.. |
SCsub
|
Cosmetic fixes to SCons buildsystem
|
2015-11-01 20:53:26 +01:00 |
default_mouse_cursor.xpm
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
rasterizer.cpp
|
PBR more or less working, still working on bringing gizmos back
|
2016-10-27 11:50:26 -03:00 |
rasterizer.h
|
Multi stage glow with light bleeding from HDR
|
2016-12-08 09:48:38 -03:00 |
shader_language.cpp
|
Huge amount of improvement in the material system. Materials should be
|
2016-11-20 22:49:53 -03:00 |
shader_language.h
|
Huge amount of improvement in the material system. Materials should be
|
2016-11-20 22:49:53 -03:00 |
shader_types.cpp
|
Subsurface scattering material param is now working!
|
2016-12-02 22:23:16 -03:00 |
shader_types.h
|
-the new shader language seems to work
|
2016-10-07 11:31:18 -03:00 |
visual_server_canvas.cpp
|
Begining of GLES3 renderer:
|
2016-10-03 21:35:16 +02:00 |
visual_server_canvas.h
|
Begining of GLES3 renderer:
|
2016-10-03 21:35:16 +02:00 |
visual_server_global.cpp
|
Begining of GLES3 renderer:
|
2016-10-03 21:35:16 +02:00 |
visual_server_global.h
|
Begining of GLES3 renderer:
|
2016-10-03 21:35:16 +02:00 |
visual_server_raster.cpp
|
working reflection probes!!
|
2016-11-19 13:23:37 -03:00 |
visual_server_raster.h
|
Multi stage glow with light bleeding from HDR
|
2016-12-08 09:48:38 -03:00 |
visual_server_scene.cpp
|
Subsurface scattering material param is now working!
|
2016-12-02 22:23:16 -03:00 |
visual_server_scene.h
|
working reflection probes!!
|
2016-11-19 13:23:37 -03:00 |
visual_server_viewport.cpp
|
working reflection probes!!
|
2016-11-19 13:23:37 -03:00 |
visual_server_viewport.h
|
all light types and shadows are working, pending a lot of clean-up
|
2016-11-09 23:55:06 -03:00 |