godot/modules/gdscript
Rémi Verschelde 605d7b7e82
Merge pull request #41760 from ThakeeNathees/null-dereference-on-gdscript-function-fix
null pointer dereference at GDScriptFunction::call crash fix
2020-09-04 14:45:31 +02:00
..
doc_classes Add link titles for all links in the class reference 2020-08-31 14:22:07 +02:00
editor [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
language_server [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
tests Register GDScript test tools as test commands to run via command-line 2020-09-02 01:43:26 +03:00
SCsub Register GDScript test tools as test commands to run via command-line 2020-09-02 01:43:26 +03:00
config.py DocData: Skip unexposed classes 2020-04-20 12:51:10 +02:00
gdscript.cpp GDScript: Use pointer instead of references in cache 2020-08-23 12:55:27 -03:00
gdscript.h GDScript: Properly resolve external inner classes from preload 2020-08-23 12:55:27 -03:00
gdscript_analyzer.cpp Change GDScript compiler to use codegen abstraction 2020-09-01 14:36:22 -03:00
gdscript_analyzer.h GDScript: Don't try to parse constant scripts that aren't valid 2020-09-01 09:26:27 -03:00
gdscript_byte_codegen.cpp Add GDScript code generation interface 2020-09-01 14:27:19 -03:00
gdscript_byte_codegen.h Add GDScript code generation interface 2020-09-01 14:27:19 -03:00
gdscript_cache.cpp GDScript: Use pointer instead of references in cache 2020-08-23 12:55:27 -03:00
gdscript_cache.h GDScript: Use pointer instead of references in cache 2020-08-23 12:55:27 -03:00
gdscript_codegen.h Add GDScript code generation interface 2020-09-01 14:27:19 -03:00
gdscript_compiler.cpp Fix GDScript codegen leak. 2020-09-02 22:42:49 +03:00
gdscript_compiler.h Change GDScript compiler to use codegen abstraction 2020-09-01 14:36:22 -03:00
gdscript_editor.cpp GDScript: Add recursion depth limit for completion 2020-08-26 15:38:23 -03:00
gdscript_function.cpp null pointer dereference at GDScriptFunction::call fix 2020-09-04 15:24:09 +05:30
gdscript_function.h Add GDScript disassembler 2020-09-01 14:36:30 -03:00
gdscript_functions.cpp [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
gdscript_functions.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_parser.cpp [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
gdscript_parser.h Change GDScript compiler to use codegen abstraction 2020-09-01 14:36:22 -03:00
gdscript_tokenizer.cpp [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
gdscript_tokenizer.h [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
gdscript_warning.cpp Add warning checks in GDScript analyzer 2020-07-20 11:38:40 -03:00
gdscript_warning.h Add warning checks in GDScript analyzer 2020-07-20 11:38:40 -03:00
register_types.cpp Register GDScript test tools as test commands to run via command-line 2020-09-02 01:43:26 +03:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00