100 lines
3.1 KiB
C#
100 lines
3.1 KiB
C#
using System;
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using GodotTools.Core;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using Microsoft.Build.Construction;
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using Microsoft.Build.Globbing;
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namespace GodotTools.ProjectEditor
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{
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public sealed class MSBuildProject
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{
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internal ProjectRootElement Root { get; set; }
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public bool HasUnsavedChanges { get; set; }
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public void Save() => Root.Save();
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public MSBuildProject(ProjectRootElement root)
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{
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Root = root;
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}
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}
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public static class ProjectUtils
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{
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public static MSBuildProject Open(string path)
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{
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var root = ProjectRootElement.Open(path);
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return root != null ? new MSBuildProject(root) : null;
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}
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private static List<string> GetAllFilesRecursive(string rootDirectory, string mask)
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{
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string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
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// We want relative paths
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for (int i = 0; i < files.Length; i++)
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{
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files[i] = files[i].RelativeToPath(rootDirectory);
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}
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return new List<string>(files);
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}
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// NOTE: Assumes auto-including items. Only used by the scripts metadata generator, which will be replaced with source generators in the future.
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public static IEnumerable<string> GetIncludeFiles(string projectPath, string itemType)
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{
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var excluded = new List<string>();
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var includedFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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foreach (var item in root.Items)
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{
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if (string.IsNullOrEmpty(item.Condition))
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continue;
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if (item.ItemType != itemType)
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continue;
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string normalizedRemove = item.Remove.NormalizePath();
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var glob = MSBuildGlob.Parse(normalizedRemove);
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excluded.AddRange(includedFiles.Where(includedFile => glob.IsMatch(includedFile)));
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}
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includedFiles.RemoveAll(f => excluded.Contains(f));
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return includedFiles;
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}
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public static void MigrateToProjectSdksStyle(MSBuildProject project, string projectName)
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{
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var origRoot = project.Root;
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if (!string.IsNullOrEmpty(origRoot.Sdk))
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return;
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project.Root = ProjectGenerator.GenGameProject(projectName);
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project.Root.FullPath = origRoot.FullPath;
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project.HasUnsavedChanges = true;
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}
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public static void EnsureGodotSdkIsUpToDate(MSBuildProject project)
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{
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var root = project.Root;
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string godotSdkAttrValue = ProjectGenerator.GodotSdkAttrValue;
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if (!string.IsNullOrEmpty(root.Sdk) && root.Sdk.Trim().Equals(godotSdkAttrValue, StringComparison.OrdinalIgnoreCase))
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return;
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root.Sdk = godotSdkAttrValue;
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project.HasUnsavedChanges = true;
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}
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}
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}
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