godot/servers
Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
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audio clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 15:43:36 +02:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Add wakeup() conditional if previous gravity was 0 2021-11-22 12:03:50 -05:00
physics_3d Add wakeup() conditional if previous gravity was 0 2021-11-22 12:03:50 -05:00
rendering Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
text Add methods to get position from column and line in TextEdit 2021-11-22 15:13:13 +03:00
xr Fix double _get_tracking_status declaration 2021-10-20 17:39:08 +11:00
SCsub Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
audio_server.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
audio_server.h Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback 2021-10-10 18:52:29 -03:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
display_server.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
display_server_headless.h Move `alert` function from `DisplayServer` to `OS`. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp Merge pull request #54810 from nekomatata/area-separate-override-modes 2021-11-11 15:11:21 -07:00
physics_server_2d.h Merge pull request #54810 from nekomatata/area-separate-override-modes 2021-11-11 15:11:21 -07:00
physics_server_2d_wrap_mt.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_2d_wrap_mt.h Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
physics_server_3d.cpp Merge pull request #54810 from nekomatata/area-separate-override-modes 2021-11-11 15:11:21 -07:00
physics_server_3d.h Merge pull request #54810 from nekomatata/area-separate-override-modes 2021-11-11 15:11:21 -07:00
physics_server_3d_wrap_mt.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_3d_wrap_mt.h Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
register_server_types.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rendering_server.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Add methods to get position from column and line in TextEdit 2021-11-22 15:13:13 +03:00
text_server.h Add methods to get position from column and line in TextEdit 2021-11-22 15:13:13 +03:00
xr_server.cpp Add support for returning the play area from XRInterface 2021-10-19 21:17:04 +11:00
xr_server.h Rework XR positional trackers 2021-10-17 12:12:20 +11:00