godot/servers/visual
Juan Linietsky 18ebd22000 Multi stage glow with light bleeding from HDR 2016-12-08 09:48:38 -03:00
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SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
rasterizer.h Multi stage glow with light bleeding from HDR 2016-12-08 09:48:38 -03:00
shader_language.cpp Huge amount of improvement in the material system. Materials should be 2016-11-20 22:49:53 -03:00
shader_language.h Huge amount of improvement in the material system. Materials should be 2016-11-20 22:49:53 -03:00
shader_types.cpp Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
shader_types.h -the new shader language seems to work 2016-10-07 11:31:18 -03:00
visual_server_canvas.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_canvas.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_global.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_global.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_raster.cpp working reflection probes!! 2016-11-19 13:23:37 -03:00
visual_server_raster.h Multi stage glow with light bleeding from HDR 2016-12-08 09:48:38 -03:00
visual_server_scene.cpp Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
visual_server_scene.h working reflection probes!! 2016-11-19 13:23:37 -03:00
visual_server_viewport.cpp working reflection probes!! 2016-11-19 13:23:37 -03:00
visual_server_viewport.h all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00