godot/platform/linuxbsd
Riteo 3e0632cbd2 Wayland: scale relative pointer motion
Oops, forgot to do that. Motion-dependent stuff should now work properly
when using scaled displays.
2024-07-07 08:39:53 +02:00
..
doc_classes
export Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
wayland Wayland: scale relative pointer motion 2024-07-07 08:39:53 +02:00
x11 X11: Fix creating RenderingDevice after #93706 2024-06-29 14:03:29 +02:00
README.md
SCsub
crash_handler_linuxbsd.cpp
crash_handler_linuxbsd.h
dbus-so_wrap.c
dbus-so_wrap.h
detect.py
fontconfig-so_wrap.c
fontconfig-so_wrap.h
freedesktop_portal_desktop.cpp
freedesktop_portal_desktop.h
freedesktop_screensaver.cpp
freedesktop_screensaver.h
godot_linuxbsd.cpp
joypad_linux.cpp
joypad_linux.h
libudev-so_wrap.c
libudev-so_wrap.h
os_linuxbsd.cpp
os_linuxbsd.h
platform_config.h
platform_gl.h
platform_linuxbsd_builders.py
speechd-so_wrap.c
speechd-so_wrap.h
tts_linux.cpp [TextServer] Fix get_word_breaks and it uses. 2024-06-21 14:56:57 +03:00
tts_linux.h
xkbcommon-so_wrap.c
xkbcommon-so_wrap.h

README.md

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

See also misc/dist/linux folder for additional files used by this platform.

Documentation

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.