godot/modules/mono/editor/GodotTools
Ignacio Roldán Etchevery 21a739e3b1 C#+iOS: Fix P/Invoke symbols being stripped by the linker
We use `Mono.Cecil` to search for P/Invoke methods in assemblies in
order to collect symbols that we must prevent from being stripped.

We could pass the symbols as `-u` linker arguments (`-Wl,-u,symbol`)
for the native target (not for the project), but it was simpler to
generate referencing code and avoid changes to Godot's iOS exporter.
2021-06-02 01:34:00 +02:00
..
GodotTools C#+iOS: Fix P/Invoke symbols being stripped by the linker 2021-06-02 01:34:00 +02:00
GodotTools.BuildLogger [3.2] C#: Re-work solution build output panel 2020-10-11 16:51:54 +02:00
GodotTools.Core C#: Fix csproj not synced on file move/removal from FS dock 2020-09-13 12:35:34 +02:00
GodotTools.IdeMessaging [3.2] C#: Rewrite GodotTools messaging protocol 2020-05-10 21:05:00 +02:00
GodotTools.IdeMessaging.CLI Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
GodotTools.OpenVisualStudio Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
GodotTools.ProjectEditor Mono: Bump Godot.NET.Sdk to 3.3.0 2021-03-17 14:46:26 +01:00
.gitignore Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
GodotTools.sln [3.2] C#: Add VisualStudio support 2020-06-23 21:01:54 +02:00