godot/servers/rendering
Hugo Locurcio 21ea1c3835
Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.

Shadow atlas settings now contain the word "atlas" for easier searching.

Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
..
dummy Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
environment Merge pull request #62344 from BastiaanOlij/extract_dependencies 2022-07-06 13:24:46 +02:00
renderer_rd Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
storage Split dependency logic 2022-06-28 00:10:29 +10:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_canvas_cull.cpp Account for relative z-indexes when y-sorting 2022-07-08 09:18:00 -05:00
renderer_canvas_cull.h Account for relative z-indexes when y-sorting 2022-07-08 09:18:00 -05:00
renderer_canvas_render.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_canvas_render.h Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_compositor.cpp SkyShaders working 2022-05-11 21:00:21 -07:00
renderer_compositor.h Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
renderer_scene_cull.cpp Merge pull request #62344 from BastiaanOlij/extract_dependencies 2022-07-06 13:24:46 +02:00
renderer_scene_cull.h Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Fix typo in occlusion culling warning method name 2022-05-23 09:34:28 +02:00
renderer_scene_render.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene_render.h Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
renderer_thread_pool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_thread_pool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_viewport.cpp Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
renderer_viewport.h Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
rendering_device.cpp Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename 2022-01-20 17:24:34 +01:00
rendering_device.h Add `get_video_adapter_api_version()` to RenderingServer 2022-05-03 01:18:35 +02:00
rendering_device_binds.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_device_binds.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_server_default.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
rendering_server_default.h Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
rendering_server_globals.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
rendering_server_globals.h Split dependency logic 2022-06-28 00:10:29 +10:00
shader_compiler.cpp Refactor shader hints 2022-05-31 11:51:47 +03:00
shader_compiler.h Refactor shader hints 2022-05-31 11:51:47 +03:00
shader_language.cpp Remove GLES2 shader constraints from GLES3 2022-06-14 12:01:52 -07:00
shader_language.h Remove GLES2 shader constraints from GLES3 2022-06-14 12:01:52 -07:00
shader_types.cpp Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
shader_types.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
shader_warnings.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_warnings.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00