godot/scene
2016-01-23 14:09:55 -03:00
..
2d -leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374 2016-01-22 19:49:05 -03:00
3d -Properly lock and and warn about switching off contact monitoring, fixes #3041 2016-01-12 06:14:15 -03:00
animation Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
audio Documented AudioServserSW, EventPlayer and EventStream*. Corrections on AudioServer and Sample. 2016-01-21 01:17:17 +01:00
gui -Added a "modal_close" signal for controls 2016-01-23 11:45:36 -03:00
io Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
main -make sure instance placeholder works with duplicate(), fixes #3378 2016-01-22 19:36:40 -03:00
resources -Added ability to remap dependencies in tscn (forgot to do it..), fixes #3368 2016-01-23 14:09:55 -03:00
register_scene_types.cpp -Ability to retrieve state data from PackedScene, closes #3413 2016-01-23 12:01:42 -03:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00