godot/scene
Rémi Verschelde 1833c8b233
Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol
Use the Unicode multiplication symbol where relevant
2021-08-13 14:27:48 +02:00
..
2d Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
3d Use the Unicode multiplication symbol where relevant 2021-08-12 21:45:33 +02:00
animation Some work on double support 2021-08-09 17:43:48 -05:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Organize methods in Viewport and explicitly name 3D methods with 3D 2021-08-10 09:10:34 -05:00
gui Fix breakpoint toggle signal not firing when expected 2021-08-12 14:47:10 +01:00
main Use the Unicode multiplication symbol where relevant 2021-08-12 21:45:33 +02:00
resources Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
register_scene_types.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
scene_string_names.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00