godot/scene
2022-04-30 16:32:32 +02:00
..
2d Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope 2022-04-29 15:33:45 +02:00
3d Expose Label3D and Sprite*3D material render priority properties. 2022-04-30 15:09:30 +03:00
animation Simplify Callable error text methods 2022-04-30 13:42:26 +02:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui fix lines ending in comments causing auto indent 2022-04-28 20:07:10 -05:00
main Small improvements to get_first_node_in_group() 2022-04-29 16:14:48 +02:00
multiplayer Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
resources Merge pull request #60070 from Calinou/proceduralskymaterial-add-dithering 2022-04-29 20:28:11 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add MSDF and mipmap generation project settings for the default font 2022-04-25 16:47:44 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00