Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde 0b048b6d73 SoftBody: Fix attachments property names after #61180
Fixes #61581.

(cherry picked from commit 5c3081dae2)
2022-06-10 14:42:05 +02:00
.github
core Make Input mouse_mode and use_accumulated_input properties 2022-06-10 17:33:12 +08:00
doc Fix description about SceneTreeTimer auto free 2022-06-10 12:53:31 +02:00
drivers Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports 2022-05-26 11:15:35 -07:00
editor Add tooltips to Export dialog icon buttons 2022-06-10 12:58:41 +02:00
main Make Input mouse_mode and use_accumulated_input properties 2022-06-10 17:33:12 +08:00
misc Merge pull request #61332 from m4gr3d/fix_restart_logic_3x 2022-05-23 22:25:44 +02:00
modules Merge pull request #61348 from AndreaCatania/expose_bullet_physics 2022-06-10 12:02:50 +02:00
platform [macOS, 3.x] Fix unresponsive redraw during live resizing. 2022-06-10 14:11:12 +03:00
scene SoftBody: Fix attachments property names after #61180 2022-06-10 14:42:05 +02:00
servers Add a 3D suffix to relevant physics profiler categories 2022-06-01 00:29:46 +02:00
thirdparty Fix FreeType crashing in GCC + LTO builds. 2022-06-08 13:48:24 +03:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore HTML5: Run `npm audit fix` 2022-05-25 14:59:03 +02:00
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Fix the logic to restart the Godot application 2022-05-23 13:15:25 -07:00
DONORS.md
LICENSE.txt
LOGO_LICENSE.md
README.md
SConstruct
compat.py
gles_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
logo.png
logo.svg
logo_outlined.png
logo_outlined.svg
methods.py
platform_methods.py
version.py Bump version to 3.5-rc 2022-05-16 23:56:48 +02:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs