godot/servers/rendering/dummy/storage
Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
..
SCsub
light_storage.h Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
material_storage.cpp Fail early if shader mode is invalid in dummy renderer 2024-02-23 12:25:02 +08:00
material_storage.h Free dummy renderer objects 2024-01-29 19:28:29 +01:00
mesh_storage.cpp Add basic multimesh data needed for headless export to the Dummy rendering server 2024-01-19 17:21:55 -08:00
mesh_storage.h Merge pull request #88210 from TitanNano/jovan/missing_surface_data 2024-02-17 00:23:19 +01:00
particles_storage.h
texture_storage.cpp
texture_storage.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
utilities.cpp
utilities.h Remove code relative to obsoleted ETC texture format 2024-02-14 17:16:41 +01:00