..
animation_player_editor_plugin.cpp
fixed loading old theme styleboxes
2017-08-08 18:36:35 +02:00
animation_player_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
animation_tree_editor_plugin.cpp
Merge pull request #10319 from neikeq/pr-engine-editor-hint
2017-08-20 12:55:46 -03:00
animation_tree_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
baked_light_baker_cmpxchg.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
baked_light_baker.cpp
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
baked_light_baker.h
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
baked_light_editor_plugin.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
baked_light_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
camera_editor_plugin.cpp
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
camera_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
canvas_item_editor_plugin.cpp
Merge pull request #10319 from neikeq/pr-engine-editor-hint
2017-08-20 12:55:46 -03:00
canvas_item_editor_plugin.h
Adds a function to set Anchors with a layout preset
2017-08-13 21:20:14 +02:00
collision_polygon_2d_editor_plugin.cpp
Fixed bug that prevented creating polygons.
2017-07-17 22:17:39 +02:00
collision_polygon_2d_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
collision_polygon_editor_plugin.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
collision_polygon_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
collision_shape_2d_editor_plugin.cpp
Updated function argument names
2017-08-12 15:12:49 -04:00
collision_shape_2d_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
cube_grid_theme_editor_plugin.cpp
Some control fixes and removed useless lines
2017-08-19 19:10:00 +02:00
cube_grid_theme_editor_plugin.h
Converting to MeshLibrary works again, fixes #8092
2017-08-15 11:41:17 -03:00
curve_editor_plugin.cpp
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
curve_editor_plugin.h
Added Curve preview thumbnail
2017-07-02 01:52:47 +02:00
editor_preview_plugins.cpp
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
editor_preview_plugins.h
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00
gi_probe_editor_plugin.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
gi_probe_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
gradient_editor_plugin.cpp
GradientTexture now uses a Gradient
2017-06-24 21:50:44 +02:00
gradient_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
item_list_editor_plugin.cpp
ItemList: expose methods, in-editor items editing support
2017-07-04 20:12:33 +07:00
item_list_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
light_occluder_2d_editor_plugin.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
light_occluder_2d_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
line_2d_editor_plugin.cpp
Updated function argument names
2017-08-12 15:12:49 -04:00
line_2d_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
material_editor_plugin.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
material_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
mesh_editor_plugin.cpp
-Ability to set default import presets for type
2017-07-23 18:50:25 -03:00
mesh_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
mesh_instance_editor_plugin.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
mesh_instance_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
multimesh_editor_plugin.cpp
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
multimesh_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
navigation_polygon_editor_plugin.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
navigation_polygon_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
particles_2d_editor_plugin.cpp
2D GPU Particles working..
2017-06-21 16:26:26 -03:00
particles_2d_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
particles_editor_plugin.cpp
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
particles_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
path_2d_editor_plugin.cpp
Some more typo fixes for "threshold"
2017-07-15 12:01:46 +02:00
path_2d_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
path_editor_plugin.cpp
Properly manage drawing of primitives when they lack an area, fixes #8930
2017-08-18 15:12:48 -03:00
path_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
polygon_2d_editor_plugin.cpp
polygon2d realtime editing
2017-08-26 11:57:54 +02:00
polygon_2d_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
resource_preloader_editor_plugin.cpp
fixed loading old theme styleboxes
2017-08-08 18:36:35 +02:00
resource_preloader_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
rich_text_editor_plugin.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
rich_text_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
sample_editor_plugin.cpp
Some control fixes and removed useless lines
2017-08-19 19:10:00 +02:00
sample_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
sample_library_editor_plugin.cpp
Merge pull request #10166 from toger5/asset_lib_style_overrides
2017-08-15 20:00:44 -03:00
sample_library_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
sample_player_editor_plugin.cpp
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
sample_player_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
script_editor_plugin.cpp
Merge pull request #10538 from groud/fix_useless_separator
2017-08-22 08:49:11 +02:00
script_editor_plugin.h
Update script signals in real-time when script changes. Fixes #8980
2017-08-18 16:44:03 -03:00
script_text_editor.cpp
-Code completion for enumerations
2017-08-24 00:06:56 -03:00
script_text_editor.h
-Code completion for enumerations
2017-08-24 00:06:56 -03:00
SCsub
Refactoring: rename tools/editor/ to editor/
2017-03-05 14:21:25 +01:00
shader_editor_plugin.cpp
highlight the correct error line in shader editor
2017-06-21 21:09:41 +01:00
shader_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
shader_graph_editor_plugin.cpp
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
shader_graph_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
spatial_editor_plugin.cpp
Fix the order of transformations for selection bounding box in spatial editor.
2017-08-22 20:05:41 -04:00
spatial_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
sprite_frames_editor_plugin.cpp
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
2017-08-18 18:21:53 -03:00
sprite_frames_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
stream_editor_plugin.cpp
Rename [gs]et_pos to [gs]et_position for Controls
2017-04-10 08:27:34 +02:00
stream_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
style_box_editor_plugin.cpp
Rename [gs]et_pos to [gs]et_position for Controls
2017-04-10 08:27:34 +02:00
style_box_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
texture_editor_plugin.cpp
Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync
2017-08-01 00:15:37 +02:00
texture_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
texture_region_editor_plugin.cpp
Updated function argument names
2017-08-12 15:12:49 -04:00
texture_region_editor_plugin.h
Updated function argument names
2017-08-12 15:12:49 -04:00
theme_editor_plugin.cpp
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
theme_editor_plugin.h
ThemeEditor: fix broken dialog
2017-07-27 14:17:02 +07:00
tile_map_editor_plugin.cpp
Tilemap Editor: Setting to hide tile info in the menu bar
2017-08-16 19:51:55 +02:00
tile_map_editor_plugin.h
Tilemap Editor: Setting to hide tile info in the menu bar
2017-08-16 19:51:55 +02:00
tile_set_editor_plugin.cpp
Some control fixes and removed useless lines
2017-08-19 19:10:00 +02:00
tile_set_editor_plugin.h
Fix #8819 . Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
2017-05-19 14:49:37 -07:00