godot/scene
Bojidar Marinov 0d6485d919
Add emission_finished signal to Particles2D
(Also remove some Particles2D::testee method, which was unused)
Resolves #3963
2017-02-25 16:06:00 +02:00
..
2d Add emission_finished signal to Particles2D 2017-02-25 16:06:00 +02:00
3d -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
animation Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
audio Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
gui -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
io Complete the globals.h -> global_config.h conversion 2017-02-23 17:47:25 +02:00
main -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
resources -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
register_scene_types.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Add emission_finished signal to Particles2D 2017-02-25 16:06:00 +02:00
scene_string_names.h Add emission_finished signal to Particles2D 2017-02-25 16:06:00 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00