godot/scene/2d
PouleyKetchoupp 1591677eb8 Fixed antialiasing option for Polygon2D
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases.

Fixes #34568
2020-01-01 11:40:14 +01:00
..
animated_sprite.cpp Merge pull request #31943 from codecustard/Fixes_invalid_frames_on_reverse_anim 2019-10-27 09:55:44 +01:00
animated_sprite.h Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
area_2d.cpp Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
area_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_stream_player_2d.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
audio_stream_player_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
back_buffer_copy.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
back_buffer_copy.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
camera_2d.cpp Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
camera_2d.h Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
canvas_item.cpp Merge pull request #32934 from ajweeks/fix-scale-origin 2019-10-30 12:04:10 +01:00
canvas_item.h Merge pull request #32934 from ajweeks/fix-scale-origin 2019-10-30 12:04:10 +01:00
canvas_modulate.cpp Don't modulate canvas on invisible color change 2019-05-24 13:10:21 +02:00
canvas_modulate.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_object_2d.cpp fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181 2019-09-23 20:01:01 +08:00
collision_object_2d.h fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181 2019-09-23 20:01:01 +08:00
collision_polygon_2d.cpp Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
collision_polygon_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_shape_2d.cpp Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
collision_shape_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
cpu_particles_2d.cpp Fixed disconnecting not connected signal 2019-10-29 00:53:48 +01:00
cpu_particles_2d.h Fixed delay when CPUParticles & CPUParticles2D start being emitted 2019-10-20 09:50:00 +02:00
joints_2d.cpp Merge pull request #32896 from nekomatata/joint-reset-collision 2019-10-22 12:52:12 +02:00
joints_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
light_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
light_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
light_occluder_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
light_occluder_2d.h Merge pull request #24171 from YeldhamDev/occluder_polygon_grab 2019-04-15 16:10:48 -03:00
line_2d.cpp Fixed antialiasing option for Polygon2D 2020-01-01 11:40:14 +01:00
line_2d.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
line_builder.cpp Fix misc. source comment typos 2019-09-19 14:36:52 -04:00
line_builder.h Added a Width Curve to Line2D + UVs fix 2019-06-19 15:44:07 +02:00
mesh_instance_2d.cpp Properly add "texture_changed" signal to MeshInstance2D 2019-06-02 23:51:44 -03:00
mesh_instance_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
multimesh_instance_2d.cpp added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
multimesh_instance_2d.h added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
navigation_2d.cpp Replace vector == and is_zero_approx(distance) with is_equal_approx 2019-10-14 16:47:42 -04:00
navigation_2d.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
navigation_polygon.cpp Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
navigation_polygon.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
node_2d.cpp Altered rotation_degrees range 2019-09-30 20:43:57 +05:30
node_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
parallax_background.cpp Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
parallax_background.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
parallax_layer.cpp Fixed error in ParallaxLayer when set_mirroring is called before entering the tree 2019-08-14 13:21:22 +02:00
parallax_layer.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
particles_2d.cpp Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
particles_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
path_2d.cpp Remove unnecessary bounded_offset from PathFollow2D 2019-11-30 03:16:33 +01:00
path_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
path_texture.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
path_texture.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_body_2d.cpp Add a range property hint for the number of contacts reported 2019-12-21 22:27:10 +01:00
physics_body_2d.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
polygon_2d.cpp Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
polygon_2d.h Updat polygons when skeleton setup changes, fixes #25949 2019-02-16 20:08:17 -03:00
position_2d.cpp Use the same axis colors consistently in the 2D and 3D editors 2019-09-13 14:08:41 +02:00
position_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
ray_cast_2d.cpp Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
ray_cast_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
remote_transform_2d.cpp Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
remote_transform_2d.h Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
skeleton_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
skeleton_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
sprite.cpp Fixed a bug within sprite.cpp that caused nan values to appear when a texture had zero area 2019-12-16 13:53:35 +01:00
sprite.h Update TextureRect and Sprite when their Texture is modified directly. 2019-10-05 17:32:46 +02:00
tile_map.cpp Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
tile_map.h Fix some issue with TileMap's and other nodes' boundaries 2019-07-08 12:35:52 +03:00
touch_screen_button.cpp Revert "Fixed TouchScreenButton::shape_centered having no effect" 2019-11-08 10:54:36 +01:00
touch_screen_button.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
visibility_notifier_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
visibility_notifier_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
y_sort.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
y_sort.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00