godot/servers/rendering/renderer_rd
jfons 4c4b6620a0 Fix Depth-Prepass transparency mode
Add mising bits of implementation and ensure depth-prepass objects are
only rendered in the transparency pass.
2021-11-18 12:49:46 +01:00
..
forward_clustered Fix Depth-Prepass transparency mode 2021-11-18 12:49:46 +01:00
forward_mobile Fix Depth-Prepass transparency mode 2021-11-18 12:49:46 +01:00
shaders Fix Depth-Prepass transparency mode 2021-11-18 12:49:46 +01:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
effects_rd.cpp Repaired mistyped of 'threshold' on several files. 2021-10-31 22:11:42 +07:00
effects_rd.h Repaired mistyped of 'threshold' on several files. 2021-10-31 22:11:42 +07:00
pipeline_cache_rd.cpp Fix `wireframe` render mode 2021-10-15 06:53:52 +03:00
pipeline_cache_rd.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp Fix multimesh still drawing when visible instances is zero 2021-11-12 21:51:14 -05:00
renderer_canvas_render_rd.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_compositor_rd.cpp Construct values only when necessary. 2021-09-25 14:46:45 +05:45
renderer_compositor_rd.h Add source rectangle to blit 2021-08-29 14:57:16 +10:00
renderer_scene_environment_rd.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_environment_rd.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_gi_rd.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_gi_rd.h Remove unimplemented `Environment.ambient_light_occlusion_color` property 2021-10-07 17:47:52 +02:00
renderer_scene_render_rd.cpp Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_scene_render_rd.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_scene_sky_rd.cpp Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_scene_sky_rd.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_storage_rd.cpp Merge pull request #55029 from clayjohn/VULKAN-SRGB 2021-11-17 08:46:23 +01:00
renderer_storage_rd.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
shader_compiler_rd.cpp Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
shader_compiler_rd.h Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
shader_rd.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
shader_rd.h Rename RID's `getornull()` to `get_or_null()` 2021-09-29 23:58:02 +02:00