godot/scene
Haoyu Qiu fc3b845c07 Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
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2d Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
3d Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
animation Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
debugger Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gui Merge pull request #60955 from pfertyk/issue-60668-fix-get-breakpointed-lines-crash 2022-05-18 22:55:30 +02:00
main Merge pull request #61095 from BimDav/get_node_and_resource 2022-05-18 15:19:17 +02:00
multiplayer Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
resources Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00