.. |
area_3d.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
area_3d.h
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Merge pull request #42742 from madmiraal/fix-12215
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2021-05-18 20:00:48 +02:00 |
audio_stream_player_3d.cpp
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Organize methods in Viewport and explicitly name 3D methods with 3D
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2021-08-10 09:10:34 -05:00 |
audio_stream_player_3d.h
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Increase the default AudioStreamPlayer3D unit size to 10
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2021-05-06 02:45:46 +02:00 |
bone_attachment_3d.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
bone_attachment_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
camera_3d.cpp
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
camera_3d.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
collision_object_3d.cpp
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
collision_object_3d.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
collision_polygon_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
collision_polygon_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
collision_shape_3d.cpp
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Remove infinite inertia and ray shapes from CharacterBody
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2021-08-10 12:10:26 -07:00 |
collision_shape_3d.h
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Create CollisionObject3D debug shapes using RS
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2021-05-05 09:12:50 +02:00 |
cpu_particles_3d.cpp
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Fix CPU Particles spread
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2021-08-12 14:36:30 +02:00 |
cpu_particles_3d.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
decal.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
decal.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
gpu_particles_3d.cpp
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
gpu_particles_3d.h
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
gpu_particles_collision_3d.cpp
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
gpu_particles_collision_3d.h
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
light_3d.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
light_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
lightmap_gi.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
lightmap_gi.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
lightmap_probe.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
lightmap_probe.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
lightmapper.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
lightmapper.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
listener_3d.cpp
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Organize methods in Viewport and explicitly name 3D methods with 3D
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2021-08-10 09:10:34 -05:00 |
listener_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
mesh_instance_3d.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
mesh_instance_3d.h
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Options to clean/simplify convex hull generated from mesh
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2021-07-07 12:14:12 -07:00 |
multimesh_instance_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
multimesh_instance_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
navigation_agent_3d.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
navigation_agent_3d.h
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Fix NavigationAgent3D not emitting "target_reached" Signal
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2021-04-27 12:31:50 +02:00 |
navigation_obstacle_3d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
navigation_obstacle_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
navigation_region_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
navigation_region_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
node_3d.cpp
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Merge pull request #50682 from aaronfranke/basis-looking-at
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2021-08-10 11:28:12 +02:00 |
node_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
occluder_instance_3d.cpp
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
occluder_instance_3d.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
path_3d.cpp
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Merge pull request #45568 from aaronfranke/node3d-real_t
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2021-08-09 21:01:29 +02:00 |
path_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
physics_body_3d.cpp
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Fix move and slide regression by allowing multiple collision direction
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2021-08-12 12:42:17 +02:00 |
physics_body_3d.h
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Remove infinite inertia and ray shapes from CharacterBody
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2021-08-10 12:10:26 -07:00 |
physics_joint_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
physics_joint_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
position_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
position_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
proximity_group_3d.cpp
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Add check to internal methods to prevent crash
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2021-07-27 12:26:13 +08:00 |
proximity_group_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
ray_cast_3d.cpp
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
ray_cast_3d.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
reflection_probe.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
reflection_probe.h
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Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
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2021-06-27 16:46:03 +02:00 |
remote_transform_3d.cpp
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Rename is_a_parent_of() to is_ancestor_of()
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2021-06-21 08:39:28 -06:00 |
remote_transform_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
SCsub
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Disable Skeleton3D when compiling without 3D
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2021-06-04 08:33:50 -04:00 |
skeleton_3d.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
skeleton_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
skeleton_ik_3d.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
skeleton_ik_3d.h
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Rename files and the exposed name for Transform3D
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2021-06-03 07:30:01 -04:00 |
soft_body_3d.cpp
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
soft_body_3d.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
spring_arm_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
spring_arm_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
sprite_3d.cpp
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
sprite_3d.h
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
vehicle_body_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
vehicle_body_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
velocity_tracker_3d.cpp
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Rename iterations_per_second to physics_ticks_per_second
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2021-08-11 02:37:02 +02:00 |
velocity_tracker_3d.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
visible_on_screen_notifier_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
visible_on_screen_notifier_3d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
visual_instance_3d.cpp
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Use the Unicode multiplication symbol where relevant
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2021-08-12 21:45:33 +02:00 |
visual_instance_3d.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
voxel_gi.cpp
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Use C++ iterators for Lists in many situations
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2021-07-23 17:38:28 -04:00 |
voxel_gi.h
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
voxelizer.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
voxelizer.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
world_environment.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
world_environment.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
xr_nodes.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
xr_nodes.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |