_viewport.h
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Fixed viewport transparent bg when clear mode is enabled.
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2017-10-21 02:06:10 -05:00 |
visual_server_wrap_mt.cpp
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Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
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2017-12-16 17:11:02 -03:00 |
visual_server_wrap_mt.h
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Set particles emitting to false when particles finish emitting with one-shot enabled
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2017-12-23 05:23:41 +01:00 |