godot/platform/ios
Andreia Gaita 21e524a798 C#: Let platforms signal if they support it or not
Instead of hardcoding platform names that support C#, let platforms
set a flag indicating if they support it. All public platforms
except web already support it, and it's a pain to maintain a patch
for this list just to add additional names of proprietary console
platforms.

This makes adding new platforms or variants or existing platforms
much easier, as the platform can signal what it supports/doesn't
support directly, and we can avoid harcoding platform names.
2024-02-13 22:48:43 +01:00
..
api Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
doc_classes Add missing tutorials to documentation classes 2023-08-19 20:29:24 +02:00
export Remove unnecessary assignments 2023-12-13 11:06:26 -05:00
app_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
app_delegate.mm Add project settings for AVAudioSessionCategory on iOS 2023-10-17 12:35:49 +02:00
detect.py C#: Let platforms signal if they support it or not 2024-02-13 22:48:43 +01:00
device_metrics.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
device_metrics.m iOS: Add new model identifiers for DPI metrics 2023-01-09 10:58:43 +01:00
display_layer.h [iOS] Restore OpenGLES3 renderer support. 2023-01-22 13:59:52 +02:00
display_layer.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
display_server_ios.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
display_server_ios.mm Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
godot_app_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_app_delegate.m One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_ios.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_view_renderer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_view_renderer.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_view.h iOS: Fix memory leak on touch input 2023-02-15 09:45:38 +01:00
godot_view.mm [iOS] Fix build with Xcode 15. 2023-09-27 21:27:15 +03:00
ios.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
ios.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
joypad_ios.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
joypad_ios.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
key_mapping_ios.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
key_mapping_ios.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
keyboard_input_view.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
keyboard_input_view.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
main.m Remove (or make verbose only) various debug prints. 2023-03-20 08:14:18 +02:00
os_ios.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
os_ios.mm Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
SCsub iOS: Fix memory leak on touch input 2023-02-15 09:45:38 +01:00
tts_ios.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
tts_ios.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
view_controller.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
view_controller.mm [iOS] Fix build with Xcode 15. 2023-09-27 21:27:15 +03:00
vulkan_context_ios.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
vulkan_context_ios.mm Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

See also misc/dist/ios_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation