godot/editor
bruvzg 1adea98d07
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00
..
debugger Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
fileserver Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
icons Tweak the editor CheckButton "presed" appearance to be more recognizable 2020-12-20 22:32:37 +01:00
import Increase the default Camera Zfar to 4000 2020-12-19 14:52:44 +01:00
plugins Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering. 2020-12-21 07:49:27 +02:00
translations i18n: Sync translations with Weblate 2020-12-10 14:50:29 +01:00
animation_bezier_editor.cpp Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
animation_bezier_editor.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
animation_track_editor_plugins.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
animation_track_editor_plugins.h
animation_track_editor.cpp Add animation reset track feature 2020-12-20 12:45:08 +01:00
animation_track_editor.h Add animation reset track feature 2020-12-20 12:45:08 +01:00
array_property_edit.cpp Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
code_editor.cpp Merge pull request #43742 from qarmin/editor_modules_default_values 2020-12-08 15:53:42 +01:00
code_editor.h [Complex Text Layouts] Refactor TextEdit and CodeEdit controls. 2020-11-26 14:25:50 +02:00
connections_dialog.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
connections_dialog.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
create_dialog.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
create_dialog.h
dependency_editor.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
dependency_editor.h
dictionary_property_edit.cpp
dictionary_property_edit.h
doc_tools.cpp Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30
doc_tools.h Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30
editor_about.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
editor_about.h
editor_asset_installer.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
editor_audio_buses.cpp Rename the TextureProgress node to TextureProgressBar 2020-12-14 21:35:13 +01:00
editor_audio_buses.h Rename the TextureProgress node to TextureProgressBar 2020-12-14 21:35:13 +01:00
editor_autoload_settings.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_autoload_settings.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
editor_builders.py Remove unused Python local variables. 2020-09-11 11:39:15 +01:00
editor_data.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
editor_data.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
editor_dir_dialog.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
editor_dir_dialog.h
editor_export.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
editor_export.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
editor_feature_profile.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
editor_feature_profile.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_file_dialog.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
editor_file_dialog.h Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
editor_file_system.cpp Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
editor_file_system.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
editor_folding.cpp
editor_folding.h
editor_fonts.cpp [Complex Text Layouts] Add variable fonts support. 2020-12-13 18:43:39 +02:00
editor_fonts.h
editor_help_search.cpp Show constructor arguments in Search Help panel (for basic types) 2020-12-18 12:21:41 +03:00
editor_help_search.h Show constructor arguments in Search Help panel (for basic types) 2020-12-18 12:21:41 +03:00
editor_help.cpp [Complex Text Layouts] Refactor RichTextLabel. 2020-12-11 09:48:49 +02:00
editor_help.h Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30
editor_inspector.cpp Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
editor_inspector.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
editor_layouts_dialog.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_layouts_dialog.h
editor_log.cpp Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework 2020-11-28 09:04:25 +01:00
editor_log.h
editor_node.cpp Add animation reset track feature 2020-12-20 12:45:08 +01:00
editor_node.h Make tool menu plugins use Callables for callback 2020-12-16 20:23:51 +01:00
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
editor_plugin_settings.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_plugin.cpp Make tool menu plugins use Callables for callback 2020-12-16 20:23:51 +01:00
editor_plugin.h Make tool menu plugins use Callables for callback 2020-12-16 20:23:51 +01:00
editor_properties_array_dict.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
editor_properties_array_dict.h
editor_properties.cpp Fixed EditorPropertyText change signal emission. 2020-12-12 19:22:47 +01:00
editor_properties.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
editor_resource_preview.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_resource_preview.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
editor_run_native.cpp Show android device name when connected only one device 2020-10-12 21:47:00 +09:00
editor_run_native.h
editor_run_script.cpp
editor_run_script.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_run.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_run.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
editor_sectioned_inspector.h
editor_settings.cpp Add animation reset track feature 2020-12-20 12:45:08 +01:00
editor_settings.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
editor_spin_slider.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
editor_spin_slider.h
editor_sub_scene.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
editor_sub_scene.h
editor_themes.cpp Merge pull request #43416 from pycbouh/graph-minimap 2020-12-17 17:34:36 +01:00
editor_themes.h
editor_translation_parser.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_translation_parser.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_vcs_interface.cpp
editor_vcs_interface.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
export_template_manager.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
export_template_manager.h
filesystem_dock.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
filesystem_dock.h FileSystemDock: List conflicting files on move 2020-12-10 12:53:56 +01:00
find_in_files.cpp Merge pull request #44301 from pycbouh/show-count-find-in-files 2020-12-17 10:04:50 +01:00
find_in_files.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
groups_editor.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
groups_editor.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
import_dock.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
import_dock.h
input_map_editor.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
input_map_editor.h InputEvent as_text now returns readable string. Added to_string for debug strings 2020-11-27 00:42:16 +10:00
inspector_dock.cpp Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework 2020-11-28 09:04:25 +01:00
inspector_dock.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
localization_editor.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
localization_editor.h [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
multi_node_edit.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
multi_node_edit.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
node_3d_editor_gizmos.cpp Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh 2020-12-05 16:48:15 +01:00
node_3d_editor_gizmos.h Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" 2020-12-04 19:34:50 -05:00
node_dock.cpp
node_dock.h
plugin_config_dialog.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
plugin_config_dialog.h
pot_generator.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
pot_generator.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
progress_dialog.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
progress_dialog.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
project_export.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
project_export.h Allow folder checking in export preset file list 2020-11-14 16:37:25 +01:00
project_manager.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
project_manager.h Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework 2020-11-28 09:04:25 +01:00
project_settings_editor.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
project_settings_editor.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
property_editor.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
property_editor.h
property_selector.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
property_selector.h
quick_open.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
quick_open.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
register_exporters.h
rename_dialog.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
rename_dialog.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
reparent_dialog.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
reparent_dialog.h
scene_tree_dock.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
scene_tree_dock.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
scene_tree_editor.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
scene_tree_editor.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
script_create_dialog.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
script_create_dialog.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
SCsub SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
settings_config_dialog.cpp Rename AcceptDialog get_ok() to get_ok_button() 2020-12-14 18:43:52 +00:00
settings_config_dialog.h
shader_globals_editor.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
shader_globals_editor.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00